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BiG World Project (BWP) v5.5.2


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#181 Jarno Mikkola

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Posted 06 December 2008 - 05:03 AM

I'm once again stuck at the same point. I start the Autoinstaller, everything is fine until I click go and it starts to run the fixpack. It managed to patch aD&L, but now it just stopped halfway through bg1ub.

If you have already exited the installer, then you should attach the "BiG World Debug.txt" which is in the Installation directory, so we can see the informations from the DOS-Window in it.

Edited by Jarno Mikkola, 06 December 2008 - 05:04 AM.

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#182 -Guest-

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Posted 06 December 2008 - 05:10 AM

Here it is:

C:\Games\Black Isle\BGII - SoA\Big World Smoothpack\_modify\bg2tweaks_input.txt
C:\Games\Black Isle\BGII - SoA\Big World Smoothpack\_modify\BiG World Fixpack.bat
C:\Games\Black Isle\BGII - SoA\Big World Smoothpack\_modify\BiG World Smoothpack.bat
C:\Games\Black Isle\BGII - SoA\Big World Smoothpack\_modify\BiG World Textpack.bat
C:\Games\Black Isle\BGII - SoA\Big World Smoothpack\_modify\BP-BGT-Worldmap_input.txt
C:\Games\Black Isle\BGII - SoA\Big World Smoothpack\_modify\StuffofTheMagi_input.txt

Leonardo's BiG World Fixpack v6.0.5
-----------------------------------
processing fixes for "aD&L"
patching file `aD&L\start.baf'
processing fixes for "bg1ub"
patching file `bg1ub\setup-bg1ub.tp2'
patching file `bg1ub\tra\English\setup.tra'
patching file `bg1ub\vial\cpm\ubvial.d'
patching file `bg1ub\tra\english\ubvial.tra'




As you can see, it didn't really do a lot. It's been stuck on ubvial.tra for over half an hour. I remember the other points where the installer got stuck were .tra files as well.

#183 -Dirty Uncle Bertie-

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Posted 06 December 2008 - 04:40 PM

I've only just discovered the fixpack so apologise if I've missed something here, but I was looking through the folders and noticed that for Bigg Tweaks, you have a file called tb_tweaks.tp2, but I believe it should be tb#tweaks.tp2.

#184 -Dirty Uncle Bertie-

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Posted 07 December 2008 - 07:45 AM

Leomar, I posted some questions in another topic - http://www.shsforums...showtopic=37926 - (post #11-14) regarding the BWP Fixpack, and I wonder if you'd be kind enough to take a look at them.

Regarding the list of QP issues listed here - http://forums.pocket...ic,24721.0.html - and considering Steve's and the BWP Fixpack's fixes, are you able to tell me which components are now fixed and which are still buggy? Steve says that SimDing0 would know, but he's apparently moved on and chosen to leave QP in an unfixed state. I hope someone other than SimDing0 can tell me what components are still buggy, since there are too many issues with the mod for me to risk installing it without knowing what's been fixed by the BWP Fixpack and Steve.

If I want to use the BWP Fixpack on an EasyTutu game, do I just install EasyTutu, any EasyTutu Hotfixes, the Degreenifier, and then unpack my Tutu mods, run the BWP Fixpack etc? Is it that simple?

Thanks a lot.

#185 Jarno Mikkola

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Posted 07 December 2008 - 09:02 AM

If I want to use the BWP Fixpack on an EasyTutu game, do I just install EasyTutu, any EasyTutu Hotfixes, the Degreenifier, and then unpack my Tutu mods, run the BWP Fixpack etc? Is it that simple?

Don't use BWP with the EasyTuTu, use this as your guide. And why in the hells would you use BWP in the BG1 mods? It's not even compatible!!!! As the EasyTutu just coverts BG1 to BG2 engine... so you only have BG1, not BGII in the installation(in the Easy Tutu's final installation directory).

And by the way, the BWP was made for BGT compatible mods etc. only. And only them in mind. The other mods should be compatible without BWP with EasyTutu, if they say so... or the guide thread indicates that.

Edited by Jarno Mikkola, 07 December 2008 - 09:10 AM.

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#186 -D. U. Bertie-

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Posted 07 December 2008 - 11:15 AM

But BWP contains fixes for mods like BG1UB and SCS, which are BG1 mods. Why wouldn't I want the BWP fixes to apply to these mods when using EasyTutu?

#187 -D. U. Bertie-

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Posted 07 December 2008 - 11:17 AM

Just to clarify, as I mentioned originally in posts 183 and 184, I'm talking about the BWP Fixpack.

#188 Jarno Mikkola

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Posted 07 December 2008 - 11:33 AM

But BWP contains fixes for mods like BG1UB and SCS, which are BG1 mods. Why wouldn't I want the BWP fixes to apply to these mods when using EasyTutu?

:blink: Because they are not Tutu Fixes!!!!!!!!!!!! or fixes on the part Tutu parts of the mods... As the BWP fixpack is about bringing the BGII and BGI mods together, among with the BGII with each others.

Edited by Jarno Mikkola, 07 December 2008 - 11:35 AM.

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#189 -D. U. Bertie-

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Posted 07 December 2008 - 11:55 AM

I see. So the BWP Fixpack does nothing for EasyTutu games.

What about BG2 games? Do the fixes in the BWP Fixpack only work if you're playing BG2 via BGT, or can I apply them to a BG2-only game?

#190 -D. U. Bertie-

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Posted 07 December 2008 - 12:12 PM

I suppose what I don't really understand regarding your "Because they are not Tutu Fixes!!!!!!!!!!!!" comment is that, for example, the BWP Fixpack readme mentions Ascension64's Shilo Chen spawn fix - http://forums.pocket...ic,24732.0.html. In that topic you can see that coaster is using EasyTutu. Ascension64 then provides the fix. You are saying that Because they are not Tutu Fixes!!!!!!!!!!!! this fix isn't any good for coaster and his EasyTutu game? Why would Ascension64 do this when coaster has stated he's using EasyTutu? And what about Taimon's hofixes for SCS (also mentioned in the BWP Fixpack readme)? Won't they also work on an EasyTutu game?

This is why I'm somewhat confused.

#191 Jarno Mikkola

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Posted 07 December 2008 - 12:32 PM

can I apply them to a BG2-only game?

Yes. But to get the installer running, you need to do a small change so the installer doesn't need BGT(which can be done because you don't have BG1 mods). And here is a link on how to solve that, both mine and Leomars solution work, as it's almost the same...

the BWP Fixpack readme mentions Ascension64's Shilo Chen spawn fix. In that topic you can see that coaster is using EasyTutu. Ascension64 then provides the fix... Won't they also work on an EasyTutu game?

Well, the problem was solved by Ascension64, but Taimon said that the fix is also needed in BGT... The BiG World project Fixpack includes only the fixes for the BGT part of the BG1 mods. So even if you use the BWP Fixpack, you just fix the BGT things, so the program that installs the Tutu components is at best untouched, at worse it installs internally broken "solutions".

And I think that the guide I pointed to you gives good directions on how to solve all the problems you can run into in EasyTutu.

Edited by Jarno Mikkola, 07 December 2008 - 12:39 PM.

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#192 Autar

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Posted 07 December 2008 - 12:46 PM

BWP supports only BGT. If you install TuTu you need different version of the Mods you add. Some of the BWP-Fixes may fix some Tutu issues but by using BWP-Fixpack you risk to fix the wrong parts of BGT&Tutu Mods or even to break up the Mods. The Topic you Link to is primary about fixing the Mod for the next release. Before releasing the new version the mod-develepors will check if the fixes are Tutu-compatible and test them on a Tutu install. Until then I doubt anyone will support a Tutu installation with that Fixes: there is no BWP-support for Tutu installs and probably Tutu support will not support it too.

I would reccoment to not use BWP-Project on Tutu installs. Someone correct me please if I'm wrong ;)
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#193 -D. U. Bertie-

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Posted 07 December 2008 - 02:05 PM

Jarno Mikkola, I followed that link you provided but it talks about "BiG World Install v5.5.2.bat", which I'm not using. All I want to use is the BiG World Fixpack, which comes with "BiG World Fixpack.bat".

And regarding that guide over at G3, it is very useful, but what I'm interested in are bugfixes for the mods, not a mod install order. It's a shame that there's no equivalent Fixpack for the EasyTutu versions of the mods. I don't understand why hotfixes aren't always made available in the mod's forum for people to download e.g. there's no hotfix at the BG1 UB forum for the Shilo Chen spawn fix, there's no hotfix at the SCSII forum for Steve's Potions for NPCs fix. It makes things hard for newbies.

At least I now know that I can use the BWP Fixpack with BG2 mods, although I don't currently understand where "BiG World Install v5.5.2.bat" comes into play.

#194 Autar

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Posted 07 December 2008 - 02:28 PM

With the BiG World Install v5.5.2.bat you can install all BWP-Mods automatically. It also allow you to check what mods you're installing(or which one you might miss) applies the BWP-Fixpack (and Texpack) and adds the WeiDus to mods missing it.

BWP is designed to be played with BGT. If you want to use it with BG2 only you need to perform the changes Jarno linked to.

If you just want to use the BWP-Fixpack simply run it before installing the mods manually (after the official patch). Imho it's easier (and safer) to use the Install.bat then to install manually (especially if you install a lot of mods).

Edited by Autar, 07 December 2008 - 02:36 PM.

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#195 -D. U. Bertie-

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Posted 07 December 2008 - 03:11 PM

Autar, what I want to do is have the mods I use be as bug-free as possible. The BWP Fixpack appears to contain a bunch of fixes for BG2 mods that I can't easily get any other way. Not once have I mentioned using any part of the BWP other than the Fixpack, so I don't understand why I was linked to a thread talking about "BiG World Install v5.5.2.bat".

I just want to use the fixes included in the BWP Fixpack on my BG2 mods (I originally thought it also fixed EasyTutu mods, but I can forget about that now). From reading various topics and pdfs, can anyone confirm if this is what I should be doing:

1. Install BG2 + ToB and apply the official patch etc as usual, but instead of installing any mods, I should first unpack/extract them to a folder, let's say "Extracted Mods".
2. Once I've finished doing this for all the BG2 mods I want to use, I should then also extract the latest version of WeiDU.exe to the "Extracted Mods" folder.
3. Extract BiG World Fixpack v6.0.5 to the "Extracted Mods" folder and run BiG World Fixpack.bat.
4. The BiG World Fixpack will apply it's fixes to the mods, so I can then mod everything in the "Extracted Mods" folder to my BG2 folder and install the mods.

Is this right?

One thing I am unsure about is what happens if I install the BWP Fixpack and also a Hotfix for a mod; will things function okay? I mean, if a Hotfix does the same as the BWP Fixpack (and maybe adds a couple of other fixes) then you won't get duplicate fixes will you, since everything patches? I assume it's safe to install the BWP Fixpack and any Hotfixes, but maybe someone could clarify this for me.

I'm guessing that if a Hotfix for a mod is newer than the latest BWP Fixpack, I should extract the Hotfix after running the BWP Fixpack. This is because for some files the Fixpack copies rather than patches, so it could overwrite the newer files from the Hotfix. I should perhaps check, though, that the Hotfix includes any fixes already present in the Fixpack. Is this correct?

#196 -D. U. Bertie-

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Posted 07 December 2008 - 03:13 PM

Ah, for point number 4 there I meant to say "The BiG World Fixpack will apply its fixes to the mods, so I can then move everything in the "Extracted Mods" folder to my BG2 folder and install the mods".

#197 Marvin

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Posted 07 December 2008 - 05:09 PM

"Is this right?" --> I'd do it as follows:

1. Install the game and apply the patch
2. Download all mods an extract them correctly into the "BGII - SoA" folder.
3. Extract the Big World Fixpack into the "BGII - SoA" folder.
4. You must copy the WeiDu.exe either in the "BGII - SoA" folder or in the "Big World Fixpack" folder. I'm not sure. Read the guide again or simply copy the WeiDu.exe in both the folders, so you can't go wrong.
5. Apply the BiG World Fixpack
6. Install the mods in the right order, provided by the guide of Leonardo Watson.


The reason why these fixes are not availably for Tutu or the single mods themselves, is that the BWP is a project which is concerned with making as many mods as possible playable all together. The very basis of the BWP is the BG2 Fixpack and BGT. All fixes are made for the usage with BGT. Obviously these fixes are getting reported in the mod's forum, so the author can include them in the next release, but the main concern is to make the BWP work. Now the BWP is not just all the mods together, but it provides a great installer, which makes it possible for you to choose the mods you want to isntall and then install them automatically. Just copy the mode you want into the folder and leave the rest out.

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#198 azgarth

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Posted 07 December 2008 - 06:33 PM

in the install.bat, i get this:

SUCCESSFULLY INSTALLED Full Baldur's Gate and Tales of the Sword Coast Music

Next the GUI_Mod will be istalled. Please type in the component number.
Because they vary depending on the mods you had installed before it can
not be automatized.
It is "Baldur's Gate Trilogy (Wielding Staff)" according to the guide.

When you are prompted to install "Tortured Souls" - just nice in-game
Fonts, choose Not install. This step can repeat once.
Then press Enter to continue installation.

Press any key to continue . . .
[Setup-GUI.exe] WeiDU version 20800
[Setup-GUI.exe] Using scripting style "BG2"

Install Component [Game Graphical User Interface (GUI)]?
[N]o, [Q]uit or choose one:
1] "Original SoA/ToB"
2] "The Darkest Day"
3] "Shadows Over Soubar"
4] "Check The Bodies"
5] "Tortured Souls"
6] "Region Of Terror"
7] "Baldur's Gate Trilogy" (Elminster wielding sword)
8] "Baldur's Gate Trilogy" (Elminster wielding staff)"
9] "Big Picture"


which option should i choose? 8? 5?
i'm doing the standard install, minus 1 mod, and minus the mods that are gray in the linklist while showing up in the standard install "won't install because you don't have them" list.

#199 Autar

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Posted 07 December 2008 - 06:47 PM

I'm always installing "Baldur's Gate Trilogy" (Elminster wielding staff)" and it works fine.
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#200 Jarno Mikkola

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Posted 07 December 2008 - 10:59 PM

...

7 or 8 works without incorrect destinations, the other do work, but they may say one thing and lead to other... like if we go with the first choice and the BGT is installed, we choose the "Shadow of Amn"->"Single Player"->"New Game"->which should start a new BGII:SoA game but actually starts a BGI game, and if we choose "Shadow of Amn"->"Single Player"->"Tutorial"-> we start a new BGII:SoA game. (from Irenicus prison)

Ah, for point number 4 there I meant to say "The BiG World Fixpack will apply its fixes to the mods, so I can then move everything in the "Extracted Mods" folder to my BG2 folder and install the mods".

But there is where the problem lies in the manual style of installation... the BWP's Fixpack doesn't actually include every fix ever needed, as the BWP's Autoinstaller has few, as they are needed because of the fixes can't be static but linear(as in; if you have this or that mod, it needs to be included... and so forth).

This is all just to say that you need to use the BWP's autoinstaller, not just the (BWP) fixpack, even for BGII -only game. That's why I provided the link.

Edited by Jarno Mikkola, 07 December 2008 - 11:00 PM.

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