BGT questions
#1
Posted 28 July 2008 - 09:01 AM
1. I get 10 xp per spell level when I write spells, and 10 xp for picking a lock, 24 for removing a trap. Does this amount increase later to the normal SoA levels, or not? Anyone know the way this works?
2. I can't find Durlag's Tower or Ulgoth's Beard on the map though ToSC was loaded as part of the set up. Anyone know what's up with that and how I can access them (I haven't went north and tried to go to Ulgoth's Beard - but it isn't on the map like normal and Durlag's Tower is not accessible from any of the neighboring terrain at the moment - it just isn't there)? I am still in the middle of the original adventure in BG.
3. Are there xp caps as part of BGT? How does xp levels work?
Thanks.
Feal Thas
#2
Posted 28 July 2008 - 09:36 AM
1. XP you get is changed by BGT to those levels I think and they don't change
2. I think Durlag's Tower is showed only when you accept the quest, Ulgoth's Beard is showed either when you go north or after the mines I don't remember very well
3. I'll leave this to someone else since I always use tweaks to remove any caps and don't remember how it is without them
#3
Posted 28 July 2008 - 11:57 AM
1. You can check it for yourself, open the xpbonus.2da, it should look something alike this:1. I get 10 xp per spell level when I write spells, and 10 xp for picking a lock, 24 for removing a trap. Does this amount increase later to the normal SoA levels, or not? Anyone know the way this works?
3. Are there xp caps as part of BGT? How does xp levels work?
2DA V1.0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 DISARM_TRAP 10 10 10 10 10 17 17 17 17 17 27 27 27 27 27 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 PICK_LOCK 25 25 25 25 25 40 40 40 40 40 95 95 95 95 95 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 LEARN_SPELL 10 20 30 40 50 60 70 80 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0Meaning that if you open level 1 trap you get 10 xp, if you open level 7 trap you get 17 xp etc.
You can edit the amounts if you want, but be careful, or load the 2DAEditor_v1.1 form this place.
3. the xp cap is at 8 000 000, so no worries, yet. You can also take the cap out with the said tweak pack.
Edited by Jarno Mikkola, 28 July 2008 - 12:03 PM.
Deactivated account. The user today is known as The Imp.
#4
Posted 28 July 2008 - 06:21 PM
Khadion NPC mod - Team leader, head designer
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#5
Posted 28 July 2008 - 07:51 PM
2. The only way to investigate Durlag's Tower is to first talk to Ike at Ulgoth's Beard.
3. BGT does not change the XP cap in any way.
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Retired Modder
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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)