My job here is to divine the actual intent behind this stuff. Looking at it, it seems... very difficult to believe that this was intended to be this way, and I kinda think the protests are more about "I don't wanna have to make any effort, I -like- that there's an easy way to cheat through it" than "I really think you were meant to be able to just walk in one end and out the other without even needing to stealth.".
You're repeatedly told the place is dangerous as hell. Is it?
Note: I -really do- appreciate the input. If I sound testy, I don't mean to... I'm just seriously trying to glean whether the objections are genuinely based on "Yes, I really think it was -meant- to be the way it is" or is it based on "I think the Tenement is boring and would rather just skip it". Both may be valid to an individual player, but as the guy making the decisions here, intent has got to outweigh convenience. Especially when I've got multiple threads popping up with people asking for the game to be more challenging. If you -don't- have that secret door so readily available, the Tenement is one of the most challenging areas in the game. Frankly, I'd be just as happy removing the secret door altogether towards that end.
To me, this is one of those happy coincidences where the way a bug points to me deserving a fix is the same direction that most players seem to want the game to go - towards more challenge. The same sort of logic that makes me want to make this particular place more challenging also often makes me make the game easier/better for the player (see Alley of Dangerous Angles, with all paths giving good rewards now). If I start using that logic only to make things easier/better for the player, and get picky when the logic suggests taking the "IWIN" button out of this building, well....
Qwinn
Edited by Qwinn, 25 November 2008 - 10:43 AM.