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#1 markp

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Posted 27 September 2008 - 05:20 AM

Hi all,

I have just finished installing the Big World according to 5.4 and it worked great with no problems! It took me about 4 hours including downloads and all. I had installed all non-expert mods with none of the NPC additions (Kelsey, etc) using the automated install. I figure there is enough to explore without more NPCs to drag along!

I found a small bug(?). Upon creating a Monk the AC starts out at AC3 and stays that way until I save and exit. When I reload the game it goes to AC6. I even CLUA'd the XP to 13th level and the AC only improved by 1 (+1 per 5 levels per kit description)

Second, I found that the starting HP aren't consistant class to class. The Monk seems to start with 1HD (10hp), a fighter class 2HD (24HP), Rogue 14HP, Mage 10HP and so on.

Thanks, Mark

#2 Leomar

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Posted 28 September 2008 - 01:16 AM

Thanks for your report.

I have just finished installing the Big World according to 5.4 and it worked great with no problems! It took me about 4 hours including downloads and all. I had installed all non-expert mods with none of the NPC additions (Kelsey, etc) using the automated install. I figure there is enough to explore without more NPCs to drag along!

Yes, you have enough to explore without them. :)

Second, I found that the starting HP aren't consistant class to class. The Monk seems to start with 1HD (10hp), a fighter class 2HD (24HP), Rogue 14HP, Mage 10HP and so on.

Hmmm. Could be the BGT problem and Ascension64 has done changes for v1.07 for that:

Changes for BGT-WeiDU v1.07
Bug fixes
* Corrected hit point, known spell, memorised spell, portrait, proficiency, script, starting equipment, and THAC0 errors in joinable NPCs


Ascension64 do you know this errors?

I found a small bug(?). Upon creating a Monk the AC starts out at AC3 and stays that way until I save and exit. When I reload the game it goes to AC6. I even CLUA'd the XP to 13th level and the AC only improved by 1 (+1 per 5 levels per kit description)

Have you "Sword and Fist" installed? Please post your WeiDU.log.

Greetings Leomar

Edited by Leomar, 28 September 2008 - 01:17 AM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#3 markp

markp
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Posted 28 September 2008 - 12:48 PM

Ok, I have posted my log.

I found what causes (I think) the extra hit points. I found when I choose the selection at Candlekeep to skip the quests (#2) and go right to Gorion I double my HP.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: 6.1
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #5 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU - BG2Fixpack adjustment: BWP v6 Fix
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.6
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.6
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.6
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.6
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.6
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.6
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling) (7): v2.6
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.6
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.6
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.6
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.6
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Shared files (required): v2
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Divine spells: v2
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #2 // Arcane spells: v2
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #3 // Cure Sleep Fix: v2
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v3.92
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.12
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.9
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.1
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.06
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v2.05 Mod: v205
~SETUP-DSOTSC.TP2~ #0 #100 // Dark Side Interparty Banter: v205
~SETUP-DSOTSC.TP2~ #0 #200 // Extended NPC Soundsets -> Additions only: v205
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.60 Mod
~SETUP-NTOTSCV162.TP2~ #0 #0 // Fix NTotSC Issues v1.62
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.31 (Requires BGT-Weidu or Tutu)
~SETUP-BONEHILLV235.TP2~ #0 #0 // Bone Hill Mod v2.35 upgrade (Requires BGT-WeiDU or Tutu)
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT v1.0
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // Install Worldmap v6 Support
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v8
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) v1.0.1 by Baronius
~SETUP-THALAN.TP2~ #1 #0 // Thalantyr - ItemUpgrade
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~SETUP-LOSTITEMS.TP2~ #0 #1 // Xan has Sorcerer class
~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus
~SETUP-LOSTITEMS.TP2~ #0 #4 // Viconia has 18 WIS
~SETUP-VAULT.TP2~ #0 #0 // The Vault v6 (erebusant's revamp modified for BGT compatibility)
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: BWP v6 Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: BWP v6 Fix
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-SCS.TP2~ #0 #10 // Correct various errors on race, class etc: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #20 // Make elemental arrows more like their BG2 counterparts: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #30 // Make Protection from Normal Missiles block magical missiles: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #50 // Re-introduce potions of extra-healing: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #60 // Faster Bears: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #70 // Allow player to choose NPC proficiencies and skills: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #95 // Better NPC management: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #100 // Allow Yeslick to use axes: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #110 // Move NPCs to more convenient locations: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #120 // Smarter general AI: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #130 // Better calls for help: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #140 // Potions for NPCs: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #160 // Smarter mages: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #170 // Mages pre-cast defensive spells: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #180 // Smarter priests: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #190 // Priests pre-cast defensive spells: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #200 // Smarter deployment: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #210 // Harder giant and phase spiders: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #220 // Dark Side-based kobold upgrade: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #230 // Smarter sirines and dryads: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #240 // Slightly harder carrion crawlers: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #250 // Smarter basilisks: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #260 // Improved doppelgangers: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #270 // Tougher Black Talons and Iron Throne guards: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #280 // Relocated bounty hunters: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #290 // Improved Ulcaster: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #300 // Improved Balduran's Isle: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #310 // Improved Durlag's Tower: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #320 // Improved Demon Cultists: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #330 // Improved miscellaneous encounters: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #340 // Tougher chapter-two end battle: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #350 // Tougher chapter-three end battle: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #360 // Tougher chapter-four end battle: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #370 // Tougher chapter-five end battle: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #380 // Tougher chapter-six end battle: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #390 // Improved final battle: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #400 // Skip Candlekeep: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #410 // Remove blur effect from displacer cloak: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #420 // Stackable ankheg shells and winterwolf pelts: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #430 // Move Boo out of quick access and into Minsc's pack: BWP v6 Fix
~SETUP-SCS.TP2~ #0 #440 // Ease-of-use player AI: BWP v6 Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #4 // SCS Fiends Hot Fix: v2
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold
~SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu v1.5
~SETUP-DOS.TP2~ #0 #0 // Desecration of Souls 2.6
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend
~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell
~EMAD/SETUP-EMAD.TP2~ #0 #4 // Forgery
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c
~TB#QUEST/TB#QUEST.TP2~ #0 #2 // A large battle
~TB#QUEST/TB#QUEST.TP2~ #0 #3 // Underdark Mage Duel
~SETUP-SPGAUNT.TP2~ #0 #0 // Spellhold Gauntlet
~SETUP-SPGAUNT.TP2~ #0 #1 // Irenicus Waiting in Spellhold
~SETUP-SPGAUNT.TP2~ #0 #3 // Interjections for Spellhold Gauntlet (dialogue by Liam)
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises version 1 - 23Dec2007
~1SYLM-SETUP.TP2~ #0 #0 // Sylmar - Elves vs Orcs
~SETUP-AZENMOD.TP2~ #0 #0 // Azengaard Tactical Encounter v3 (erebusant's revamp)
~SETUP-AZENMOD.TP2~ #0 #1 // Enhanced Trademeet Crypt
~SETUP-AZENMOD.TP2~ #0 #2 // Enhanced Chateau Irenicus
~SETUP-RGENIE.TP2~ #0 #0 // Ribald's Genie
~SETUP-DARKRITUAL.TP2~ #0 #0 // Dark Ritual
~SETUP-DARKRITUAL.TP2~ #0 #1 // Improved Cult of the Unseeing Eye
~SETUP-DARKRITUAL.TP2~ #0 #2 // Improved Harper Fight
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB): BWP v6 Fix
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB): BWP v6 Fix
~BW_HERBS_BG2/SETUP-BW_HERBS_BG2.TP2~ #0 #0 // Herbs and Potions Add-in for BG2 by Baronius, v1.0.3: BWP v6 Fix
~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2
~RTTITEMPACK.TP2~ #0 #0 // Install RTT Item Pack? **The items are added to the "special" store of Ribald (Adventure's Mart, Waukeen's Promenade) available after SpellHold.**
~SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA)
~SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB)
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-FOODMOD.TP2~ #0 #0 // Chosen of Mystra's Food and Herbal Mod (Requires Throne of Bhaal)
~SETUP-RUPERT.TP2~ #0 #0 // Rupert the Dye Merchant (for BG2 or TuTu/BGT)
~SETUP-ROTBARMORSET.TP2~ #0 #0 // Realm of the Bhaalspawn Armor Set
~STUFFOFTHEMAGI/SETUP-STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi: v2.4
~NPC_TWEAK.TP2~ #0 #0 // Anomen
~NPC_TWEAK.TP2~ #0 #1 // Cernd
~NPC_TWEAK.TP2~ #0 #2 // Nalia
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-SPELLPACKB5.TP2~ #0 #21 // Casting sounds changes -> Improved BGII Casting Sounds
~SETUP-SPELL50.TP2~ #0 #0 // The Spell-50 Mod: (Extended spell power up to level 50)
~SETUP-SPELL50.TP2~ #0 #1 // The Spell-50 Mod: Few constant level spells advance over 20th level
~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA
~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB
~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BPV177-TOBFIX.TP2~ #0 #0 // BPv177 TOB Trigger Fix
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v1
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5
~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA.
~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v5
~SETUP-GRIMUARS.TP2~ #0 #1 // Grimuars for BG2 WITH TACTICS
~SETUP-GRIMUARS.TP2~ #0 #2 // Additional Grimuars Store
~SETUP-GRIMUARS.TP2~ #0 #4 // Tougher Gaal
~SETUP-GRIMUARS.TP2~ #0 #5 // Tougher Ardhata
~SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -> Full version (ToB required): v1.1
~SETUP-TASHIA.TP2~ #0 #2 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Action Style dialogues: v1.1
~SETUP-REVISEDBATTLES.TP2~ #0 #0 // Improved Battles - "erebusant's Patching Version" v6
~SETUP-REVISEDBATTLES.TP2~ #0 #1 // Improved Drizzt
~SETUP-REVISEDBATTLES.TP2~ #0 #2 // Improved Mencar Pebblecrusher
~SETUP-REVISEDBATTLES.TP2~ #0 #3 // Improved Mad Cleric
~SETUP-REVISEDBATTLES.TP2~ #0 #4 // Improved House Jae'llat
~SETUP-REVISEDBATTLES.TP2~ #0 #5 // Improved Lord Roenall
~SETUP-REVISEDBATTLES.TP2~ #0 #6 // Improved Master Brain
~SETUP-REVISEDBATTLES.TP2~ #0 #7 // Improved Wraith Sarevok
~SETUP-REVISEDBATTLES.TP2~ #0 #8 // Improved Cohrvale, Bregg & Alamas
~SETUP-REVISEDBATTLES.TP2~ #0 #11 // Improved Firkraag FR_ROV Compatibility Patch -> Improved Firkraag
~SETUP-REVISEDBATTLES.TP2~ #0 #13 // Improved Fire Giants (requires ToB)
~SETUP-REVISEDBATTLES.TP2~ #0 #14 // Improved Shade Lord
~SETUP-REVISEDBATTLES.TP2~ #0 #15 // Improved Trademeet Crypt
~SETUP-REVISEDBATTLES.TP2~ #0 #16 // Improved Dungeon
~SETUP-REVISEDBATTLES.TP2~ #0 #17 // Much Improved Temple Sewers Party
~SETUP-REVISEDBATTLES.TP2~ #0 #18 // Improved Kiser Jhaeri (requires ToB)
~SETUP-REVISEDBATTLES.TP2~ #0 #19 // Improved Falahar
~SETUP-REVISEDBATTLES.TP2~ #0 #20 // Improved Drow Pit Fights
~SETUP-REVISEDBATTLES.TP2~ #0 #21 // Improved Chromatic Demon
~SETUP-REVISEDBATTLES.TP2~ #0 #22 // Knights of Dark Renown
~SETUP-REVISEDBATTLES.TP2~ #0 #27 // Modify .CRE Proficiencies, Abilities & Effects. This component MUST be installed.
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery
~SETUP-MTS_CRAPPACKV2.TP2~ #0 #6 // Paladin Patch by Falkentyne
~SETUP-MTS_CRAPPACKV2.TP2~ #0 #8 // Extended Mage/Cleric Spell Tables by Kevin Dorner
~SETUP-MTS_CRAPPACKV2.TP2~ #0 #9 // All-Blunt Dwarven Thrower by Kevin Dorner
~SETUP-MTS_CRAPPACKV2.TP2~ #0 #24 // Install Charlotte sans Menagerie by Sir BillyBob
~SETUP-MTS_CRAPPACKV2.TP2~ #0 #25 // Install All Items Identified in Selence's Shop
~SETUP-MTS_CRAPPACKV2.TP2~ #0 #30 // Install Quest Pack Compatability patch by Moongaze
~SETUP-MTS_CRAPPACKV2.TP2~ #0 #32 // Install Kelsey Compatability patch by Moongaze
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v3
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything)
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v3.92
~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions: v3.92
~RR/SETUP-RR.TP2~ #0 #3 // Bard High Level Ability revisions: v3.92
~RR/SETUP-RR.TP2~ #0 #4 // Proper spell progression for Bards: v3.92
~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards: v3.92
~RR/SETUP-RR.TP2~ #0 #6 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v3.92
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1250 // More cheating Wishes: -> Cheesy Limited Wish & Wish. (v2.10)
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v8
~SCSII/SETUP-SCSII.TP2~ #0 #3040 // Move the Robe of Vecna into Throne of Bhaal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> About half of all unused potions on dead enemies are retrievable by the party (the rest are assumed to break): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6191 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6201 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #3 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection
~SETUP-BGTTWEAK.TP2~ #0 #7 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat)
~SETUP-BGTTWEAK.TP2~ #0 #9 // Random activated traps in the pirate cave -> Game-time randomisation
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #13 // Arkion reacts to player's reputation
~SETUP-BGTTWEAK.TP2~ #0 #15 // More bandit scalps
~SETUP-BGTTWEAK.TP2~ #0 #17 // Altered item shattering -> Make armor and shields shatter
~SETUP-BGTTWEAK.TP2~ #0 #19 // Salk's Pen-and-Paper ruleset corrections
~SETUP-BGTTWEAK.TP2~ #0 #21 // Restore BG2 XP bonus for traps, locks, and scrolls
~SETUP-BGTTWEAK.TP2~ #0 #24 // Exotic Weapons For Taerom
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments
~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
~SETUP-MTS_CRAPPACKV2.TP2~ #0 #31 // Install Ding0 Tweak Compatability patch by Moongaze
~UNIQUEARTIFACTS/SETUP-UNIQUEARTIFACTS.TP2~ #0 #2 // Unique Artifacts v1.12 -> Expanded
~MIXMOD/MIXMOD.TP2~ #0 #5 // Increased Ammo Stacks -> Increase Ammo by 300%
~MIXMOD/MIXMOD.TP2~ #0 #12 // Increased Gem and Jewelry Stacking -> Increase Gem and Jewelry by 300%
~MIXMOD/MIXMOD.TP2~ #0 #19 // Increased Potion Stacking -> Increase Potion by 300%
~MIXMOD/MIXMOD.TP2~ #0 #26 // Increased Scroll Stacking -> Increase Scroll by 300%
~MIXMOD/MIXMOD.TP2~ #0 #44 // Modified Shapeshifting Fix for Refinements V2
~MIXMOD/MIXMOD.TP2~ #0 #46 // Helmets for Shapeshifters Bug Fix
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #10 // Drop Items on Frozen Death: v2
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #20 // Drop Items on Disintegration: v2
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #30 // Drop Items on Imprisonment: v2
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #40 // Drop Items on Petrification: v2
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #50 // Restore SoA Background Music for Promenade Cutscene: v2
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #60 // Increase Spear Range and Damage: v2
~SETUP-BPSERIES.TP2~ #0 #0 // BPSeries v3
~SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%
~SETUP-XPMOD.TP2~ #0 #12 // Quest XP Reduction -> Reduce to 50%
~SETUP-BP-BALANCER.TP2~ #0 #3 // XP for Spell Learning -> At 4% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #8 // XP for Disarming Traps -> At 4% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #13 // XP for Pick Pocket -> At 4% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
~SETUP-BP-BALANCER.TP2~ #0 #18 // Restore original BG1 creatures' XP and items -> Also remove SOME (partly random) overpowered custom items from other Mods
~SETUP-BP-BALANCER.TP2~ #0 #21 // Item and XP Balancing for 'Dark Side of the Sword Coast (v2.00)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-BP-BALANCER.TP2~ #0 #24 // Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.60/1.61)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-BP-BALANCER.TP2~ #0 #27 // Item and XP Balancing for 'Secret of Bone Hill (v2.10)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-BP-BALANCER.TP2~ #0 #30 // Item and XP Balancing for 'DrizztSaga (v1.0)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~CONTAIN/SETUP-CONTAIN.TP2~ #0 #10 // Unique Containers -> Unique icons and names: Beta 2
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // NSC Portraits
~SETUP-END_BIFF.TP2~ #0 #1 // Override Biffing -> This method biffs all files in the override folder and it's not possible to uninstall it.
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.0 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
~SETUP-GUI.TP2~ #0 #9 // Game Graphical User Interface (GUI) -> "Big Picture"
// Recently Uninstalled: ~MODKITREMOVER/SETUP-MODKITREMOVER.TP2~ #0 #3 // Remove Cleric Kits -> Remove Mod Kits
// Recently Uninstalled: ~MODKITREMOVER/SETUP-MODKITREMOVER.TP2~ #0 #4 // Remove Druid Kits -> Remove Mod Kits
// Recently Uninstalled: ~MODKITREMOVER/SETUP-MODKITREMOVER.TP2~ #0 #5 // Remove Thief Kits -> Remove Mod Kits
// Recently Uninstalled: ~MODKITREMOVER/SETUP-MODKITREMOVER.TP2~ #0 #6 // Remove Bard Kits -> Remove Mod Kits
// Recently Uninstalled: ~MODKITREMOVER/SETUP-MODKITREMOVER.TP2~ #0 #0 // Remove Fighter Kits -> Remove Mod Kits
// Recently Uninstalled: ~MODKITREMOVER/SETUP-MODKITREMOVER.TP2~ #0 #1 // Remove Ranger Kits -> Remove Mod Kits
// Recently Uninstalled: ~MODKITREMOVER/SETUP-MODKITREMOVER.TP2~ #0 #2 // Remove Paladin Kits -> Remove Mod Kits
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits

#4 Leomar

Leomar
  • Member
  • 1720 posts

Posted 28 September 2008 - 10:23 PM

I found what causes (I think) the extra hit points. I found when I choose the selection at Candlekeep to skip the quests (#2) and go right to Gorion I double my HP.

Which quest you skip? You have the following installed:

~SETUP-SCS.TP2~ #0 #400 // Skip Candlekeep: BWP v6 Fix

From the SCS ReadMe:

Skip Candlekeep

The Prologue to BG is a perfectly good tutorial in the Infinity Engine for complete beginners. By the time you return to it in BG1Tutu or BGT, it's unutterably tedious - but you more-or-less have to do it, because even the small amount of gold and XP it gives you is pretty vital for later. It doesn't really even add colour, because realism is always being spoiled by these damn monks telling you which button to press.

This less-than-serious component, inspired by PPG's Dungeon-Be-Gone, lets you skip the whole thing. At the start of the adventure, a guard will come up to you and give you the chance to collect all the cash and XP from him. He'll give you a decent interval to shop, and then teleport you direct to Gorion ready for the start-of-game ambush.

Be warned that the dialogue with the guard is unrealistic and written for laughs (but then, most of the prologue dialogue is unrealistic). Realism is restored once you start talking to Imoen and Gorion.

Could it be that you skip complete Candlekeep?



I found a small bug(?). Upon creating a Monk the AC starts out at AC3 and stays that way until I save and exit. When I reload the game it goes to AC6. I even CLUA'd the XP to 13th level and the AC only improved by 1 (+1 per 5 levels per kit description)

And I see that you have installed:

~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix

But I don't know much about this mod and if the problem has to do with it. Has someone an idea what happens here?

Greetings Leomar

Edited by Leomar, 28 September 2008 - 10:24 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#5 GeN1e

GeN1e

    A very GAR character

  • Modder
  • 1604 posts

Posted 29 September 2008 - 12:22 AM

I found a small bug(?). Upon creating a Monk the AC starts out at AC3 and stays that way until I save and exit. When I reload the game it goes to AC6. I even CLUA'd the XP to 13th level and the AC only improved by 1 (+1 per 5 levels per kit description)

IIRC S&F adds a number of effects into monk's kittable which try to keep 1/5lvl bonus via negating extra value (that comes from 1/2lvl vanilla progression).

I believe it's not a bug (except that of engine) - especailly since it puts itself into the right place after reloading.

Edited by GeN1e, 29 September 2008 - 12:22 AM.

Retired from modding.


#6 Leomar

Leomar
  • Member
  • 1720 posts

Posted 29 September 2008 - 08:32 PM

I found a small bug(?). Upon creating a Monk the AC starts out at AC3 and stays that way until I save and exit. When I reload the game it goes to AC6. I even CLUA'd the XP to 13th level and the AC only improved by 1 (+1 per 5 levels per kit description)

IIRC S&F adds a number of effects into monk's kittable which try to keep 1/5lvl bonus via negating extra value (that comes from 1/2lvl vanilla progression).

I believe it's not a bug (except that of engine) - especailly since it puts itself into the right place after reloading.

GeN1e, thanks for your information about S&F. markp named it a small bug and with your description it sound for me as a engine thing, too.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

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