I just gave you one. The PC always moves faster than most of the other characters in games, because he's the PC. Slow moving is always frowned upon. Combat balance is attained despite this, by other means.
This to me is a 4th-wall breaking level of illogic. Giving your character a 250% boost in speed over other creatures in combat just because players like moving quickly is extremely bad design. Can you name a single other game, anywhere, ever, that has done this? Why isn't Baldur's Gate like that? Or
BG2? They use the same -engine-. Hell, in most games, some creatures move -faster- than you, to make up for poor AI versus human intelligence, not the other way around.
Combat balance is attained despite this, by other means.
I think the vast majority of players would disagree that combat balance has been achieved in
PS:T. Check out the RPG Codex thread where I discussed the other two fixes. If there's one thing that's pretty much universally agreed upon, it's that combat balance in
PS:T is terribly broken.
http://rpgcodex.net/...=...asc&start=0And I submit this is a MAJOR reason why.
The game shipped like this. That can easily be argued as intentional. While they did get several stuff wrong, most of it was right.
This bug does not mean that most of what they got was wrong. It's entirely understandable why it happened. Much more understandable than a lot of other stuff I've found, believe me.
This is something missing altogether, instead of badly coded,
Incorrect. There are exceptions. About 50% of the Harmonium Guards in the Clerk's Ward run. Harmonium Guards elsewhere do not. Trelons in Curst Underground run. Trelons in Acheron and in UnderSigil cannot. Creatures fleeing during morale break, or under the effect of Litany of Curses can run. That's all I can find. Do those inconsistencies -also- make sense to you?
Well, that's kinda my reaction to this. You say it clearly belongs in the fixpack, and I say 'what?' Your rationale for proving that it was developer intent is merely based on your particular vision of how fast a PC should move.
No, it's based on my life's observation that the human species tends to move at a fairly consistent rate, and that all creatures, everywhere, will move as quickly as they are capable of when under physical attack. I don't think the burden of proof rests on me to explain why
TNO, Morte, Dak'kon, Ignus, Nordom, Fall-From-Grace and Vhailor, alone out of almost all of Creation, aren't the only ones capable of the physical feat of running when under life-threatening distress.
Why shouldn't the only character controlled by a human move faster than the others (either absolutely or relatively)?
Because they don't do so in any other game I can think of? Because there's no precedent or explanation for it? Because it provides such an overwhelming advantage that it's indistinguishable from cheating? Because it's just plain silly?
And the fact that the manual doesn't say anything about it is actually a con to your argument, not a point in favor.
I disagree. I think something as utterly unprecedented and inexplicable as "In almost all cases, your opponents will move 60-70% slower than you" would get a mention in the manual, if only to explain
why.What you're suggesting is that it is common practice in game manuals to say "Your opponents do not move 70% slower than you." Please.
Qwinn
Edited by Qwinn, 17 December 2008 - 06:59 AM.