Phew! Just made a big step forward...
One thing I was dreading was finding a bunch of issues with a certain fix (and this single fix alone is damn near big enough to count as a mod in itself, heh) that changed the "Alarm" settings in the Foundry so that Alarm1 (you've pissed the Godsmen off slightly) resets after you leave (as you'll notice they are all telling you to do in dialogue), and Alarm2 (you've aggroed the entire damn Foundry) resets after you leave and come back 2 days later, assuming you didn't actually kill anybody (in other words, you RAN AWAY).
For those who didn't hear about this before, this was all actually stipulated as "what was supposed to happen" by the original programmer of the Foundry in an email exchange I had with him. So, yes, this change was absolutely, positively intended, with only one exception listed below.
I coded all this a couple months ago, but never really had a chance to test it. Was dreading testing it, cause of how much there is to it, but looks to be working perfectly! Just did it, and here's some neat things about it:
In the Alarm 2 state, the Godsman Guards -outside- the Foundry, in the Lower Ward proper, will also aggro, and they'll also calm down after 2 days, but they will make doing -anything- near the Foundry in the Lower Ward pretty problematic in the meantime. If they see you, they'll start chasing you again. So that 2 day wait? You'll probably want to avoid the Lower Ward entirely as you wait it out, heh.
Actually -killing- a Foundry Godsman in cold blood, anywhere, will result in the Alarm2 state never wearing off. If they get upset enough about that sort of thing that
, they're hardly going to forgive -you- for it after two days. (Full disclosure: The Foundry programmer didn't say anything about this part, actually... this was my decision. I mentioned it in an email but he never replied to it, so I don't know if he approves of that tweak on my part or not, but really, it would feel very wrong to do it otherwise.)
Qwinn
Edited by Qwinn, 02 December 2008 - 07:03 PM.