Dialogue Bugs?
#1
Posted 14 August 2008 - 01:23 AM
Okay, so I'm travelling with the Luxleys, Minsc, Aerie and Nathaniel. I'm in Chapter 4 right now, and I've done about every sidequest in the game so far. The issue that's come up, but wasn't too concerning, was this dialogue recycling that was going on.
Andrei and Seb tease Aerie about bumping into a begger on the street, then he gets hit by a cart and dies, and she's horrified -- only to find out that it's a joke. It was cute. And then later the follow up dialogue about Seb apologizing and giving Aerie a dress will pop up.
Okay, no problem, right? But then this dialogue will replay over and over and over throughout the game.
Like I said, it isn't a big deal or a game-breaker. Everything else works fine and all the family quests and spawns are working well so far. But... Andrei and Seb haven't had banters with any of my other companions. It just keeps doing the loop with Aerie. I'm just missing out on potential banters with Minsc and Nathaniel, I think.
#2
Posted 14 August 2008 - 01:26 AM
Edited by Deviija, 14 August 2008 - 01:27 AM.
#3
Posted 14 August 2008 - 06:56 AM
#4
Posted 14 August 2008 - 04:08 PM
#5
Posted 14 August 2008 - 10:39 PM
SetGlobal("FHLSebUnorderAerieTalk2","GLOBAL",1)
Miss S, when you see this--and for anyone else who wants to fix this in their own installations--in BFHLSEB.D, change
~I must say, I'm thoroughly disappointed. I expected better of you! You didn't see that beggar in the street that you knocked over?~ [FHLSAE3]
DO ~SetGlobal("FHLSebAerieTalk","GLOBAL",1)~
to
~I must say, I'm thoroughly disappointed. I expected better of you! You didn't see that beggar in the street that you knocked over?~ [FHLSAE3]
DO ~SetGlobal("FHLSebUnorderAerieTalk2","GLOBAL",1)~
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#6
Posted 14 August 2008 - 11:14 PM
#7
Posted 15 August 2008 - 07:01 AM
Where should I change that at? In the scripts or in the code somewhere that's installed in my BGII folder? Or... I just want to be sure what I'm doing. I appreciate the help very much.
Same here! Or I guess I can just keep fast-clicking through it every time it pops up.
#8
Posted 15 August 2008 - 07:10 AM
#10
Posted 17 June 2021 - 11:59 AM
13 years later ... you should get a medal
Project Infinity public BETA - mod manager for Infinity Engine games
Infinity Auto Packager - automatically generate and adds mod packages to GitHub release
Modder's Guide to GitHub - you cannot have progress without committing changes
#11
Posted 17 June 2021 - 08:59 PM
Isn't that the normal cycle length for IE mods?
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
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