Jump to content


Photo

Possible BGT/-Tweak-only related Beregost Bug/CTD


  • Please log in to reply
24 replies to this topic

#21 Taimon

Taimon
  • Member
  • 387 posts

Posted 22 August 2008 - 05:15 AM

This has changed a bit.
WeiDU now has a cre module, which is able to deal with non-default ordering. (It reads the stuff into structures, modifies these and outputs the cre in default ordering.)

that's good to to hear

Well, I have to correct myself, since had to look through the code recently. ADD_CRE_ITEM does not use the cre module in the current implementation. :(
But nearly all the other commands that deal with CREs use it.

#22 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 22 August 2008 - 06:25 AM

ADD_CRE_ITEM does not use the cre module in the current implementation. :(

Does that go for REPLACE_CRE_ITEM too? And does that imply it'll be changed in the next WeiDU? (Also, does Gort's ADD_AREA_ITEM need to be fixed in WeiDU as you noted?)

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#23 Taimon

Taimon
  • Member
  • 387 posts

Posted 22 August 2008 - 09:06 AM

Does that go for REPLACE_CRE_ITEM too?

Yes. (But I think these are the only two exceptions.)

And does that imply it'll be changed in the next WeiDU?

Dunno, maybe. :)
Since nobody ever complained about WeiDU messing up their CREs with these two commands, I guess its low priority.

(Also, does Gort's ADD_AREA_ITEM need to be fixed in WeiDU as you noted?)

No, I think Gort already fixed that in his update on the macros. But Unique Artificats ships with the outdated version, and I simply wanted to correct my code there.

I'm still hoping, someone is gonna answer the bigg's request for a macro maintainer. ;)

#24 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 22 August 2008 - 10:39 AM

I'm still hoping, someone is gonna answer the bigg's request for a macro maintainer. ;)

Huh, well maybe I should go nominate you... you've done a pretty good job so far :).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#25 Taimon

Taimon
  • Member
  • 387 posts

Posted 22 August 2008 - 11:16 AM

No way, not enough IE internals knowledge and a lack of interest in being a maintainer.