EDIT: Page 8
Edited by Ithilian Delorio, 05 December 2008 - 05:23 PM.
Posted 05 December 2008 - 05:23 PM
Edited by Ithilian Delorio, 05 December 2008 - 05:23 PM.
Posted 05 December 2008 - 11:53 PM
Hmm, I used this:Versus that formula:
CHAIN IF ~InParty("dv") !StateCheck("dv",CD_STATE_NOTVALID)~ THEN dialogue stateLabel ~text1~ DO ~~ == dia2 ~text2~ == dia3 ~text3~ END ++ ~pc_response~ + 1 ++ ~pc_response2~ trans APPEND dialogue IF ~~ THEN BEGIN 1 SAY ~text4~ ++ ~We have chained PC responses!~ EXIT END END
Hahaaa- yes, CHAIN instead of APPEND, as there would have beeen so many of them, and it still wouldn't have worked, because I needed to use Scripting for the other parts of the 'dialog'... , and yes, it works because I use Dialog(Player1) command between the chains. And if you read the Globals, you'll indeed notice that there are 10 steps, and the dialog file has just 4 of them...BEGIN IJ#eprT
IF ~NumTimesTalkedTo(0) Global("EsiriakExists","GLOBAL",2)~ THEN BEGIN Talk4
SAY ~Text~
IF ~~ THEN REPLY ~Text~ DO ~SetGlobal("EsiriakExists","GLOBAL",3)~ EXIT
END
CHAIN
IF ~Global("EsiriakExists","GLOBAL",4)~ THEN IJ#eprT PrTPC1
~Text~
DO ~SetGlobal("EsiriakExists","GLOBAL",5)~
== IJ#esir ~Text~
== IJ#eprT ~Text~ EXIT
CHAIN
IF ~Global("EsiriakExists","GLOBAL",6)~ THEN IJ#eprT PrTPC2
~Text~
DO ~SetGlobal("EsiriakExists","GLOBAL",7)~
== IJ#esir ~Text~
== IJ#eprT ~Text~
== IJ#esir ~Text~
== IJ#eprT ~Text~
== IJ#esir ~Text~
== IJ#eprT ~Text~
== IJ#esir ~Text~
== IJ#eprT ~Text~ EXIT
CHAIN
IF ~Global("EsiriakExists","GLOBAL",~ THEN IJ#eprT PrTPC3
~Text~
DO ~SetGlobal("EsiriakExists","GLOBAL",9)~ EXIT
Hmm, but there is no scripting tool on that, as in, I write the base(.baf) -file code for the script and it changes the code to a code(.bcs) -file.Also, NI does suck for scripting. Use The IESDP instead.
Edited by Jarno Mikkola, 06 December 2008 - 12:50 AM.
Deactivated account. The user today is known as The Imp.
Posted 06 December 2008 - 12:32 AM
Posted 06 December 2008 - 04:18 AM
COMPILE ~myMod/myBaf.baf~ //One way, overwrites existing scripts EXTEND_TOP ~myMod/myBaf.baf~ ~existingBcs.bcs~ //Extends the top of the script EXTEND_BOTTOM ~myMod/myBaf.baf~ ~existingBcs.bcs~ //extends the bottom of the script //Extra stuffs //EXTEND_TOP/BOTTOM compile files if they don't already exist, so there is no need for: ACTION_IF FILE_EXISTS_IN_GAME ~existingBcs.bcs~ BEGIN EXTEND_X ~myMod/myBaf.baf~ ~existingBcs.bcs~ END ELSE COMPILE ~myMod/myBaf.baf~ END //You also have EXTEND_X_REGEXP, but the WeiDU readme has a nice tutorial on that
Posted 06 December 2008 - 05:45 AM
Edited by Ithilian Delorio, 30 January 2009 - 10:10 PM.
Posted 06 December 2008 - 06:01 AM
Posted 06 December 2008 - 07:07 AM
Well, I should have taken care of that, and I swear I did... as I destroyed(DestroySelf()) the other, as the CreateCreature() does summon 2, if it's not destroyed... Are you sure the installation went fine, Ithilian Delorio? As it might be that if you extended the already extended -reinstalled without clear install- it might give you two creatures.And a big nasty bug is attached. Yeah, two Esiriaks. Ho hum. One needs to die a quick IF~~THEN Death.
Edited by Jarno Mikkola, 06 December 2008 - 07:14 AM.
Deactivated account. The user today is known as The Imp.
Posted 06 December 2008 - 06:11 PM
Leader: Hahaha. You place a Demon in the position of leader? You are strange indeed.
Tired: This feeble Illithid form I inhabit requires rest.
Bored: I need to kill something, and unless you want it to be you, I say we get moving!
Damage: Sccrahh!! Pathetic mortal body! Takes damage from such a small wound!
Move 5: Am I but a mule?!
Move 6: Why am I even obeying you?
Move 7: I?m not even going to pretend I have a choice...
Rare 1: I?m ready, as always.
Rare 2: Another feeble task.
Target Immune: Stupid tentacles!
Inventory Full: We should get a Gnome to lug all this crap around for us, not me! Your item is in the dirt.
Posted 06 December 2008 - 07:11 PM
That is what the other Esiriak should do, but you may have spoken to him before he left the Temple, and that's why you have two Esiriaks. Right? I told you to not move an inch.What do you mean? He ran off after the dialog, and was never seen again.
Fixed that for V0.093...Probably missing a check in the CreateCreature().
Edited by Jarno Mikkola, 06 December 2008 - 07:15 PM.
Deactivated account. The user today is known as The Imp.
Posted 06 December 2008 - 10:25 PM
Posted 07 December 2008 - 02:11 AM
Posted 07 December 2008 - 04:50 AM
Posted 07 December 2008 - 02:44 PM
Edited by Ithilian Delorio, 30 January 2009 - 10:10 PM.
Posted 07 December 2008 - 11:09 PM
Hmm, I might just do that!Yeah yeah, I like putting spells and effects into my banters. Sue me
I would suggest to do that in here... when we get to -v0.5-Also, on the topic of banters I would like Esiriak to not only talk with the Vanillas, but also other (major) mods and such. Here is a list of them (so far): So if the authors of these mods could lend me a hand writing banters with them, I would greatly appreciate it
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Posted 07 December 2008 - 11:54 PM
Posted 12 December 2008 - 06:58 AM
Posted 12 December 2008 - 08:46 AM
He is the normal big beholder and has just a kind of normal beholder attack, for now. And that attack is mostly untested and improved/nerfed. And no, it won't bounce of from the Shield of Balduran. Should it, I have a disagreement about it... with whom, myself.A little question here : if I understand right, Esiriak will be a beholder in ToB, but what kind ? The little Gauth or the big Beholder ?
Also will he have their powers and immunities ? I think of the "rays" that all beholders have (yes the ones that are sent back by Balduran's shield), will Esiriak launch them at his foes ?
No, or else Esiriak would be an Imp/Dragon/Tanar'ri/Drow/Werewolf/Kuo-Toa/Sahuagin/Fire- Earth- Air Elemental/Wyvern/Basilisk/Mind Flayer/Genie/Golem/Gauth/Beholder just to name few...As a sidenote : in my opinion you are overcomplicating this character : first he is a Tanarri, then a Mind-Flayer, then a Beholder... Are you trying to merge every characters you imagined in one ? It's not a critic but it's what I see here.
Hmm, might be a good idea, will have to... just... him.Please make Jan change him into a gibberling ^^
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Posted 12 December 2008 - 04:44 PM
Posted 13 December 2008 - 04:34 AM
No they won't... they just flip around the numbers and never end. Actually if you look closely, you'll see that he has only one at the start, and when you use that you'll get the 2^x-1 which is more than 60000. It's done with 'Charge removal' put to '0- Don't vanish'(in DLTCEP).His "skulls" he uses for weps will run out eventually... Has like 500000 ammo tho
Edited by Jarno Mikkola, 13 December 2008 - 05:00 AM.
Deactivated account. The user today is known as The Imp.
Posted 13 December 2008 - 04:50 AM