BGT Compatibility with David Gaider's Bhaalpowers
#1
Posted 28 August 2008 - 07:34 AM
Is this something that would need to be added prior to BGT-Weidu, or is it simply not compatible?
#2
Posted 28 August 2008 - 08:18 AM
Edited by Jarno Mikkola, 28 August 2008 - 08:19 AM.
Deactivated account. The user today is known as The Imp.
#3
Posted 28 August 2008 - 09:28 AM
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): 6.1
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.06
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #16 // Altered item shattering -> Remove item shattering
~SETUP-BGTTWEAK.TP2~ #0 #23 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v1
In order to add the bhaalpowers I would need to place the file (ar4500.bcs) in the override folder, but a copy of that file is already there - note that I only wish to add this feature individually and *not* Ascenscion, of which this is also available as a component. I suspect the only 'mod' that is responsible for that file being in override is the G3 BG2 Fixpack.
As I understand it, AR4500.bcs is the script file for the Pocket Plane in ToB, which governs the dialog with the Solar that assigns the challenges. The choices made in these challenges (using the custom script file) award certain bhaalpowers. As these powers are already in the game, only the script file is necessary (I'm sure you already know this). I'm not seeing any connection to this issue with the thread you linked to in your reply.
Edited by Kastagir, 28 August 2008 - 09:40 AM.
#4
Posted 28 August 2008 - 10:05 AM
The link just proved that BGT has nothing to do with the ar4500.bcs being in the override folder. Thus also making the forum wrong.
Now, the way to do the change, is to start reinstalling from fresh again and after the BG2 patch, adding the file to the override and then installing the WeiDU mods.
Or know NI and do the change yourself.
Deactivated account. The user today is known as The Imp.
#5
Posted 28 August 2008 - 10:47 AM
Isn't DG's Restored Bhaalspawn Powers a component of Unfinished Business? It should patch anyway so no overwriting is involved.// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): 6.1
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.06
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #16 // Altered item shattering -> Remove item shattering
~SETUP-BGTTWEAK.TP2~ #0 #23 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v1
In order to add the bhaalpowers I would need to place the file (ar4500.bcs) in the override folder, but a copy of that file is already there - note that I only wish to add this feature individually and *not* Ascenscion, of which this is also available as a component. I suspect the only 'mod' that is responsible for that file being in override is the G3 BG2 Fixpack.
As I understand it, AR4500.bcs is the script file for the Pocket Plane in ToB, which governs the dialog with the Solar that assigns the challenges. The choices made in these challenges (using the custom script file) award certain bhaalpowers. As these powers are already in the game, only the script file is necessary (I'm sure you already know this). I'm not seeing any connection to this issue with the thread you linked to in your reply.
It takes a village...
#6
Posted 28 August 2008 - 11:13 AM
Yes it is, moreover they're of course also included in Ascension.
Lich
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#7
Posted 28 August 2008 - 11:39 AM
Neither of which (Unfinished Business or Ascension) are in the list of installed mods.@ erebusant
Yes it is, moreover they're of course also included in Ascension.
Lich
The Bhaalspawn powers are a component of Ascension, which I believe to be a Weidu mod. Can that component then be installed on top of BGT without introducing problems (assuming that is the only component installed, as I know some components cause errors)?
#8
Posted 28 August 2008 - 01:06 PM
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#9
Posted 28 August 2008 - 02:31 PM