BG2 - Sarevok Paperdoll
#1
Posted 09 September 2008 - 09:26 AM
I do work on a mod which has the goal to restore the Original Sarevok as NPC in the addon. That means that I want to give him his classic outfit, his big mighty armor. It is easy to create items and change his ingame animation, but I have problems to give him an own paperdoll graphic (like in The Longer Road). The graphic work is not the problem, I have done a BAM-graphic and named it to ?usarinv.bam?. I have used ?The Longer Road? as demonstration material and think, that the Paperdoll of Irenicus was in some way linked to his ingame animation.
Can someone help me to link the paperdoll-BAM to Sarevok?s animation? Perhaps someone could write a short tutorial to do this?
The second question: I have used BAM-Workshop to create the paperdoll graphic. BAM-Workshop does reduce the graphic quality to a very low level (low color level), lesser than the original graphics from Bioware, I think. Is there any way to make it better, more color detail or however?
Perhaps someone could find the time for an answer,
Thanks!
Greetings from Germany, Niedersachsen/Wildeshausen, 09.09.2008
darthsabe
Links:
- Paperdoll of Irenicus from ?The Longer Road?: http://www.onlinefiction.net/Imask.jpg
- Paperdoll for Sarevok (Preview of my work/ Adobe Photoshop work): http://img292.images...aperdollmu6.jpg
#2
Posted 09 September 2008 - 01:49 PM
EDIT EDIT: The link is the file name. Since his avatar begins with USAR, placing that USARINV bam in the override folder should give anyone using Sarevok's avatar that paper doll. If it's not showing up, it may be a faulty bam.
As for the image quality, it's supposed to be 256 colours. Try reducing the colour depth before importing into BW, Photoshop (or whatever you're using) is probably better at that part of it.
(...wait, "eine spielpause beginnt..."? That's a lot more elaborate than the English version's plain "PAUSE". XD)
Edited by vilkacis, 09 September 2008 - 02:03 PM.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#3
Posted 11 September 2008 - 11:38 AM
Here are a summary of my efforts:
- First I copied my "usarinv.bam" into the override-folder. I gave my charakter the ingame animation of Sarevok, but there was not been showed up my custom paperdoll in inventar menu.
- Another try: Experimental I took the "ireninv.bam" from "The Longer Road" and renamed the data name to "usarinv.bam". Then I repeated 1) and copied it into the override-folder. The same result: No paperdoll is showing up.
- At next I took my original "usarinv.bam" and renamed the data name to "ireinv.bam". With the other data's from "The Longer Road" I copied it into the override-folder again. Then I gave my charakter the ingame animation of Irenicus to find out if my *.bam is valid - and it works. Every charakter with the ingame animation of Irenicus has my custom paperdoll.
My *.bam seem to be valid but the "linking" to Sarevok's ingame animation doesn't work.
Do you have other ideas to get it to work?
#4
Posted 11 September 2008 - 11:59 AM
Have you seen this? From what I have seen, the Infinity Engine will not use an inventory paperdoll with any animation that starts with a "u".The graphic work is not the problem, I have done a BAM-graphic and named it to ?usarinv.bam?.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
#5
Posted 12 September 2008 - 05:32 AM
Have you seen this? From what I have seen, the Infinity Engine will not use an inventory paperdoll with any animation that starts with a "u".The graphic work is not the problem, I have done a BAM-graphic and named it to ?usarinv.bam?.
I had not seen this thread before. That the IE do not use any inventory paperdoll with starts with a "u" is bad. I have read that you had had a similar goal like me and that the adding of new animations (overwriting an existing animation without the startletter "u") might be the solution of this problem. Do you had succeeded with that?
#6
Posted 12 September 2008 - 11:54 AM
No, I never tried it because of the widespread compatibility issues (a list) one would inevitably encounter (and because I am absolutely terrible at WeiDU coding). However, I think that theoretically, using one of the built-in extra animation slot would work, but I don?t guarantee it. You would probably have a better chance of success replacing one of the standard animations. For instance, you could replace every groundhog in the game with a rabbit and then add your animation to the groundhog slot.I had not seen this thread before. That the IE do not use any inventory paperdoll with starts with a "u" is bad. I have read that you had had a similar goal like me and that the adding of new animations (overwriting an existing animation without the startletter "u") might be the solution of this problem. Do you had succeeded with that?Have you seen this? From what I have seen, the Infinity Engine will not use an inventory paperdoll with any animation that starts with a "u".The graphic work is not the problem, I have done a BAM-graphic and named it to ?usarinv.bam?.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
#7
Posted 12 September 2008 - 12:34 PM
Do you mean that, updating the groundhog creatures to use the rabbits animation... or otherwise you'll just loose everything and the game.For instance, you could replace every groundhog in the game with a rabbit and ...
Deactivated account. The user today is known as The Imp.
#8
Posted 12 September 2008 - 01:30 PM
I mean that every groundhog in a given area would be replaced with a rabbit. So, unless smashing groundhogs gives you more pleasure than smashing rabbits, you wouldn't lose anything but gain everything related to the new animation. (unless I've forgotten something important [which happens more often than I would like])Do you mean that, updating the groundhog creatures to use the rabbits animation... or otherwise you'll just loose everything and the game.For instance, you could replace every groundhog in the game with a rabbit and ...
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
#9
Posted 12 September 2008 - 01:39 PM
Icen
#10
Posted 12 September 2008 - 02:01 PM
How about pheasants then? My point was it would probably be OK to replace a relatively unimportant animation.You might wreck the Sendai's Enclave wood, assquirrels and groundhogs are drow.
Icen
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
#11
Posted 26 July 2009 - 02:33 PM
(*casts raise dead on thread*)
No success so far, but I'll never give up.
#12
Posted 01 May 2013 - 04:13 AM
Finally I have managed to create a functioning inventory paperdoll graphic for Sarevok and integrate it into the game.
To make it work the latest version of IA (Infinity Animations) core mod must be installed. My thanks at this point to Erephine and the team of IA, who have improved the paperdoll support for existing animations!
The BAM must be copied into the override folder. In the result all creatures with Sarevok's animation will have the paperdoll graphic.
I have found the original Sarevok graphic on the net and not created myself. Therefore, I do not own rights to it. I brought it only in the appropriate format.
I put the BAM for free. Everyone likes to use as he pleases, even for mods of any kind. Over a mention in the credits I'd still look forward to.
Preview (small):
Preview (big):
http://www.baldursga...evok_ingame.jpg
Download BAM:
http://www.baldursga...ads/usar1inv.7z
#13
Posted 01 May 2013 - 06:29 AM
i cant
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#14
Posted 01 May 2013 - 06:29 AM
i need a moment here
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#15
Posted 01 May 2013 - 06:29 AM
i don't even, i can't begin to
like
its
someone help me i dont know where to start
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#16
Posted 01 May 2013 - 06:29 AM
i am at a loss for words
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#17
Posted 01 May 2013 - 06:29 AM
four years
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#18
Posted 01 May 2013 - 09:19 AM
Today I also have made inventory icons (BAM) for Sarevok's equipment (helmet and armor).
Preview-Link:
http://www.baldursga...evok_ingame.jpg
Download:
http://www.baldursga...s/armor_helm.7z
Edited by darthsabe, 02 April 2014 - 08:33 AM.
#19
Posted 07 September 2013 - 11:06 AM
Finally I have managed to create a functioning inventory paperdoll graphic for Sarevok and integrate it into the game.
To make it work the latest version of IA (Infinity Animations) core mod must be installed. My thanks at this point to Erephine and the team of IA, who have improved the paperdoll support for existing animations!
The BAM must be copied into the override folder. In the result all creatures with Sarevok's animation will have the paperdoll graphic.
I have found the original Sarevok graphic on the net and not created myself. Therefore, I do not own rights to it. I brought it only in the appropriate format.
I put the BAM for free. Everyone likes to use as he pleases, even for mods of any kind. Over a mention in the credits I'd still look forward to.
Preview (small):
Preview (big):
http://www.baldursga...evok_ingame.jpg
Download BAM:
Edited by Roxanne, 07 September 2013 - 11:07 AM.
#20
Posted 07 September 2013 - 11:08 AM
Finally I have managed to create a functioning inventory paperdoll graphic for Sarevok and integrate it into the game.
To make it work the latest version of IA (Infinity Animations) core mod must be installed. My thanks at this point to Erephine and the team of IA, who have improved the paperdoll support for existing animations!
The BAM must be copied into the override folder. In the result all creatures with Sarevok's animation will have the paperdoll graphic.
I have found the original Sarevok graphic on the net and not created myself. Therefore, I do not own rights to it. I brought it only in the appropriate format.
I put the BAM for free. Everyone likes to use as he pleases, even for mods of any kind. Over a mention in the credits I'd still look forward to.
Preview (small):
Preview (big):
http://www.baldursga...evok_ingame.jpg
Download BAM:
Edited by Roxanne, 07 September 2013 - 11:37 AM.