No Peladan from Karoug.
#1
Posted 10 August 2008 - 04:42 AM
Might have missed it ,but I'm pretty sure I checked all the lootable places (including his corpse).
Onwards to Durlag tower
Also like to add that my own kit also receives 10hp @ lvl1 (which should be 13 with con bonus).
But this has been reported already (just wanted to add that it also happens to 3rd party kits).
If it's easily fixable let me know how.
If not , I'll wait for 1.07 then
#2
Posted 10 August 2008 - 05:12 AM
What is the basic class of your custom kit?
Edited by Ascension64, 10 August 2008 - 05:29 AM.
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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
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#3
Posted 10 August 2008 - 05:59 AM
Fighter.Karoug should turn into a Greater Wolfwere, who drops Peladan.
What is the basic class of your custom kit?
Karoug's Greater Wolfwere didn't drop him (that's why I posted).
Might be because I had to use invisibility alot and move through the layers of the ship (else the battle would've been impossible )
But Im sure I checked both corpses (gwolfwere's one and the corpse of karoug's human form).
Edited by GekkeR, 10 August 2008 - 06:02 AM.
#4
Posted 10 August 2008 - 07:26 AM
Deactivated account. The user today is known as The Imp.
#5
Posted 10 August 2008 - 11:14 AM
Don't have those fancy spells yet.There is also the; How did you kill him? -question, as if you Stonekill-ed him, Icekill-ed him, disintegrated him etc. you can't get any loot, as you destroy the equipment, unless you have the P5fixpack, there is also Linux and OSX version.
Barely made it with my lvl7 squad.
Used simple melee weapons to kill him (together with some mmissile spam).
#6
Posted 10 August 2008 - 11:22 AM
Did you use Arrows of Ice, Frost( ) ect... as they do cold damage, thus have the ice kill thing.Used simple melee weapons to kill him (together with some mmissile spam).
Besides that, the Ice Storm is just 4th level spell, thus you can have it on 7 level character.
Plus the +2 longsword has cold damage...
It takes only one to kill him the wrong way.
Edited by Jarno Mikkola, 10 August 2008 - 11:27 AM.
Deactivated account. The user today is known as The Imp.
#7
Posted 10 August 2008 - 03:08 PM
All fighters have base 10 HP, AFAIK (except for Barbarian kit).
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#8
Posted 10 August 2008 - 07:24 PM
I'm not sure how you had both corpses - he should be unkillable in human form. He is in the unmodded game anyway, and for a good reason - because you can't get the child off his human form, only his wolfwere form. (The original DSotSC changed this by making his human form 'killable' and thus introduced a bug, but we fixed it in the Tutu version.)But Im sure I checked both corpses (gwolfwere's one and the corpse of karoug's human form).
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#9
Posted 11 August 2008 - 01:33 AM
Well, Karoug actually drops his stuff when he dies, hence 'corpse'.I'm not sure how you had both corpses - he should be unkillable in human form. He is in the unmodded game anyway, and for a good reason - because you can't get the child off his human form, only his wolfwere form. (The original DSotSC changed this by making his human form 'killable' and thus introduced a bug, but we fixed it in the Tutu version.)But Im sure I checked both corpses (gwolfwere's one and the corpse of karoug's human form).
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Baldur's Gate Trilogy-WeiDU and Mods
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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#10
Posted 11 August 2008 - 01:50 AM
My point was he shouldn't be killable in human form, so where did the 'corpse of karoug's human form' come from? And even if he was killable in human form (via an exploit, bug, ctrl-Y or the like) you wouldn't have a corpse both for his human and wolfwere form, not in the same game anyway. But there are other wolfweres that attack with him I believe, so maybe it wasn't the right corpse or something.Well, Karoug actually drops his stuff when he dies, hence 'corpse'.
Infinity Engine Contributions
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#11
Posted 11 August 2008 - 02:07 AM
Edited by Ascension64, 11 August 2008 - 02:08 AM.
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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#12
Posted 11 August 2008 - 02:55 AM
Is this vanilla behaviour or something you added to BGT? Because I thought there was some bugginess with those items disappearing, in BG1 anyway (though in any case, yes, Peladan is on the wolfwere form).Karoug does drop a cloak and an amulet when he transforms
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#13
Posted 11 August 2008 - 04:31 AM
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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)