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Using overpowered familiars in BG1--your thoughts


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#1 abdwef

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Posted 15 September 2008 - 08:57 PM

Having finished the BG series several years ago, I'm on my first run-through of BGT. I have SCS (I and II, using BG2 spells in BG1). I'm playing at Hard difficulty.

Basically, my NG conjurer's familiar is making mincemeat of most anyone. It's a Pseudo Dragon. It regenerates health, it has 18 DEX and every round has the chance to knock the target unconscious...for 120 seconds.

Maybe there's something wrong with my game, but it's only taking one or two hits to get an enemy unconscious. And the familiar is almost never hit, so I just send in my familiar to knock everyone unconscious, then sweep up the rest with my fighters.

For example, I just killed Mulahey by sending up the familiar.

Pseudo dragon did (7) damage to Mulahey
Mulahey -- Unconscious

Or my battle against an Ankheg:

Pseudo dragon did (3) damage to Ankheg
Ankheg -- Unconscious

My initial through was to change the Pseudo dragon's attack in Shadow Keeper, but I can't figure out how to tone down the "knock target unconscious" part.

I like the little guy too much to get rid of him, so I'm wondering if I should just look at this as a major benefit of being a spellcaster.

#2 Marupal

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Posted 15 September 2008 - 09:53 PM

You'll need to edit the item used as weapon1 and weapon2. Don't remember their names right now(it's something like fampsd.itm.) Near Infinity will probably be the easiest but that's just my opinion. Remove the effect from the item. I think it's CLERIC_HALLOW. See if that helps.
Of course back up anything you're going to edit.

#3 Icendoan

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Posted 15 September 2008 - 10:48 PM

Sleep is just as good, and you can, right up till cloakwood, stop near enough anything by casting Sleep at them. So yeah, it is a perk.

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#4 Ascension64

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Posted 20 September 2008 - 04:55 PM

Merged your other topic with this one.

I imagine it is a little bit over-powered. Familiars didn't exist in BG1, so using them during the BG1 game could have rather unbalancing effects, like this you mention.

Edited by Ascension64, 20 September 2008 - 04:57 PM.

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