Door overlays
#1
Posted 17 October 2008 - 12:52 PM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#2
Posted 17 October 2008 - 12:59 PM
Icen
#3
Posted 17 October 2008 - 01:02 PM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#4 -S-K-
Posted 17 October 2008 - 01:41 PM
#5
Posted 17 October 2008 - 02:23 PM
That's not a thing a can answer, but you can use static animation instead of doors. It's should be easier as no messing with the tileset is involved.Anyone know if the game accepts overlapping door tiles???
Retired from modding.
#6
Posted 17 October 2008 - 03:04 PM
In seriousness, wouldn't making it a creature also result in the target circles?
Edited by Kellen, 17 October 2008 - 03:05 PM.
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood
we are all adults playing a fantasy together, - cmorgan
#8
Posted 18 October 2008 - 01:17 AM
I've merged your two threads (the one in the Layers of Reality and IE Modding Discussion), since they were identical (save for the actual graphics posted in the Layers one). I also moved the new thread to IE Modding Help.
In the future, it might be worth sticking to one thread asking for help and one where you're specifically showing us your beautiful art.
Thank you!
theacefes: You have to be realistic as well, you can't just be Swedish!
#9
Posted 21 October 2008 - 02:14 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#10
Posted 03 November 2008 - 06:58 PM
However, you can use BAM files and swap them out using timing scripts. That would be better than wasting an animation slot. And since this is for CA, I can guarantee you that it isn't an option, I have every slot already in use.
BAMs can be either fast animations, like monsters or spinning devices, or static. Static would be the best for this since the changes aren't supposed to be immediately seen. An area script can activate and inactivate a BAM on the screen. So this would probably be the best solution.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website