Well, I hate discouraging changes, I really do. And I don't want to sound as if I'm too concerned with this. It's just that is one change I would like to see as optional content, much like
BG2's Fixpack "Cool but optional" tweaks.
Yes, moral was indeed broken. My sincere thanks for fixing that up.
But balancing out the consequenses of player's choices that became more apparent with this fix is in my opinion far from mandatory. It might have been a different story if they weren't there originally, but they were, even if the chance to see them was slim.
Balance- and gameplay-wise, you ARE rewarded for the good approach and the whole affair involving Zertimon's Circle. Tons of exp, exotic spells, even stat points (frankly, I don't remember this well). The requirements are high (actually, no, they aren't
), but the reward is well worth it as it is and giving an uber-blade to boot really would be overdoing it.
Story-wise... well, making myself clear in a foreign language might be tricky, but I'll try. I think that every time Dak'kon (or any other gith) says that they *know* something, it has nothing to do with knowledge or being true. It's more about belief than anything else (not *knowing* would therefore be lack of faith, or doubt). Surely, though, if you believe in something that is not true, you are likely to come to a contradiction, so these concepts are connected in a way. And these *are* Planes - if your belief is firm enough, it might come true.
What I was saying, that when Dak'kon talks about *knowing* oneself, it's all about one's take on himself, or what one believes himself to be. From this perspective, you really shouldn't be "rewarded" for changing Dak'kon view on things because in any given moment his belief in what he is is firm enough. I do not remember the details of the story, but AFAIK he *was* a traitor to his people. There are plenty of facts to support that, and it almost became a lore among the other githzerai. So he might *know* himself a traitor and think about his contract with
TNO as a retribution of some sort. And his mistreatment by
TNO might reinforce that belief. That is how he might be able to get a Kinstealer, a powerful blade, and yet not know the whole deal. There is just no place for doubt.
You might want to change how he feels about it and let him know (yes, without asterisk's attached
) about
TNO's involvement with his downfall. His take on the situation changes, as well as his blade, but there is no evidence he came to *know* himself better, in a sense I established above. His beliefs may change, but he never doubts. Therefore, the blade may change, but it's power remains relatively the same.
Does what I just wrote make sense?
Besides, in the game Zertimon's Circle is mostly about spells (you get some scrolls as a reward), so it is understandable that a blade that you receive after going through Zertimon's Teachings has additional spell slots as a bonus. You found it fitting that a Kinstealer had a higher base damage. Seing that 3 blades have 3 different bonuses it is easy to find out what is a 'feature' of a 'neutral' blade.
What was a problem, anyway? The Streaming blade was not powerful enough? Well then, make it stronger, but do not make it *more* powerful than the other two. Balance in all things and all.
Edited by nevill, 30 June 2009 - 05:39 AM.