Lord Mac has a 3 day waiting period before you can leave with him. You must also finish the Mistmoor quest. Only with both options can you travel with him.
If you say you are not ready, nothing changes and you can continue to pester him. If you say you will walk instead, he should leave the area.
Selgaunt bridge is revealed to you by the Saltmarsh Captain. Even if you decline the UK series, she will tell you that you are expected in Selgaunt. The only way to enter the area is by either using Lord Mac or exiting from Mistmoor's bottom left screen (look at your overhead map, I put a maker there).
I actually completed Mistmoor before i first talked to Lord Mac. Maybe that was the problem, if he's waiting for the quest to be completed.
I couldn't talk to the Saltmarsh captain at all. It always said "Captain has nothing to say to you", just like when i was trying to complete Priestess Joy's quest by just handing the letter to the captain. I guess she's offended that i refused to go to the marsh.
I finished my first playthrough (doing Silver Palace, then Haunted House, smuggler ship, Piney Bluff, Mistmoor, then slaver series), and i'll post a list of the minor bugs i found during it. I already posted the important ones before.
1. Not sure if this a bug, but when i got the "escort Icar to Piney Bluff" quest, i never had an option to take Althon along as well. His dialogue never updated, so i couldn't report to him or ask him to join. How can i recruit Althon exactly?
2. You might want to take a look at the random treasure list. I found lots of great potions (magic resistance as an example) on orcs in the Silver Palace, and i also got a +3 spear from one of the hobgobelins in the Sunless Citadel in another playthrough. That's a bit too powerful from weak monsters.
3. Rlithar's protection against evil, granted by his sword, is recast very often, which gets annoying with both the animation and the spamming of the subtitles. I also get informed that he and Vlidamyr are protected against evil every time i load a game, even if they are not on the same map at all.
I'm guessing the same bug is affecting enemies who are supposed to use potions to buff themselves before a fight. They use them as soon as the party gets near, but the never seem to actually drink the potions, since the line "x quaffs a potion" is repeated until x sights you and attacks.
4. Not sure if this is a bug either, but despite the fact that her first romance banters are about getting to know the PC, and never suggest there's anything intimate going on between Fala'stra and the PC, she sleeps with him right after the party first sleeps at an inn, then a second time right after that. You get 3 rests in a row, but i'm not sure if the last 2 should count as "rests".
5. The messenger that Althon sends to Icar the first time you enter the Slaver Fortress map, to tell him to stop Kessa, spawns infinitely until you talk to him. When it happened, i thought it actually was an enemy ambush, and i was scared when i saw the number of enemies i had to fight.
6. When the party first enters Kessa's dungeon, the dialogue with the ogre executionner triggers at once, despite being very far from the group. The he says nothing when the party actually gets close to him.
7. Trying to open the web-like doors (or containers) in the Suderham catacombs only triggers a line normally said by Lord Balthis in Saltmarsh about the mayor being executed.
8. There is a bug with familiars in the Slaver Prison in Suderham. After you have your inventory emptied, the familiar is on the ground, but it's tied to the PC, since it can't get more than a few feet away from him. When i tried to get it to scout ahead, it was instantly teleported back to the PC after a short distance. If i tried to put it in my inventory, a new version was spawned next to the Pc, with the same problems. You could potentially have infinite familiars.
I only had that problem in the first area, the ones after that didn't have that bug.
Sorry for the long post.
Edited by mystral, 24 August 2008 - 03:16 AM.