Edited by Wisp, 16 July 2012 - 07:53 AM.

RR releases [ARCHIVED]
#1
Posted 25 June 2007 - 11:07 AM
#2
Posted 01 July 2007 - 11:14 AM
What's new in v3.61
Core component changes:
- Added the French translation (courtesy of Graoumf)
- Fixed a small issue with Marina's AI script
- Fixed some minor dialogue errors
- Fixed missing RR folder icon
- Added the French translation (courtesy of Graoumf)
- Charmed and Panicked opponents will no longer attempt to attack the party
- The inventory icon for Venduris' Shadow Wrap cloak is no longer missing
- Added the French translation (courtesy of Graoumf)
- Spells cast from scrolls by the Shadow Thief opponents are now disruptable and will be properly affected by Silence and Miscast Magic, as per PnP rules. (Note: spells cast from scrolls by the player remain non-disruptable and are unaffected by Silence and Miscast Magic, as in the unmodded game)
- Charmed and Panicked opponents will no longer attempt to attack the party
- The check for SimDing0's Quest Pack will now properly work on a Big Picture installation
#3
Posted 26 July 2007 - 09:59 PM
I should also note that as of this version the "Additional equipment for Thieves and Bards" is now compatible with (Easy)TuTu as well as the BG1 portion of BGT. More detailed information on this can be found here. As for the new "Revised Fences" component it basically does two things: firstly, it allows all merchants, whose dialogue implies that their wares are stolen, to buy fenced goods. Secondly, it prevents PC thieves from stealing from any merchants who can buy fenced goods in order to prevent the "steal item from merchant > sell stolen item to the same merchant > repeat for infinite money" exploit. More detailed information on that can be found here. Note: as all other parts of the Rogue Rebalancing mod, this component is completely optional and can be installed (or not) independently of any other component.
Edited by aVENGER, 26 July 2007 - 10:00 PM.
#4
Posted 06 August 2007 - 10:20 PM
#5
Posted 04 October 2007 - 10:30 AM
#6
Posted 28 October 2007 - 05:57 PM
Core component changes:
- The "Revised Thievery" component can now be installed on (Easy) TuTu and Classic Adventures (Note: on those installations only the "non-stacking potions" part of the component works)
- The Jester's innate trait "Fool's Luck" will now correctly apply the +5% bonus to the Pick Pockets skill
- Fixed a duplicate response in one of Arledrian's dialogue branches and made some minor tweaks to his AI script
- Fixed a duplicate response in one of Gaelan's dialogue branches
- Greagan's Harp was erroneously usable by Monks
- Fixed a bug which could sometimes prevent Venduris, Grok and Bodak from becoming invisible during one of the encounter resolution cutscenes
- Fixed a bug which sometimes prevented Grok from switching between his weapons
- Resolved a minor incompatibility issue with the Improved Anvil mod
- Resolved some minor script conflicts which could previously occur when other AI-enhancing mods were installed. For example, several Shadow Thief opponents were unintentionally getting additional potions from both "Shadow Thief Improvements" and "Sword Coast Stratagems II". This has been fixed, and they will now only receive one set of potions
- Fixed a bug which could cause the Spell Sequencer cast by a Zhentarim Mercenary to crash the game under rare circumstances
- Fixed a bug in Aran Linvail's AI script which could occasionally cause him to stand idle for a short while
- Made some minor script tweaks
#7
Posted 23 December 2007 - 11:03 PM

Core component changes:
- Fixed a bug which could trigger some of the NPC interjections at the wrong places in Arledrian's and Marina's dialogues in case other mods had previously altered them
- Giving a potion to Arledrian while he is wounded will no longer deplete an entire stack of potions of the same type
- Slightly revised the saving throw penalties of the Bounty Hunters' Special Snares
- Main readme updated to SHS format
- During the cutscene at the City Gates the party's spell protections were dispelled a few seconds before Venduris had actually started his incantation. This has been fixed and the dispelling will now occur precisely at the intended time
- Fixed a bug in Zaeron's script which could occasionally prevent him from attacking valid targets. Furthermore, Zaeron will no longer request Bodak's aid if Bodak has already been killed
- If any of the Chosen of Cyric characters become charmed or feebleminded Bodak will attempt to remove the effect by targeting them with Arrows of Dispelling
- In case Venduris, Zaeron or Bodak become blinded they will no longer attempt to hide in shadows while they are still within the visual range of the party
- The stun chance of the Stormcharged Axe has been reduced to 10% and its electrical damage bonus was reduced to 1d3 points per hit
- Selina and Zaeron's Spell Sequencers have been slightly revised in order to put more emphasis on protection and defense
- Made some minor AI tweaks
- The Shadow Thieves guarding the captured informant on the top floor of the guildhall have been slightly repositioned. It is now possible to sneak past them and reach Palern unnoticed should you prefer a stealth approach. Once you get to Palern, you can help him escape without alarming the guards by either giving him a Potion of Invisibility or by casting an Invisibility spell on him
- Blinded Shadow Thieves will no longer attempt to hide in shadows while they are still within the visual range of the party
- It is no longer possible to receive the bonus XP for stealing Gaelan's key if he has already been killed
- Removed a few superfluous ambient sound references from the guildhall basement area script
- The Spell Sequencers of several Shadow Thief spellcasters have been slightly revised in order to put more emphasis on protection and defense
- Added an incompatibility warning message which prevents the installation of this component in case the "Check the Bodies" mod is detected
- Made some minor AI tweaks
#8
Posted 08 June 2008 - 09:49 PM
Core component changes:
- Resolved a conceptual incompatibility issue between the "Additional equipment for Thieves and Bards" component of Rogue Rebalancing and the "Beyond the Law" mod. In order to prevent the incompatibility, Arledrian's new quest which is introduced by Rogue Rebalancing will not occur if Kova or Kiyone are in the party
- Some G3 BG2 Fixpack content was erroneously mirrored on EasyTutu installations through Rogue Rebalancing. This will no longer occur as EasyTutu already contains those fixes
- Fixed some minor cosmetic issues with the Mass Charm, Enthralling Melody and Sound Burst HLAs
- Reduced the "casting" range of the Bounty Hunters' Special Snares to 1. In effect, this means that the Special Snares can no longer be thrown across the screen
- The Blade's "Weapons Display" ability will no longer be affected by spell failure, dead magic and wild magic zones
- Updated Detectable Spells to the latest available version (the same as in SCSII v7)
- Made some minor code optimizations
Changes to the Chosen of Cyric component:
- Spell Triggers/Sequencers which contain hostile spells will now properly break the Invisibility (but not Improved Invisibility) of enemy spellcasters who employ them
- Updated Detectable Spells to the latest available version (the same as in SCSII v7)
- Made some minor code optimizations
Changes to the Shadow Thief Improvements component:
- If the party chooses the stealth path, the alarm in the Shadow Thief guildhall basement won't be activated automatically upon entering the area. In that case, deviating from the stealth path (i.e. by taking any hostile actions and/or triggering certain traps) will raise the alarm instead
- After he is freed, Tizzak will attempt to hide in shadows and quietly sneak out of the guildhall without alerting any opponents who may be nearby
- Spell Triggers/Sequencers which contain hostile spells will now properly break the Invisibility (but not Improved Invisibility) of enemy spellcasters who employ them
- Updated Detectable Spells to the latest available version (the same as in SCSII v7)
- Made some minor code optimizations
#9
Posted 24 August 2008 - 09:48 PM
Core component changes:
- The Lingering Bard and Skald songs will no longer erroneously stack multiple times before expiring
- The base price for Sparkburst has been increased
- The compatibility with the One Pixel Productions mod has been improved. The "Legacy Shields - Bucklers" component of that mod will now be automatically detected and utilized as long as it is installed before Rogue Rebalancing
- Updated Detectable Spells to the latest available version (the same as in SCSII v8)
- After spending all of his invisibility potions, Venduris would sometimes stand around idly instead of attempting to hide in shadows. This has been rectified
- Venduris' Ring of Concealment no longer erroneously protects the wearer from the Glitterdust spell and now properly protects the wearer from the Oracle spell
- Updated Detectable Spells to the latest available version (the same as in SCSII v8)
- On certain occasions, Aran Linvail's Mislead clone would remain stationary instead of running away. This issue has been rectified
- Updated Detectable Spells to the latest available version (the same as in SCSII v8)
Edited by aVENGER, 24 August 2008 - 09:49 PM.
#10
Posted 30 October 2008 - 11:23 PM
Edited by aVENGER, 30 October 2008 - 11:42 PM.
#12
Posted 22 December 2008 - 11:03 PM
Core component changes:
- The "Revised Thievery" component will now treat Erdane, Black Lily and Silence as fences and allow them to buy stolen goods (BG1Tutu/BGT only)
- Cleric, Druid, Paladin and Ranger protagonists will now properly get the dialogue option to heal Arledrian with curative magic during the final conversation at the end of his quest if they have any healing spells memorized. Protagonists who possess the "Cure Light Wounds" Bhaalpower will receive a similar option regardless of their class
- Compatibility with the "Item Revisions" mod has been improved. If the main component of "Item Revisions" is detected, Rogue Rebalancing will automatically utilize Erephine's round buckler animations and WoRm's Ioun Stone animations for its own items
- Minor code optimizations
- Thief protagonists with the Bounty Hunter kit will now also receive the [Tracking] dialogue option during the conversation with Venduris (this was previously restricted to Ranger protagonists)
- The Blindstrike Bow has been slightly revised
- Minor code optimizations
Changes to the Shadow Thief Improvements component:
- The special conversation with Palern which occurs during the stealth path has been slightly expanded
- The guard placement at the top floor of the Shadow Thief guildhall has been slightly altered in order to make the stealth path a bit more accessible
- Alerted opponents may now hear the footsteps of invisible party members unless they have been magically silenced or have successfully made their Move Silently skill check (Note: opponents are not considered to be alerted during the stealth path). Upon hearing the footsteps, thief opponents will attempt to use their Detect Illusion skill while spellcasting opponents may try to cast a divination spell (only if they have one memorized)
- Minor code optimizations
#13
Posted 25 January 2009 - 02:24 AM
Core component changes:
- Resolved a minor issue which could, under specific circumstances, prevent elf and half-elf protagonists from deciphering Arledrian's journal on their own
- Using the Mass Charm HLA now properly breaks the invisibility of the caster
- The shamblers summoned by The Guardian now use a unique soundset instead of mimicking the Earth Elemental soundset. Furthermore, the shamblers will no longer glow with overly bright colors when affected by "Protection From Evil 10' radius" and similar spells
- The entanglement ability of the shamblers can no longer affect a single creature more than once per round. Furthermore, exceptionally large creatures (Dragons, Giants, Iron Golems) and incorporeal creatures (Shadows, Mists, Air and Fire Elementals) can no longer be entangled by the shamblers
- The compatibility with the "Trap Cap Removal" component of BG2 Tweaks has been improved
- Made a workaround for the compatibility issue between the "Triple-Class HLA Tables" component of G3 BG2 Tweaks and the "Thief High Level Ability revisions" component of Rogue Rebalancing. In order for the workaround to take effect, you need to install the "Thief High Level Ability revisions" component of Rogue Rebalancing after the "Triple-Class HLA Tables" component of G3 BG2 Tweaks
- Minor code optimizations
- Selina now uses Improved Haste rather than Spell Shield in her Chain Contingency
- Minor code optimizations
- The comments which the Shadow Thief opponents make when they hear the footsteps of an invisible party member have been slightly diversified
- When attacked repeatedly, opponents may now occasionally abandon their preferred targets and shift their focus to the attacker
- Minor code optimizations
#14
Posted 01 March 2009 - 11:17 PM
Core component changes:
- Fixed a minor compatibility issue which previously prevented Bards from properly acquiring the "Avoid Death" HLA if the Refinements mod was present
- The Spirit Warrior summoned by the Magic Flute HLA erroneously had one extra hit die added on top of his hit point total. This issue has been rectified
- In one specific instance, Druids using The Guardian could accidentally summon two different shamblers at the same time. This issue has been rectified
- The in-game description of the Enhanced Bard Song HLA (which is only available to True Bards) erroneously listed an AC bonus as one of the song's benefits. This issue has been rectified
- A new GUI icon for the Summon Shambler ability of The Guardian has been added
- Added the BETA version of the Russian translation (courtesy of the Aerie.ru team)
- Updated the German translation
Changes to the Chosen of Cyric component:
- The Chosen of Cyric characters erroneously had one extra hit die added on top of their hit point total. This issue has been rectified
- Zaeron's base Constitution score has been raised to 15 (it was 14 previously)
- Grok should now opt to target characters who are protected by Stoneskin/Ironskin a bit more frequently
- Opponents will now recognize any shamblers summoned by The Guardian and employ appropriate measures against them
- Added the BETA version of the Russian translation (courtesy of the Aerie.ru team)
- Updated the German translation
Changes to the Shadow Thief Improvements component:
- Opponents will now recognize any shamblers summoned by The Guardian and employ appropriate measures against them
- Added the BETA version of the Russian translation (courtesy of the Aerie.ru team)
- Updated the German translation
Edited by aVENGER, 02 March 2009 - 01:34 AM.
#15
Posted 20 April 2009 - 10:04 PM
Core component changes:
- The Alchemy HLA has been slightly revised. Characters using this ability can now choose which potion they wish to brew. However, the raw material cost for brewing a potion must now be paid and the ability can no longer be used in a hostile environment (i.e. during combat). Furthermore, Bards can now brew certain potions that Thieves cannot and vice versa
- The Scribe Scrolls HLA has been slightly revised. An arcane spellcaster using this ability can now scribe any spell that he can cast onto a scroll. However, the costs for any raw materials that are used in the process must be paid and the ability can no longer be used in a hostile environment (i.e. during combat)
- The "Revised Thievery" component now gives characters a chance to talk their way out of trouble after failing to steal an item from a store. These dialogue options are dependant on the character's mental attributes
Changes to the Chosen of Cyric component:
- Resolved a minor compatibility issue with the "Maximum HP for all creatures in the game" component of G3 BG2 Tweaks. That component previously altered the hit points of a specific character who is supposed to die during a cutscene sequence. This will no longer occur
- Minor code optimizations
Changes to the Shadow Thief Improvements component:
- Minor code optimizations
Changes to the Upgradeable Equipment component:
- Cromwell can now upgrade the Keeper of the Law if you bring him a Brine Potion
- Fixed a harmless response duplication in Cromwell's Returning Frost Dart upgrade dialogue
#16
Posted 10 May 2009 - 01:38 AM
New in RR v4.11:
- The Revised Thievery component will now work better on BG1Tutu and BGT installs. Firstly, this component will now properly prevent sleeping, helpless, feebleminded and silenced characters from summoning the guards in case a party member loots a container in their vicinity on BGT installs. Secondly, the merchants in the BG1 part of the game will now properly give the player a chance to talk his way out of a failed theft attempt on both BG1Tutu and BGT installs
- Restructured the tp2 to use ALLOW_MISSING in conjunction with dedicated macros in order to ensure proper compatibility checks
- Reduced the amount of Arrows of Dispelling in Marina's special stock
- Updated the French and German translations
#17
Posted 18 July 2009 - 08:45 AM
- The Revised Thievery component will now make non-hostile NPCs initiate a special dialogue after a failed pickpocket attempt rather than simply turning hostile (special thanks to Taimon and Miloch)
- Improved compatibility with the "Classic Adventures" total conversion mod. Several items introduced by the "Additional equipment for Thieves and Bards" can now be acquired during regular gameplay on a "Classic Adventures" installation
- The "Proper spell progression for Bards" component can now be installed on BG1Tutu
- The protagonist can now ask one of the elven or half-elven party members to translate Arledrian's journal during the "A missing fence?" quest
- The Rogue's Ward and the Weary Cudgel have been slightly revised. However, Cromwell can now improve these items if the "Upgradeable Equipment" component is installed
- Added Thieves' Cant related remarks for Nalia, Jan and Haer'Dalis to Marina's dialogue
- The Composite Shortbow +1 was erroneously using the longbow proficiency. This issue has been rectified
- Rogue Rebalancing (including all code and documentation) is now licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License
#18
Posted 07 August 2009 - 01:14 AM
New in Rogue Rebalancing v4.21:
- The Alchemy HLA now creates Potions of Superior Healing instead of Potions of Extra Healing and Elixirs of Health instead of Antidotes. The resource cost has been appropriately increased
- The Harp of Descant was erroneously usable by Paladins
- Activating the Improved Invisibility ability of Rogue's Ward will no longer trigger a reaction from the Cowled Wizards in case the spellcasting license wasn't acquired
- The "Revised Thievery" component now checks for Taimon's "ToB Hacks" in order to prevent his patch from being needlessly applied twice
- When facing a Nishruu or a Hakeashar spellcasting opponents will now attempt to use Dispel/Remove Magic against the creatures, if they have one of those spells memorized
- Updated the French and Spanish translations
#19
Posted 06 September 2009 - 02:51 AM
New in Rogue Rebalancing v4.22:
- The Jester's song (including its Enhanced and Lingering versions) will no longer affect mindless creatures such as Constructs, Skeletons, Zombies and Slimes
- Under specific circumstances, the abilities of the Tri-Souled Sapphire could become corrupted if WoRm's visual Ioun Stone animations were present. This issue has been rectified
- The secondary entrances to the basement of the Shadow Thief guildhall are now properly closed after Aran Linvail's death
- Resolved a compatibility issue related to the Glitterdust and Faerie Fire spells from the Spell Revisions mod (special thanks to Mike1072)
- Updated Detectable Spells to the latest available version (the same as in SCSII v10)
- Added the Italian translation (courtesy of Andrea C.)
- Updated the French translation
#20
Posted 01 October 2009 - 10:05 PM
New in Rogue Rebalancing v4.3:
- The Assassin kit has been revised more thoroughly. Firstly, the damage dealt by the Poison Weapon ability is now dependant on the Assassin's level. Secondly, the one-time bonus to hit and damage has been replaced with a new passive ability called Poison Expertise which improves the Assassin's saving throw vs. poison and the effectiveness of his Poison Weapon ability. Finally, Assassins now gain a new Death Attack ability at level 16 and every 8 levels thereafter
- The Bounty Hunter kit has been revised more thoroughly. Firstly, the Paralytic Toxin ability now has a shorter duration and is acquired once per 10 levels. Secondly, the Bounty Hunter's Special Snares have been additionally modified and renamed into Alchemical Traps. Thirdly, the saving throw difficulty class of Paralytic Toxin and Alchemical Traps now improves as the Bounty Hunter gains more experience and acquires the Alchemical Expertise passive ability. Finally, a Bounty Hunter using the Alchemy HLA can now make three times as many potions as a regular Thief
- The Revised Thievery component will now allow parties with a high reputation and party members with a charisma score above 10 to pay a fine to various law enforcers (Flaming Fist, Amnish Centurions, Saradush militia) after a failed theft attempt instead of having to face them in combat. The amount of gold that needs to be paid depends on the party's reputation or the charisma score of the party member who had committed the theft
- The effectiveness of the Jester's song has been slightly reduced (enemies will now make their saves more easily)
- Special abilities that are unable to affect specific targets now display more descriptive feedback strings
- If the "Thief kit revisions" component is installed, all Thief opponents with the Assassin kit from the "Chosen of Cyric encounter" and the "Shadow Thief Improvements" components will use the revised version of the kit and gain access to its new abilities if they meet the necessary level requirements