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Quest "rescue Phaere from the Illithids" stucks


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#1 -Fouinto-

-Fouinto-
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Posted 06 September 2008 - 09:35 AM

Hello,

First, I play the french BG2 version (with few other mod), so, some names I use may not be exactly the same as yours...

I've a problem in the quest "rescue Phaere from the Illithids": When I meet Solaufein in the underdark, he casts a spell to attract the Illithids. Then, Illithids appears (whith few Umber Hulks...), I kill them... and then... nothing... (I tried 4 times, but nothing)

I already play BG2 more than hundred times, and I know that Phaere shoud say something like "Solaufein? is that you..." and ask me to get back to UST NATHA...

I searched the web and this forum but didn't find someone having this problem.

If I talk to them :
- Solaufein says something like "I worry about things to come and i have no time to chat" (approximate translation)
- Phaere as "nothing to say to you"

Howto bypass this problem?

Thank you for your help.

My weidu.log :
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day,  v1.12
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.12
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.9
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.1
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal 1.05b
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.95 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.55 Mod
~SETUP-BGT105BPATCH.TP2~ #0 #0 // BGT v105b: transition patch v1
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.10 (Requires BGT-Weidu or Tutu)
~SETUP-SCS.TP2~ #0 #10 // Correct various errors on race, class etc
~SETUP-SCS.TP2~ #0 #20 // Make elemental arrows more like their BG2 counterparts
~SETUP-SCS.TP2~ #0 #50 // Re-introduce potions of extra-healing
~SETUP-SCS.TP2~ #0 #60 // Faster Bears
~SETUP-SCS.TP2~ #0 #70 // Allow player to choose NPC proficiencies and skills
~SETUP-SCS.TP2~ #0 #95 // Better NPC management
~SETUP-SCS.TP2~ #0 #100 // Allow Yeslick to use axes
~SETUP-SCS.TP2~ #0 #120 // Smarter general AI
~SETUP-SCS.TP2~ #0 #140 // Potions for NPCs
~SETUP-SCS.TP2~ #0 #150 // Improved deployment for parties of assassins
~SETUP-SCS.TP2~ #0 #200 // Smarter deployment
~SETUP-SCS.TP2~ #0 #210 // Harder giant and phase spiders
~SETUP-SCS.TP2~ #0 #220 // Dark Side-based kobold upgrade
~SETUP-SCS.TP2~ #0 #230 // Smarter sirines and dryads
~SETUP-SCS.TP2~ #0 #240 // Slightly harder carrion crawlers
~SETUP-SCS.TP2~ #0 #250 // Smarter basilisks
~SETUP-SCS.TP2~ #0 #260 // Improved doppelgangers
~SETUP-SCS.TP2~ #0 #270 // Tougher Black Talons and Iron Throne guards
~SETUP-SCS.TP2~ #0 #280 // Relocated bounty hunters
~SETUP-SCS.TP2~ #0 #290 // Improved Ulcaster
~SETUP-SCS.TP2~ #0 #300 // Improved Balduran's Isle
~SETUP-SCS.TP2~ #0 #310 // Improved Durlag's Tower
~SETUP-SCS.TP2~ #0 #320 // Improved Demon Cultists
~SETUP-SCS.TP2~ #0 #330 // Improved miscellaneous encounters
~SETUP-SCS.TP2~ #0 #340 // Tougher chapter-two end battle
~SETUP-SCS.TP2~ #0 #350 // Tougher chapter-three end battle
~SETUP-SCS.TP2~ #0 #360 // Tougher chapter-four end battle
~SETUP-SCS.TP2~ #0 #370 // Tougher chapter-five end battle
~SETUP-SCS.TP2~ #0 #380 // Tougher chapter-six end battle
~SETUP-SCS.TP2~ #0 #390 // Improved final battle
~SETUP-SCS.TP2~ #0 #400 // Skip Candlekeep
~SETUP-SCS.TP2~ #0 #420 // Stackable ankheg shells and winterwolf pelts
~SETUP-SCS.TP2~ #0 #430 // Move Boo out of quick access and into Minsc's pack
~SETUP-SCSBGT.TP2~ #0 #22 // Better calls for help
~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components): v7
~SCSII/SETUP-SCSII.TP2~ #0 #20 // Allow Spellstrike to take down a Protection from Magic scroll: v7
~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v7
~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility: v7
~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v7
~SCSII/SETUP-SCSII.TP2~ #0 #80 // Revert Greater Restoration back to only affecting one creature: v7
~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures: v7
~SCSII/SETUP-SCSII.TP2~ #0 #100 // Cap damage done by Skull Trap at 12d6: v7
~SCSII/SETUP-SCSII.TP2~ #0 #105 // Make Power-Word: Blind single-target: v7
~SCSII/SETUP-SCSII.TP2~ #0 #110 // Make Minute Meteors into +2 weapons: v7
~SCSII/SETUP-SCSII.TP2~ #0 #113 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v7
~SCSII/SETUP-SCSII.TP2~ #0 #180 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v7
~SCSII/SETUP-SCSII.TP2~ #0 #187 // Make Freedom scrolls available earlier: v7
~SCSII/SETUP-SCSII.TP2~ #0 #195 // Retrieve Dropped Items from Hell: v7
~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly: v7
~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI: v7
~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help: v7
~SCSII/SETUP-SCSII.TP2~ #0 #235 // Potions for NPCs -> All unused potions on dead enemies are retrievable by the party: v7
~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders: v7
~SCSII/SETUP-SCSII.TP2~ #0 #239 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v7
~SCSII/SETUP-SCSII.TP2~ #0 #241 // Improved fiends -> Fiends cast spells like normal wizards: v7
~SCSII/SETUP-SCSII.TP2~ #0 #251 // Smarter genies -> Genies cast spells like normal wizards: v7
~SCSII/SETUP-SCSII.TP2~ #0 #261 // Smarter celestials -> Celestials cast spells like normal wizards: v7
~SCSII/SETUP-SCSII.TP2~ #0 #265 // Give dragons more staying power by increasing their hit points: v7
~SCSII/SETUP-SCSII.TP2~ #0 #271 // Smarter dragons -> Dragons cast spells like normal wizards: v7
~SCSII/SETUP-SCSII.TP2~ #0 #280 // Smarter beholders -> Don't upgrade the beholders found in the hive in the Underdark, but do give beholder rays some chance to "burn through" spell protections: v7
~SCSII/SETUP-SCSII.TP2~ #0 #292 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v7
~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki: v7
~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v7
~SCSII/SETUP-SCSII.TP2~ #0 #321 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v7
~SCSII/SETUP-SCSII.TP2~ #0 #330 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v7
~SCSII/SETUP-SCSII.TP2~ #0 #335 // Spellcasting Demiliches: v7
~SCSII/SETUP-SCSII.TP2~ #0 #340 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v7
~SCSII/SETUP-SCSII.TP2~ #0 #350 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v7
~SCSII/SETUP-SCSII.TP2~ #0 #375 // Slightly Improved Watcher's Keep: v7
~SCSII/SETUP-SCSII.TP2~ #0 #380 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v7
~SCSII/SETUP-SCSII.TP2~ #0 #381 // Slightly Improved Drow: v7
~SCSII/SETUP-SCSII.TP2~ #0 #383 // Improved Fire Giant temple: v7
~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave: v7
~SCSII/SETUP-SCSII.TP2~ #0 #386 // Improved Abazigal's Lair: v7
~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord: v7
~SCSII/SETUP-SCSII.TP2~ #0 #390 // Improved Sahuagin: v7
~SCSII/SETUP-SCSII.TP2~ #0 #394 // More resilient trolls: v7
~SCSII/SETUP-SCSII.TP2~ #0 #396 // Slightly improved Faldorn: v7
~SCSII/SETUP-SCSII.TP2~ #0 #397 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v7
~SCSII/SETUP-SCSII.TP2~ #0 #399 // Improved Vampires: v7
~SCSII/SETUP-SCSII.TP2~ #0 #401 // Increase difficulty of level-dependent monster groupings -> Significantly increased difficulty: v7
~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved Minor Encounters: v7
~SCSII/SETUP-SCSII.TP2~ #0 #412 // Improved Random Encounters: v7
~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v7
~SETUP-ASCENSION.TP2~ #2 #0 // Ascension v1.41 (ToB requis)
~SETUP-ASCENSION.TP2~ #2 #1 // Abazigal Ameliore (optionnel, ToB requis)
~SETUP-ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis)
~SETUP-ASCENSION.TP2~ #2 #3 // Gromnir Ameliore (optionnel, ToB requis)
~SETUP-ASCENSION.TP2~ #2 #4 // Illasera Ameliore (optionnel, ToB requis)
~SETUP-ASCENSION.TP2~ #2 #5 // Yaga-Shura Ameliore (optionnel, ToB requis)
~SETUP-BPV177.TP2~ #2 #0 // Mod Big Picture d Amelioration de l IA, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #2 #1 // Amelioration de Suldanessalar
~SETUP-BPV177.TP2~ #2 #2 // Amelioration de Spellhold
~SETUP-BPV177.TP2~ #2 #3 // Ajout de la Baguette d Orcus
~SETUP-BPV177.TP2~ #2 #4 // Amelioration de la Passe du Petit Croc, par Kensai Ryu
~SETUP-BPV177.TP2~ #2 #5 // Amelioration de la Rencontre avec Kangaxx, par Kensai Ryu
~SETUP-BPV177.TP2~ #2 #6 // Amelioration du Roi de la crypte, par Kensai Ryu
~SETUP-BPV177.TP2~ #2 #7 // Le Gnome Guerrier/Illusioniste des Quais, de Kensai Ryu
~SETUP-BPV177.TP2~ #2 #8 // Amelioration des Rencontres Aleatoires, par Gebhard Blucher et Kensai Ryu
~SETUP-BPV177.TP2~ #2 #9 // La Liche sur les Quais, de Gebhard Blucher
~SETUP-BPV177.TP2~ #2 #10 // L'insigne rouge, une Rencontre Basee sur le Poison, par Westley Weimer
~SETUP-BPV177.TP2~ #2 #11 // Kuroisan le kensai acide, par Westley Weimer
~SETUP-BPV177.TP2~ #2 #12 // Le Rituel, par Westley Weimer
~SETUP-BPV177.TP2~ #2 #13 // Amelioration du Village Xvart, pour BGT-weidu
~SETUP-BPV177-TOBFIX.TP2~ #0 #0 // BPv177 TOB Trigger Fix
~SETUP-BGTTWEAK.TP2~ #2 #0 // Eldoth rappelle d'aller recuperer la rancon de Skie
~SETUP-BGTTWEAK.TP2~ #2 #3 // Sarevok et Semaj plus puissants
~SETUP-BGTTWEAK.TP2~ #2 #5 // Reaction amicale des ours envers druides/rodeurs dans BG1
~SETUP-BGTTWEAK.TP2~ #2 #6 // Patch du bonheur: les PNJs ignorent la reputation
~SETUP-BGTTWEAK.TP2~ #2 #7 // Importer davantage d'objets dans Shadows of Amn (ATTENTION: Ceci est de la triche)
~SETUP-BGTTWEAK.TP2~ #2 #8 // Pieges aleatoires dans la caverne des pirates -> Attribution faite pendant l'installation
~SETUP-BGTTWEAK.TP2~ #2 #10 // Sacs sur la Cote des Epees
~SETUP-BGTTWEAK.TP2~ #2 #11 // Modifier la creation d'ennemis aleatoires -> Creer des ennemis aleatoires en fonction du niveau (style Tutu)
~SETUP-BGTTWEAK.TP2~ #2 #14 // Coran reagit a la mort d'une wyverne
~SETUP-BGTTWEAK.TP2~ #2 #15 // Davantage de scalps de bandits
~SETUP-BGTTWEAK.TP2~ #2 #19 // Corrections P&P de Salk
~SETUP-BGTTWEAK.TP2~ #2 #20 // Importer tous les PNJs dans Shadows of Amn
~SETUP-BGTTWEAK.TP2~ #2 #23 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition
~SETUP-BGTTWEAK.TP2~ #2 #24 // Exotic Weapons For Taerom
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1090 // Pack d'objets exotiques
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1120 // Plus de munitions dans les boutiques
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1130 // Reinitialisation de la reputation dans BG2 (BGT uniquement)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1150 // Reequilibrage du metamorphe
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1160 // Forteresses pour toutes les classes -> Pas de restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2040 // Gourdins universels
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2060 // Styles de combat pour toutes les classes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2090 // Changer la limite de points d'experience -> Retirer la limite
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2140 // Options de jumelage etendues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2151 // Port de plusieurs objets de protection -> Pas de restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2200 // Grande maitrise pour les multi-classes (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2210 // Veritable grande maitrise (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2300 // Tables de capacites de haut niveau pour les triclasses
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3000 // Plus de points de vie a la montee de niveau -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3031 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort et nombre de sorts illimite
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3080 // Empilement illimite des munitions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3090 // Empilement illimite des gemmes et des bijoux
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3100 // Empilement illimite des potions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3110 // Empilement illimite des parchemins
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se battent pas et ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne quittent jamais (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3150 // Desactiver l'animation hideuse de la Cape de Renvoi, du Piege a sort et du Miroir physique
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3200 // Batons, gourdins et frondes vendables (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4031 // Caracteristiques coherentes : Edwin -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4041 // Caracteristiques coherentes : Jaheira -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon"
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4061 // Caracteristiques coherentes : Minsc -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4071 // Caracteristiques coherentes : Viconia -> Valeurs de BG2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.1 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Travel Times and Area Visibility -> Original Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well
~SETUP-XPMOD.TP2~ #2 #0 // Reduction de l xp des creatures -> Reduire a 75%
~SETUP-XPMOD.TP2~ #2 #9 // Reduction de l xp liee aux Serrures, aux Pieges et aux Sorts -> Reduire a 10%
~SETUP-XPMOD.TP2~ #2 #11 // Reduction de l xp de quete -> Reduire a 75%
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)


#2 Taimon

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  • 387 posts

Posted 06 September 2008 - 12:00 PM

Which version of the BG2 Fixpack are you using?
I vaguely remember some issues related to Solaufein in a previous version.

#3 -Fouinto-

-Fouinto-
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Posted 07 September 2008 - 02:41 AM

Which version of the BG2 Fixpack are you using?
I vaguely remember some issues related to Solaufein in a previous version.



I'm using "BG2_Fixpack-v6" but i didn't choose "Super Happy Fun Lucky Modder Pack".

#4 -Fouinto-

-Fouinto-
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Posted 07 September 2008 - 10:17 AM

Well, indeed, I found a bug corrected byf BG2 Fixpack that looks like the problem I encounter: http://www.gibberlin...k/docs_beta.php

Incapacitated Solaufein Breaks Ust Natha Quests

In the initial mission with Solaufein, you are tasked with rescuing Phaere. If Solaufein is incapacitated during the fight, Phaere's post-rescue dialogue will break when she tries to pass it off to Solaufein. Worse, this will cause the necessary variables to not be set correctly with no way of continuing the Ust Natha quests. Phaere will now check Solaufein to make sure he's not incapacitated and, if necessary, cast Dispel Magic on him.

However, the problem I encounter occurs every time I try this quest (even if Solaufein is not Incapacited).

#5 --mantrasong--

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Posted 30 June 2009 - 03:51 PM

Well, indeed, I found a bug corrected byf BG2 Fixpack that looks like the problem I encounter: http://www.gibberlin...k/docs_beta.php

Incapacitated Solaufein Breaks Ust Natha Quests

In the initial mission with Solaufein, you are tasked with rescuing Phaere. If Solaufein is incapacitated during the fight, Phaere's post-rescue dialogue will break when she tries to pass it off to Solaufein. Worse, this will cause the necessary variables to not be set correctly with no way of continuing the Ust Natha quests. Phaere will now check Solaufein to make sure he's not incapacitated and, if necessary, cast Dispel Magic on him.

However, the problem I encounter occurs every time I try this quest (even if Solaufein is not Incapacited).


Did you end up solving this? I have the same problem, and I'd really like to continue...

#6 MantraSong

MantraSong

    Sweet, harmless killer...

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Posted 30 June 2009 - 04:48 PM

Well, indeed, I found a bug corrected byf BG2 Fixpack that looks like the problem I encounter: http://www.gibberlin...k/docs_beta.php

Incapacitated Solaufein Breaks Ust Natha Quests

In the initial mission with Solaufein, you are tasked with rescuing Phaere. If Solaufein is incapacitated during the fight, Phaere's post-rescue dialogue will break when she tries to pass it off to Solaufein. Worse, this will cause the necessary variables to not be set correctly with no way of continuing the Ust Natha quests. Phaere will now check Solaufein to make sure he's not incapacitated and, if necessary, cast Dispel Magic on him.

However, the problem I encounter occurs every time I try this quest (even if Solaufein is not Incapacited).


So, I found a dirty, ugly hack that appears to get around this.

In shadowkeeper, I set the following variables:
udDrowPlot=5 (had to create)
SolaufeinJob=4

I then talked to Sola, who initiated the "meet me back in the city" dialog, and from there the game seems to be flowing correctly.

I suspect the problem is deeper that just fixing those two variables, and I don't mind doing some detective work if someone will point me in the direction of how, but since this is otherwise a showstopper sort of bug, I thought I'd post my workaround.

Edited by MantraSong, 30 June 2009 - 04:50 PM.

Just because I'm paranoid does not mean the world isn't out to get me!!

'Blink your eyelids periodically to lubricate your eyes.' ? Page 16 of the HP 'Environmental, Health Safety Handbook for Employees'.

Eagles may soar, but weasels never get sucked into jet engines.

#7 Fouinto

Fouinto
  • Member
  • 458 posts

Posted 01 July 2009 - 09:26 AM

Did you end up solving this? I have the same problem, and I'd really like to continue...

I have never found a solution to this problem. I have stopped the game there.

So, I found a dirty, ugly hack that appears to get around this.

In shadowkeeper, I set the following variables:

udDrowPlot=5 (had to create)
SolaufeinJob=4
I then talked to Sola, who initiated the "meet me back in the city" dialog, and from there the game seems to be flowing correctly.

I suspect the problem is deeper that just fixing those two variables, and I don't mind doing some detective work if someone will point me in the direction of how, but since this is otherwise a showstopper sort of bug, I thought I'd post my workaround.

Thank you for your trick even if I hope I won't need it :)

#8 Leomar

Leomar
  • Member
  • 1720 posts

Posted 06 July 2009 - 03:56 AM

Well, indeed, I found a bug corrected byf BG2 Fixpack that looks like the problem I encounter: http://www.gibberlin...k/docs_beta.php

Incapacitated Solaufein Breaks Ust Natha Quests

In the initial mission with Solaufein, you are tasked with rescuing Phaere. If Solaufein is incapacitated during the fight, Phaere's post-rescue dialogue will break when she tries to pass it off to Solaufein. Worse, this will cause the necessary variables to not be set correctly with no way of continuing the Ust Natha quests. Phaere will now check Solaufein to make sure he's not incapacitated and, if necessary, cast Dispel Magic on him.

However, the problem I encounter occurs every time I try this quest (even if Solaufein is not Incapacited).


So, I found a dirty, ugly hack that appears to get around this.

In shadowkeeper, I set the following variables:
udDrowPlot=5 (had to create)
SolaufeinJob=4

I then talked to Sola, who initiated the "meet me back in the city" dialog, and from there the game seems to be flowing correctly.

I suspect the problem is deeper that just fixing those two variables, and I don't mind doing some detective work if someone will point me in the direction of how, but since this is otherwise a showstopper sort of bug, I thought I'd post my workaround.

MantraSong, do you have the BG2 Fixpack beta component installed, too?



[EDIT]

Looks like that the problem is described here, too:
http://forums.pocket...ic,26506.0.html
And the gamer has not the BG2 Fixpack beta component installed.


Greetings Leomar

Edited by Leomar, 06 July 2009 - 10:55 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#9 MantraSong

MantraSong

    Sweet, harmless killer...

  • Member
  • 217 posts

Posted 08 July 2009 - 07:18 AM

MantraSong, do you have the BG2 Fixpack beta component installed, too?


Looks like I do. From my weidu.log
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8 BWP Ascension patch

Looks like that the problem is described here, too:
http://forums.pocket...ic,26506.0.html
And the gamer has not the BG2 Fixpack beta component installed.

I'm not sure that's the same problem. That looks like it refers to getting the eggs from Sola, this occurred out in the main underdark after I had defeated all the illithids and company.

Edited by MantraSong, 08 July 2009 - 07:21 AM.

Just because I'm paranoid does not mean the world isn't out to get me!!

'Blink your eyelids periodically to lubricate your eyes.' ? Page 16 of the HP 'Environmental, Health Safety Handbook for Employees'.

Eagles may soar, but weasels never get sucked into jet engines.

#10 Fouinto

Fouinto
  • Member
  • 458 posts

Posted 07 August 2009 - 11:22 PM

MantraSong, do you have the BG2 Fixpack beta component installed, too?


Looks like I do. From my weidu.log
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8 BWP Ascension patch

Looks like that the problem is described here, too:
http://forums.pocket...ic,26506.0.html
And the gamer has not the BG2 Fixpack beta component installed.

I'm not sure that's the same problem. That looks like it refers to getting the eggs from Sola, this occurred out in the main underdark after I had defeated all the illithids and company.

Well, in my new installation (weidu.log is there), I did not encountered this problem.
But, i have less mods now. I also have the BWP Fixpack that i didn't have the first time (installation by hand).