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Please post outstanding bugs to be fixed!


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#1 Kaeloree

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Posted 24 September 2008 - 01:38 PM

Hey all,

With Laufey's permission, I'm going to be engineering the next version of the Edwin Romance, so I figure I will try and fix whatever outstanding bugs there are.

So, if you know of a confirmed bug, please post as much detail about it as possible! The more information, the easier it will be to find and fix. If there are fixes, please post them as well!

I know about the EdwinD overwriting and the "overwriting" of player1.dlg, and have tentatively fixed those. Any further confirmed bug reports would be very helpful.

Cheers!
Liam

#2 Leomar

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Posted 25 September 2008 - 08:36 PM

Have you got the German translation from us?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
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#3 Kaeloree

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Posted 25 September 2008 - 08:43 PM

I've got a german translation, yeah. :)

#4 Leomar

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Posted 26 September 2008 - 07:12 AM

Do you combine Edwine SoA, ToB and flirts so we get one mod instead of three? In this case will be all textfiles traified, because Edwin flirt has only d-files at the moment?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#5 Aliya

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Posted 26 September 2008 - 08:51 AM

I don't know, is this a bug. But I shall post... You know, a LT, that triggers after Fifth Challenge in the Pocket Plane. It didn't triggered, after challenge, but it triggered after epilogues. Right after, Imoen's epilogue was the last, when I returned to Mana Forge (Where Mellisan is). Can you improve it, or something?

#6 Cal Jones

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Posted 26 September 2008 - 09:40 AM

I'm really glad to see you taking over Eddie - he's one of my favourite romances for the female PC.

(I just cut and pasted this from the bug thread as I don't think it's been fixed)

Small typo bug, probably easy to fix.
I'm currently playing with a male PC but had Eddie's romance loaded for the additional Edwina banters.
When Degarden shows up, Eddie asks why you didn't rat him out. For a laugh I tried the really sexist response (I had a save just before, which is just as well since he leaves if you say this).
Anyway, his reply (before fireballing you and running off) starts with "You wanted to know what I can think of, CHARNAME?"

That's to say, he calls you CHARNAME rather than your actual name, so I think some <brackets> must be missing, or something.

For the record, I've not had any major problems with Eddie though I deliberately don't go for mega-installs. I usually have no more than 5-6 mods running at any one time. I definitely haven't had the problem Aliya describes.

The only real problem I had was when I tried to have Keto and Edwin in party. At one point I had Edwin's romance music start playing, but then up popped a Keto-initiated talk with Edwin. After that, there were no more lovetalks (it is as though she usurped them somehow!) Only solution was to revert to a save from before picking up Keto, and just not to take her that game. I reported it on the Keto message board but to no avail

I have not tried Eddie's flirtpack.

#7 -erik-

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Posted 26 September 2008 - 09:49 AM

I have this snippet in my make-megamod-automation-thingie, named edwin-hangover-fix:

[codebox]--- edwin/dlg/erlovetalk.d~ 2004-06-29 21:22:12.000000000 +0200
+++ edwin/dlg/erlovetalk.d 2008-05-12 21:25:23.000000000 +0200
@@ -336,8 +336,7 @@

IF ~~ THEN BEGIN E40
SAY @146
- IF ~~ THEN REPLY @147 DO ~SetGlobal("EdwinHangover","GLOBAL",1)~
- DO ~
+ IF ~~ THEN REPLY @147 DO ~SetGlobal("EdwinHangover","GLOBAL",1)
GiveItemCreate("POTN54",Myself,0,0,0)
GiveItemCreate("POTN54",Myself,0,0,0)
GiveItemCreate("EDPOTN",Myself,0,0,0)
[/codebox]

Can't remember quite why anymore, but removing a double "do" looks correct to me.


Oh, and a little snippet added to the .tp2 just before //End of Bodhi Abduction :

[codebox]COPY_EXISTING ~cleanse.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ER_EDBODY~ ~ER_EDBOD~
COMPILE_BAF_TO_BCS
BUT_ONLY_IF_IT_CHANGES
[/codebox]

... fixes a warning from weidu that ER_EDBODY.itm doesn't exist. Harmless, though, since the name'll be truncated and work in practice in-game.

#8 Kaeloree

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Posted 26 September 2008 - 03:03 PM

Do you combine Edwine SoA, ToB and flirts so we get one mod instead of three? In this case will be all textfiles traified, because Edwin flirt has only d-files at the moment?

Greetings Leomar

Of course; everything is going to be TRAified and in the same mod.

I don't know, is this a bug. But I shall post... You know, a LT, that triggers after Fifth Challenge in the Pocket Plane. It didn't triggered, after challenge, but it triggered after epilogues. Right after, Imoen's epilogue was the last, when I returned to Mana Forge (Where Mellisan is). Can you improve it, or something?

I can take a look at it. :) Do you recall any of the dialogue lines, or anything else from that conversation that might help me locate it?

I'm really glad to see you taking over Eddie - he's one of my favourite romances for the female PC.

(I just cut and pasted this from the bug thread as I don't think it's been fixed)

Small typo bug, probably easy to fix.
I'm currently playing with a male PC but had Eddie's romance loaded for the additional Edwina banters.
When Degarden shows up, Eddie asks why you didn't rat him out. For a laugh I tried the really sexist response (I had a save just before, which is just as well since he leaves if you say this).
Anyway, his reply (before fireballing you and running off) starts with "You wanted to know what I can think of, CHARNAME?"

That's to say, he calls you CHARNAME rather than your actual name, so I think some <brackets> must be missing, or something.

For the record, I've not had any major problems with Eddie though I deliberately don't go for mega-installs. I usually have no more than 5-6 mods running at any one time. I definitely haven't had the problem Aliya describes.

The only real problem I had was when I tried to have Keto and Edwin in party. At one point I had Edwin's romance music start playing, but then up popped a Keto-initiated talk with Edwin. After that, there were no more lovetalks (it is as though she usurped them somehow!) Only solution was to revert to a save from before picking up Keto, and just not to take her that game. I reported it on the Keto message board but to no avail

I have not tried Eddie's flirtpack.

Hmm, okay--the first I can easily fix, but the second I'm not so sure about. I'll look into it and see if there's anything I can improve.

I have this snippet in my make-megamod-automation-thingie, named edwin-hangover-fix:

--- edwin/dlg/erlovetalk.d~     2004-06-29 21:22:12.000000000 +0200+++ edwin/dlg/erlovetalk.d      2008-05-12 21:25:23.000000000 +0200@@ -336,8 +336,7 @@  IF ~~ THEN BEGIN E40        SAY @146 -       IF ~~ THEN REPLY @147 DO ~SetGlobal("EdwinHangover","GLOBAL",1)~-        DO ~+       IF ~~ THEN REPLY @147 DO ~SetGlobal("EdwinHangover","GLOBAL",1)         GiveItemCreate("POTN54",Myself,0,0,0)         GiveItemCreate("POTN54",Myself,0,0,0)         GiveItemCreate("EDPOTN",Myself,0,0,0)

Can't remember quite why anymore, but removing a double "do" looks correct to me.


Oh, and a little snippet added to the .tp2 just before //End of Bodhi Abduction :

COPY_EXISTING ~cleanse.bcs~ ~override~  DECOMPILE_BCS_TO_BAF    REPLACE_TEXTUALLY ~ER_EDBODY~ ~ER_EDBOD~  COMPILE_BAF_TO_BCS  BUT_ONLY_IF_IT_CHANGES

... fixes a warning from weidu that ER_EDBODY.itm doesn't exist. Harmless, though, since the name'll be truncated and work in practice in-game.

Cheers! :D Will fix both errors.

#9 Ankhes

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Posted 26 September 2008 - 03:14 PM

Not a but but a typo I recall. I don't know if it's been mentioned but I recall a typo when it comes to choosing between Eddie and Anomen. Anomen says he would do the same if he can save Charname from something "than" can only bring her pain.

#10 Leomar

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Posted 26 September 2008 - 11:27 PM

Of course; everything is going to be TRAified and in the same mod.

We have a traified version of edwin-flirts. I've attached it, so you can use it.

Greetings Leomar

Attached Files


Edited by Leomar, 26 September 2008 - 11:28 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#11 Kaeloree

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Posted 26 September 2008 - 11:30 PM

Already got it and implemented it, but thanks anyway! :cheers:

#12 Aliya

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Posted 27 September 2008 - 02:16 AM

I can take a look at it. :) Do you recall any of the dialogue lines, or anything else from that conversation that might help me locate it?


It only happened, when Eddie is True Neutral. (From SoA), but when he's LE, there is no such bug. The dialogue is the same. (Well, with last kiss). I was terrified! :D Truly!

#13 Leomar

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Posted 28 September 2008 - 03:43 AM

Already got it and implemented it, but thanks anyway! :cheers:

Please use the new ones because the old ones have a string too much: flirts 366 instead of 365 and tflirts 326 instead of 325 (Except you has repaired it already) in the contents nothing has changed, only WeiDU has interpreted a twice seeming string because of an additional blank as two different strings. However, all the other following lines thereby move!

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#14 Kaeloree

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Posted 28 September 2008 - 04:05 AM

This could be pure pigheadedness, but I'm not sure how my files differ from the ones you uploaded? All of the files I have in the next version are exactly the same as yours, according to ConTEXT's comparison function. The only difference is in the .d files, because the .d files I have include the commented dialogue within them, as far as I can tell...

#15 Isaya

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Posted 28 September 2008 - 01:57 PM

K'aeloree, if you started from the traified version I sent you, I had already fixed a few issues with spaces or character case (4 in total) so that WeiDU generates the same numbering for the english and german versions, together with matching texts for each number.
Provided we all used the germain version linked by Graoumf in this thread, they shall match.

As for the French translation, since you're packing everything in a single mod and the flirt pack is not translated yet, please use the english tra files for the flirt component so that at least the romance is translated. I assume you're going to integrate the line from setup.tra of the flirt pack into the common setup.tra. If you have any strings to translate for the setup part, feel free to ask. For instance the line from the setup.tra of the flirt pack could become
@0 = ~Flirts d'Edwin 0.1b (en anglais)~
to indicate that this part remains in English.

Keep up the good work.

#16 Kaeloree

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Posted 28 September 2008 - 05:51 PM

Yep, I've been using the one you sent me, Isaya, and using the version linked by Graoumf. :)

I'll add that into the setup.tra. While I hope someone can translate them before the next release, if not, it'll at least have that--and I'll see if I can get that for each language that remains un-translated when release rolls around (3 months or so). :cheers:

#17 May

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Posted 15 February 2010 - 08:20 PM

I don't know if it has been mentioned yet, but there is a known bug with Dekaras' armor, it causes the game to crash when the kid comes to the Docks and wishes you good luck before your meeting with Dekaras. I don't know how to fix it, and I haven't find a solurion. This mod is awesome, but I can't keep playing because of this. Just thought I should let you know...

#18 Himself

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Posted 08 March 2010 - 05:47 AM

Heya, theres a small compatibility issue mentioned here:

http://www.shsforums...post__p__480965

(further posts in thread have additional info)

Btw a fixed tknight.cre would also be good, looking forward to it ^^
...to be isn't important, we're no longer than we're :)

#19 Lollorian

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Posted 03 April 2010 - 01:18 AM

Heya :) There's a small fix for Edwin romance regarding some of its scripts. Please have a look here. Thanks!

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#20 Chunk

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Posted 09 April 2010 - 12:12 AM

Just a little something: It is said in the readme that any races is ok but the romance never started with my female dwarf berserker (I downloaded the version of Edwin romance here.
When checking the values with shadow keeper I saw there was no Edwin related globals.

Good work, I laughed a lot during this romance, for both the npc's dialogues and Edwin's