BG/BG2 NPC bug
#1
Posted 30 August 2008 - 03:13 AM
I have BGT 1.06 and I installed the BG2 Fixpack before any other modifications. Then there's only BGTTweak, BG2 Tweaks and IEPBanters as my mods. I had the BG1 NPC Project but I uninstalled it after this happened, but it didn't change anything.
So what should I do?
#2
Posted 30 August 2008 - 05:03 AM
Please zip up your saved game before Viconia came back and post it here.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#3
Posted 30 August 2008 - 05:13 AM
This Backup game is saved just before putting the components into the statue, so it should suffice.
Attached Files
Edited by Neurosis, 30 August 2008 - 08:27 AM.
#4
Posted 31 August 2008 - 12:49 AM
OK, should be fixed in the attachment now. Can I ask you what you did with Viconia in BG1?Well, I installed BGT v.1.06 along with a handful of other modifications which I listed in my previous post before I started playing Baldur's Gate from the beginning and progressing naturally to Shadows of Amn, so I haven't done any changes since then, except uninstalling the BG1 NPC Project and also IEP Banters. I've had similar problems before with my journal, which showed BG1 entries while playing SoA, but I deleted them, thinking it was just a harmless glitch. Now, however, I'm not so sure.
This Backup game is saved just before putting the components into the statue, so it should suffice.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#5
Posted 31 August 2008 - 01:32 AM
Can I ask you what you did with Viconia in BG1?
Well, for the sake of continuity I finished the game with the canon line-up i.e. Khalid, Jaheira, Dynaheir, Imoen and Minsc. But since I was curious about some of the other NPCs and their added content with the NPC Project, I travelled with the likes of Viconia, Shar-teel, Tiax and Safana for a time. I finally left Viconia in the Gnoll Stronghold when I fetched Dynaheir though, but this was only after I'd travelled with her for quite some time, completing many side-quests and some of the main quest. If she were level 6 when I left her, I don't know - it's possible. The BG1 spawn had Taugosz Khosann as her most powerful kill, so that must mean she partook in my battle in the Bandit Camp before I dropped her off. I remember doing the Bandit Camp only after doing many of the other quests.
I tested the saved game and everything seems fine. Viconia responds correctly when restored, and her stats, kills and affects all look good too.
Thanks a mil, Ascension!
#6
Posted 31 August 2008 - 06:20 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#7
Posted 31 August 2008 - 07:43 AM
#8
Posted 31 August 2008 - 11:55 PM
Deletion is the way to fix it, but there isn't any way I'm aware of to do this in-game. Having two joinable NPCs with the same DV in the GAM file obviously created confusion with MoveGlobal(), so I've been trying to find a way to ensure the game recognises the correct one.Should the BG1-NPC stay in the GAM (under NPCs) upon transition or is it supposed to be deleted?
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#9
Posted 01 September 2008 - 06:55 AM
#10
Posted 02 September 2008 - 06:13 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#11
Posted 04 September 2008 - 07:13 AM
#12
Posted 04 September 2008 - 12:25 PM
#13
Posted 17 December 2008 - 04:40 AM
I'm praying that no mods use a DestroySelf() or EscapeArea() on any of the joinable NPCs that appear in both BG1 and BG2 with the same DV, else this is giong to be a nightmare.
Edited by Ascension64, 17 December 2008 - 04:47 AM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#14
Posted 24 October 2010 - 01:13 AM
P.S. You can get savefile here: http://zalil.ru/29861386 or there: http://www25.zippysh...64460/file.html
The problem was solved. If it will appear, you shoul left Viconia before coming to cemetery district. Then, after talk with vampire, go for Vic. Romance will continue (I had Viconiaromanceactive=2).
Edited by Igor_GF, 24 October 2010 - 01:36 PM.