simple question really- i'm just too lazy to look it up
how do i set the parameters for a *.STO files using WeiDU?
the "SAY NAME" command is used for adding the store's name, right?
how do i use WeiDU to indicate that a specific *.STO is an inn, a shop, or a temple?
thanks
setting .STO parameters
Started by josh_clue, Jul 05 2003 02:33 AM
4 replies to this topic
#2
Posted 05 July 2003 - 02:08 PM
As usual for any file format that WeiDU doesn't have specific support for, pull it up in Near Infinity and read the offsets.
#3
Posted 05 July 2003 - 08:29 PM
i DID use Near Infinity to edit the *.STO files i included in my MOD. BUT, as soon as these files are installed via *.TP2 and setup-mymod.EXE files, they lose their identifier (inn, temple, etc.), crashing the game whenever entering the new or edited stores. (i made this discovery upon opening the *.STO files with Near Infinity AFTER the setup-mymod.EXE file installed my MOD)
i tried manually copying the .sto files onto the override directory, and the files worked fine. so, i started thinking that WeiDU had this parameter-setting capacity and i wrote you the note above.
here is how part of the *.TP2 file looks like:
COPY ~vault/sto/friend.sto~ ~override/friend.sto~
SAY NAME1 ~Friendly Arm Inn~
SAY NAME2 ~Friendly Arm Inn~
COPY ~vault/sto/highhedg.sto~ ~override/highhedg.sto~
SAY NAME1 ~Highhedge~
SAY NAME2 ~Highhedge~
COPY ~vault/sto/sto0703.sto~ ~override/sto0703.sto~
SAY NAME1 ~Sorcerous Sundries~
SAY NAME2 ~Sorcerous Sundries~
COPY ~vault/sto/sto4803.sto~ ~override/sto4803.sto~
SAY NAME1 ~Nashkel Store~
SAY NAME2 ~Nashkel Store~
COPY ~vault/sto/sto4901.sto~ ~override/sto4901.sto~
~vault/sto/sto4905.sto~ ~override/sto4905.sto~
~vault/sto/sto4906.sto~ ~override/sto4906.sto~
~vault/sto/sto4907.sto~ ~override/sto4907.sto~
SAY NAME1 ~Carnival Shop~
SAY NAME2 ~Carnival Shop~
COPY ~vault/sto/stosilen.sto~ ~override/stosilen.sto~
SAY NAME1 ~Shop of Silence~
SAY NAME2 ~Shop of Silence~
COPY ~vault/sto/tem0131.sto~ ~override/tem0131.sto~
SAY NAME1 ~High House of Wonders~
SAY NAME2 ~High House of Wonders~
COPY ~vault/sto/tem0132.sto~ ~override/tem0132.sto~
SAY NAME1 ~The Lady's House~
SAY NAME2 ~The Lady's House~
COPY ~vault/sto/tem0149.sto~ ~override/tem0149.sto~
SAY NAME1 ~Ilmater's Shrine~
SAY NAME2 ~Ilmater's Shrine~
COPY ~vault/sto/tem0609.sto~ ~override/tem0609.sto~
SAY NAME1 ~Water Queen's House~
SAY NAME2 ~Water Queen's House~
so, what am i doing wrong, wes?
thanks a bundle
i tried manually copying the .sto files onto the override directory, and the files worked fine. so, i started thinking that WeiDU had this parameter-setting capacity and i wrote you the note above.
here is how part of the *.TP2 file looks like:
COPY ~vault/sto/friend.sto~ ~override/friend.sto~
SAY NAME1 ~Friendly Arm Inn~
SAY NAME2 ~Friendly Arm Inn~
COPY ~vault/sto/highhedg.sto~ ~override/highhedg.sto~
SAY NAME1 ~Highhedge~
SAY NAME2 ~Highhedge~
COPY ~vault/sto/sto0703.sto~ ~override/sto0703.sto~
SAY NAME1 ~Sorcerous Sundries~
SAY NAME2 ~Sorcerous Sundries~
COPY ~vault/sto/sto4803.sto~ ~override/sto4803.sto~
SAY NAME1 ~Nashkel Store~
SAY NAME2 ~Nashkel Store~
COPY ~vault/sto/sto4901.sto~ ~override/sto4901.sto~
~vault/sto/sto4905.sto~ ~override/sto4905.sto~
~vault/sto/sto4906.sto~ ~override/sto4906.sto~
~vault/sto/sto4907.sto~ ~override/sto4907.sto~
SAY NAME1 ~Carnival Shop~
SAY NAME2 ~Carnival Shop~
COPY ~vault/sto/stosilen.sto~ ~override/stosilen.sto~
SAY NAME1 ~Shop of Silence~
SAY NAME2 ~Shop of Silence~
COPY ~vault/sto/tem0131.sto~ ~override/tem0131.sto~
SAY NAME1 ~High House of Wonders~
SAY NAME2 ~High House of Wonders~
COPY ~vault/sto/tem0132.sto~ ~override/tem0132.sto~
SAY NAME1 ~The Lady's House~
SAY NAME2 ~The Lady's House~
COPY ~vault/sto/tem0149.sto~ ~override/tem0149.sto~
SAY NAME1 ~Ilmater's Shrine~
SAY NAME2 ~Ilmater's Shrine~
COPY ~vault/sto/tem0609.sto~ ~override/tem0609.sto~
SAY NAME1 ~Water Queen's House~
SAY NAME2 ~Water Queen's House~
so, what am i doing wrong, wes?
thanks a bundle
Azengaard Tactical Encounter MOD Home
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The Vault item pack and The Vestibule miniMOD Mirror
Azengaard Tactical Encounter Mirror Site
The Vault item pack and The Vestibule miniMOD
The Vault item pack and The Vestibule miniMOD Mirror
#4
Posted 06 July 2003 - 01:28 AM
stores have only ONE name
Avenger
#5 -Ghreyfain-
Posted 08 July 2003 - 05:40 PM
And that name is NAME2, or 0xC
What you're doing to cause the crash is change the Store type (inn, temple, etc.) to a crazy number (the strref you created when writing NAME1 to that offset)
What you're doing to cause the crash is change the Store type (inn, temple, etc.) to a crazy number (the strref you created when writing NAME1 to that offset)