Cannot access Bandit Camp in BGT Bigg Mod.
#21 -Omar-
Posted 20 January 2009 - 05:57 AM
I'm not sure if the Cluaconsole is working for me, when I press ctrl+space a bar appears underneath the textbox and when I write the move to area thingy, some text appears in the textbox. But anyways, I'm now copying the folder into another, pelit folder ( I'm finnish also ) and will try if that works.
You might want to now that I'm playing multiplayer game with myself with two characters I created on my own.
-omar
#22 -Omar-
Posted 20 January 2009 - 06:37 AM
Aahaa! I didn't know I had to meet Tranzig. Now I did but that didn't help anything. From Peldvale or Larswood I try to go to bandit camp but still the same thing happens. By the way, the bandits in those areas just tell me to go away, is that normal?
I'm not sure if the Cluaconsole is working for me, when I press ctrl+space a bar appears underneath the textbox and when I write the move to area thingy, some text appears in the textbox. But anyways, I'm now copying the folder into another, pelit folder ( I'm finnish also ) and will try if that works.
You might want to now that I'm playing multiplayer game with myself with two characters I created on my own.
-omar
Now I try to cluaconsole to bandit camp and the loading screen appears and then the game crashes exactly as with Krenn.
-omar
#23
Posted 20 January 2009 - 11:01 AM
That is a Worldmap "Revised" component change.Now you did know that to actually go to the Bandit Camp, you need to go to Larswood or Peldvale and meet the bandits to get the map from them? ...After you have met the Tranzig in Beregost's Feltpost's Inn, this was changed in BGT v1.05(I think, though I am unsure of the exact version), as it Ascension64 felt that it suited better on the evidence...
It takes a village...
#24
Posted 25 January 2009 - 11:41 PM
Again, which BWP version you use?
And I see not the BG2 Fixpack in your WeiDU.log. By such a megamod you need BG2 Fixpack for some of the installed mods, so more bugs could occur.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#25 -Omar-
Posted 26 January 2009 - 05:53 AM
#26
Posted 26 January 2009 - 06:44 AM
As we are looking for the ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v7 ...'s, that you don't have. The Leomar's linked you to it. Now the BWP did update the BG2Fixpack, does it now, hard to say, without the .pdf at hand...
Deactivated account. The user today is known as The Imp.
#27
Posted 26 January 2009 - 11:48 PM
Yes, you see the following, now:Now the BWP did update the BG2Fixpack, does it now, hard to say, without the .pdf at hand...
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fehlerbehebungen (Hauptteil): v7 BWP fix
And the fixes are the following:
----------------------------------------------------------------------------------------
:: BG2 Fixpack
:: Wisp's RNDTRE05 fix http://forums.gibber...s...st&p=141778
:: Wisp's Hendak fix http://forums.gibber...s...st&p=142049
:: Anomaly's French setup.tra update http://forums.gibber...showtopic=16564
----------------------------------------------------------------------------------------
Greetings Leomar
Edited by Leomar, 30 January 2009 - 05:23 PM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#28
Posted 06 June 2009 - 03:52 AM
That would be BGT apparently, per the developer's document ("Bandit scalp pickpocket exploit fix"). Though it is not just one bandit, but almost all of them, and frankly I don't know why that'd be causing a crash in itself...And did you work out which mod is putting the scalp in his hand?
Edit: also there are a bunch of invalid .cre spawns in ar8700.are on my install (rdbg166 etc.).
Edited by Miloch, 06 June 2009 - 04:09 AM.
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