Assertion failure at startup (Luminosity map missing: AR3501LM )
#1 -Avatar1138-
Posted 10 October 2008 - 02:02 PM
? All installs related to BGT removed (Sections 5-10, SoA-ToB install only)
? Any patches or fixes related BGT removed
? Some BG2 only item and store mods that were on the Expert install list solely due to a conflict with BGT included
? AI, tactical & difficulty increasing component omitted (including BP)
? No NPC, spell or Kit mods or components
? installed Level 1 NPCs (not on list) in place of NPC Tweaks 3.1 (19.1, seem logical)
Installed Worldmap last, then ran Nythrun's fix for OS X. Game launched fine, loaded a test fighter, and the opening scene loads fine. Test fighters in his cage and the screen message my childhood 10 years ago appears. And then I get a CTD with the following error message:
An Assertion failed in CGameArea.cpp at line number 5030
Programmer says: Luminosity map missing: AR3501LM
Before bothering you guys and gals with my complete installation order and WeiDU log, I thought I would first ask if this is a well known error (most likely caused by me doing something really stupid.), and see if there was a simple fix for it (I know, not likely). My first attempt at searching the forums and googling "Luminosity map missing: AR3501LM" turned up nothing, although I did find some unrelated CGameArea.cpp Assertion errors at line 5030. Any help or insight would be appreciated.
#2
Posted 11 October 2008 - 05:20 AM
Did you search your BG2 directory for this filename? Moreover if Near Infinity runs on a Mac, you could try to find it in the BMP category. If you find the file you could copy it to your override folder, making a backup of an already existing file beforehand.
10th
Edited by 10th, 11 October 2008 - 05:23 AM.
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#3
Posted 11 October 2008 - 05:35 AM
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#4 -Avatar1138-
Posted 21 October 2008 - 08:39 PM
Steve over at MacInfinity suggested that the error might be caused by the install-mod loading the CtB components in the wrong order. Long story short, I'm starting from scratch from a clean install, and will me manually loading the CtB components.
On a different subject, in reviewing the Big World Guide v5.4 beta, there are several instances where you are instructed to "Replace the file <filename> with the one of the same name for the folder BiG World Fixpack. However, the BiG World Fixpack folder does not actually contain a file with the same name as the one to be replaced. Instead, it contains the following: <filename.patch>. Am I missing something? Does this affect mac users only? Am I the only one who finds this confusing? If so, please excuse my ignorance.
Thanks again for your help.
#5
Posted 21 October 2008 - 09:37 PM
In a way yes, as the Big World Fixpack just patches the files in question with a .bat patcher, which repairs certain files so they work when used 'normally' with the rest of the mods.However, the BiG World Fixpack folder does not actually contain a file with the same name as the one to be replaced. Instead, it contains the following: <filename.patch>. Am I missing something? Does this affect mac users only? Am I the only one who finds this confusing? If so, please excuse my ignorance.
Deactivated account. The user today is known as The Imp.
#6
Posted 22 October 2008 - 03:31 PM
Jarno, as always, thanks for your answers! I am, however, still a little confused. Does this mean that if I do not use the .bat patcher (which, seeing that I'm doing this on a Mac is probably the case), then I basically won't be fixing the laundry list of files the Big World Guide instructs me to fix? Isn't this bad? Like very, very, your game will crash and burn in hell bad?
Forgive my over simplistic thinking, but if all these files need fixing, couldn't the Big World Fixpack simply include new, fixed versions of the files, so that you actually could "Replace the file named <filename> with the file of the same name included in the Big World Fixpack folder" and avoid the whole .bat patching process altogether?
Steve over at Macinfinity was kind (and patient) enough to give me the unix commands necessary to manually execute the patch command for each required patch file. However, considering the vast amount files that apparently require patching in the Big World installation, doing this manually for each file would be a tremendous pain in the $#!@. I would really like to include TDD, SoS & CtB in my mega-install, but the number of files that require patching in these three mods appears to make a manual install extremely difficult, if not impossible.
Sorry for requesting so much clarification, but I am trying to get as much information on the nuts and bolts of the process as possible before I waste another 6 hours on my next install attempt.
Thanks again for your time and patients with a modding noob.
Edited by Avatar1138, 24 October 2008 - 09:05 PM.
#7
Posted 22 October 2008 - 07:37 PM
In the next BWP version all fixes are removed from our guide. The new Fixpack must be started with the "BiG World Fixpack.bat". The order to use our tool is as follows:
- Download all the mods you want to include in your megamod.
- Extract all your mods in your BG2 main directory.
- Then use the "BiG World Fixpack.bat". This tool fixes all your extracted mods.
- After that you can start the Install.bat or install your mods manually.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#8
Posted 22 October 2008 - 09:23 PM
But what if you can't use the .bat's as when using Mac, not Windows as OS... Yes, we need a .bat->.command converter utility.In the next BWP version all fixes are removed from our guide. The new Fixpack must be started with the "BiG World Fixpack.bat". The order to use our tool is as follows:
Deactivated account. The user today is known as The Imp.
#9
Posted 22 October 2008 - 10:42 PM
#10
Posted 24 October 2008 - 09:03 PM
Unfortunately, Taimon, I have no idea what wine is (other than I prefer red over white). And although Jarno's suggestion of creating a Bat converter would be nice, I certainly don't expect the Big World community to waste precious programming time creating a work around for the small, non-programming, mac using minority. Would it not be simpler to post the older, not patch requiring versions of the fixed files, so that those of us who cannot used the .bat process can still manually update the files and take advantage of your hard work and efforts?
If this is not possible, can someone provide an explanation of the consequences of not replacing "the faulty files Animate.ids and ANISND.IDS" for TDD, SoS & CtB? I've progressed to the point in my second BG2 only install where I am ready to install the big BG2 mods. I don't want to proceed until I find out if the game will be playable without replacing the faulty files.
Thanks again for your guidance and support. It is greatly appreciated.
#11
Posted 25 October 2008 - 01:33 AM
See, Taimon is talking about the Wine, Linux program that let's the user use Windows programs, but it has nothing to do with OSX Macintosh'es... Unless you have installed Linux on your Mac just to run a Windows programs.Unfortunately, Taimon, I have no idea what wine is ...
PS: it won't work...
Deactivated account. The user today is known as The Imp.
#12
Posted 25 October 2008 - 05:13 AM
I think it already has been ported to the MacOS X platform (both ppc and x86).
You probably have to run "wineconsole cmd" to get a batch interpreter.
Maybe there is already a wine-package for your operating system, I don't know. You could ask some of the other mac users here.
But if you are not familiar with these things, you are better off patching the files manually.
#13 -Reading under linux-
Posted 25 October 2008 - 01:34 PM
http://www.shsforums...showtopic=34474
http://bugs.winehq.o...ug.cgi?id=14545
#14
Posted 25 October 2008 - 05:32 PM
any copyrights, but only the instructions how to install the mod as well as complete solution proposals (the
patches and the batch files).
This is the recent situation. Additional you get more informations about the newest BW Fixpack and why we changed to patch the mods instead of replacing files of them, here (you need to read the first post only):
http://www.shsforums...showtopic=35450
Sorry, that we have not a running Macintosh Fixpack at the moment. I think if you need some fixes, you can ask for them and someone can run the newest Fixpack with the mods on Windows to patch the needed files and upload it for you. But you can imagine, if you want much files, that this is timeconsuming for the others. With our new patching procedure, we don't want to support a second Fixpack with replacing files only, because it is to much work for us. I hope you can understand that. And hold in mind, that each existing patch can change with a new Fixpack release.
A better solution for the future is, that we get our tools running on macintosh, but we are don't working on this at the moment and I don't know if someone has the experience and time to do that.
I hope someone can upload the patched animate.ids and ANISND.IDS of TDD, SoS and CtB for you.
Greetings Leomar
Edited by Leomar, 25 October 2008 - 05:40 PM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#15
Posted 26 October 2008 - 12:44 PM
I also understand your move to an automated install system for the fixpack, and have no problems attempting to manually patching the files myself. For the Animate.ids.patch, I used the following process: I opened the patch file with textwrangler. Upon examination, it appeared that the only change the Animate.ids.patch file is making is replacing the line
"0XE0C0 IC_SNOW_TROLL" with
"0xE0C0 IC_SNOW_TROLL"
I then opened the original Animate.ids file (in the Rule folder of TDD) and changed "0XE0C0" to "0xE0C0". My 1st question is, wil this work? Specifically, with this manual change do the same thing that the patch file would have done?
2nd, is there a tech file somewhere that explains what changes the patch files make and whether they are game critical (i.e, failure to patch the file will result in a CTD) verses other types of fixes that are not absolutely required to make the game playable? As an example, if my manual patch of the Animate.ids file does not work, would this make the game unplayable?
What I would like to do is compile a list of patches that are absolutely required to make the mega-install work, and focus on manually patching those files (assuming my manual patch method actually works!)
Again, you time and help is appreciated!
#16
Posted 27 October 2008 - 02:57 AM
That is exactly what a patch from the fixpack does. We have no tech file, but if you study our Fixpack you see, which files were patched and which will be copied (there are some). Normally it is not to hard to understand the procedure. Additional has the Fixpack folder a read me, where the fixes are listed. If you want to do it manually and follow the patch entries carefully, no CTDs should happen."0XE0C0 IC_SNOW_TROLL" with
"0xE0C0 IC_SNOW_TROLL"
Specifically, with this manual change do the same thing that the patch file would have done?
Greetings Leomar
Edited by Leomar, 27 October 2008 - 03:01 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World