Edited by Ithilian Delorio, 30 January 2009 - 10:08 PM.
Esiriak, the Abjurer -v0.093-
#121
Posted 02 December 2008 - 02:51 PM
#122
Posted 02 December 2008 - 03:15 PM
In honour, you have the last coded:
CHAIN IF ~InParty("##ESIRIAK") !StateCheck("##ESIRIAK",CD_STATE_NOTVALID) Global("EsiriakJanBanter","GLOBAL",2)~ THEN BJAN Es-Jan3 ~Esiriak...~ DO ~SetGlobal("EsiriakJanBanter","GLOBAL",3)~ == ##ESIRIAKB ~No.~ == BJAN ~But!~ == ##ESIRIAKB ~No.~ == BJAN ~If I could just-~ == ##ESIRIAKB ~No!~ == BJAN ~What if I-~ == ##ESIRIAKB ~NO!~ == BJAN ~Hmph.~ EXIT
Icen
#123
Posted 02 December 2008 - 05:16 PM
#124
Posted 02 December 2008 - 11:18 PM
Good luck!
#125
Posted 03 December 2008 - 12:12 AM
He can just Time Stop everything then Melee with the Int Drain for kills, and what kind of demon can't even cast a fireball? None.
#127
Posted 03 December 2008 - 04:19 PM
#129
Posted 04 December 2008 - 01:11 AM
Edited by Ithilian Delorio, 30 January 2009 - 10:09 PM.
#130
Posted 04 December 2008 - 05:25 AM
...but it was all up to me.Thanks! yes, I agree with making him an Enchanter, but!If he is going to be a mage of sorts, I think he should be an Enchanter simply because he has the physche affecting powers of an illithid.
Besides those reasons, there are many more, like that there is already known mod NPC that is Enchanter, Xan(BGII mod). Besides, the Enchanters are the worst kind of mages, in my oppinion. And what would Enchanter do with a cloak he could get rid of by polymorphing to a smaller being... as Abjurer can't.
Complicated with every second more and more. Did you notice that Esriak already has both Epilogue and Biograph, well they might not be installed correctly, but the mod files have them... well, the last time I looked at them. In Esiriak v0.092a16 ... and no, you can't have it as it's still unfinnished alpha.Complicated
...
But I might do a few changes...
Deactivated account. The user today is known as The Imp.
#131
Posted 05 December 2008 - 12:26 AM
#132
Posted 05 December 2008 - 08:57 AM
Icen
#133
Posted 05 December 2008 - 02:43 PM
#134
Posted 05 December 2008 - 02:51 PM
Ouch. And here I was thinking this was my mod
Well, that's life, compromises, especially if you don't learn to code... after all, this is my first try at it.Not any more...
And so the mod continues to v0.092...
At this edition, I redid the whole Temple of Talos scene. So when you step into, just go with the flow and don't move an inch!
I didn't add the sounds as I had to learn a lot of the basics of the code anew, just for this...
Attached Files
Deactivated account. The user today is known as The Imp.
#135
Posted 05 December 2008 - 02:54 PM
Icen
#136
Posted 05 December 2008 - 03:24 PM
And a good formula that show how to program 2+ NPCs and the PCs dialog lines easily(as there is tutorial for each, but not for both), better scripting tool than NearInfinity(help!)... So I went without them, and finished that still.Yeah, well, coding is far easier than writing. Writing requires time and imagination! Coding requires a sponge memory and ability to get some basic rules right!
By the way, I also did the Jaheira and Jan NPC talks, though the Jan #2 consists only of this:
CHAIN IF ~InParty("IJ#esir") InParty("Jan") !StateCheck(IJ#esir,CD_STATE_NOTVALID) Global("EsiriakJanBanter","GLOBAL",1)~ THEN BJAN Es-Jan2 ~~ DO ~SetGlobal("EsiriakJanBanter","GLOBAL",2)~ == BJAN ~~ == IJ#esirB ~~ == BJAN ~~ == IJ#esirB ~~ == BJAN ~~ == IJ#esirB ~~ == BJAN ~~ == IJ#esirB ~~ EXIT END
Hmm, I also would like to say that I really appreciate what you are doing Ithilian Delorio. So don't stop... Hmm, if you like we can use more PMs to talk more personally... so you know exactly where this will be going... that is if I know.
Edited by Jarno Mikkola, 05 December 2008 - 04:37 PM.
Deactivated account. The user today is known as The Imp.
#137
Posted 05 December 2008 - 05:02 PM
Sure, go ahead and PM me.
#138
Posted 05 December 2008 - 05:11 PM
CHAIN IF ~InParty("dv") !StateCheck("dv",CD_STATE_NOTVALID)~ THEN dialogue stateLabel ~text1~ DO ~~ == dia2 ~text2~ == dia3 ~text3~ END ++ ~pc_response~ + 1 ++ ~pc_response2~ trans APPEND dialogue IF ~~ THEN BEGIN 1 SAY ~text4~ ++ ~We have chained PC responses!~ EXIT END END
Hm?
Also, NI does suck for scripting. Use The IESDP instead.
Icen
#139
Posted 05 December 2008 - 05:19 PM
#140
Posted 05 December 2008 - 05:21 PM
Icen