baldur's gate 2 game crashing...(new problem)
#21
Posted 25 July 2008 - 10:01 AM
and use the fix, cause now I'm a 100% sure what you two meant.l.
"Feeling unknown
And you're all alone
Flesh and bone
By the telephone
Lift up the receiver
Ill make you a believer"
- Depeche Mode
------ ]-------------------------------------------------------------------------------------------------------------------- click my dragon if you luv meh!#22
Posted 17 August 2008 - 12:25 PM
"Feeling unknown
And you're all alone
Flesh and bone
By the telephone
Lift up the receiver
Ill make you a believer"
- Depeche Mode
------ ]-------------------------------------------------------------------------------------------------------------------- click my dragon if you luv meh!#23
Posted 30 January 2010 - 10:29 AM
"<Setup.Ascension.exe> Queried <pid = 156> version = 21100 query done
<SETUP-FIXPACK-AREA.EXE.DEBUG> Queried <pid = -1>"
#24
Posted 30 January 2010 - 12:01 PM
Delete Setup-Ascension.exe, download the latest WeiDU.exe which is v213 (or copy it from another mod - it should be ~600kb) and rename it Setup-Ascension.exe then try it again. There was a glitch with earlier WeiDU versions auto-updating.Sorry to bump this thread but I'm having the same problem and this seems to be the only solution available. I tried what Taimon suggested but it didn't work for me. I got the message:
"<Setup.Ascension.exe> Queried <pid = 156> version = 21100 query done
<SETUP-FIXPACK-AREA.EXE.DEBUG> Queried <pid = -1>"
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#25
Posted 30 January 2010 - 12:03 PM
Hmm, you need to remove the .DEBUG end from the SETUP-FIXPACK-AREA.EXE file, so it can actually be ran."<Setup.Ascension.exe> Queried <pid = 156> version = 21100 query done
<SETUP-FIXPACK-AREA.EXE.DEBUG> Queried <pid = -1>"
Deactivated account. The user today is known as The Imp.
#26
Posted 30 January 2010 - 01:00 PM
Delete Setup-Ascension.exe, download the latest WeiDU.exe which is v213 (or copy it from another mod - it should be ~600kb) and rename it Setup-Ascension.exe then try it again. There was a glitch with earlier WeiDU versions auto-updating.Sorry to bump this thread but I'm having the same problem and this seems to be the only solution available. I tried what Taimon suggested but it didn't work for me. I got the message:
"<Setup.Ascension.exe> Queried <pid = 156> version = 21100 query done
<SETUP-FIXPACK-AREA.EXE.DEBUG> Queried <pid = -1>"
I tried that but it then displayed the same message but with the bg2fixpack added. Then after I repeated what you said (but this time for the fixpack), it added the bg2 tweakpack. Then it simply displayed the original as if I had done nothing.
Hmm, you need to remove the .DEBUG end from the SETUP-FIXPACK-AREA.EXE file, so it can actually be ran."<Setup.Ascension.exe> Queried <pid = 156> version = 21100 query done
<SETUP-FIXPACK-AREA.EXE.DEBUG> Queried <pid = -1>"
There's no debug part at the end. After running the exe however a debug file gets created. Deleting that get me nowhere. Neither does leaving it.
Edited by saka-rauka1, 30 January 2010 - 01:01 PM.
#27
Posted 30 January 2010 - 01:16 PM
Are you sure your file extensions are exposed? To finally fix the issue, just delete all the setup-*modname*.exe's, re export the WeiDU.exe v213 from the archive(the Windows Binary from here), and rename it as the setup-fix-area.exe, and run it. Hmm, why is the Setup.Ascension.exe in that format, and not in Setup-Ascension.exe?There's no debug part at the end. After running the exe however a debug file gets created. Deleting that get me nowhere. Neither does leaving it.
Edited by Jarno Mikkola, 30 January 2010 - 01:18 PM.
Deactivated account. The user today is known as The Imp.
#28
Posted 30 January 2010 - 01:28 PM
#29
Posted 30 January 2010 - 02:39 PM
Make sure your files are setup-fixpack_area.tp2 and setup-fixpack_area.exe and that the latter was copied from a WeiDU v213 *not* v211. The names should match exactly too. Post the exact message here if it hangs again.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#30
Posted 30 January 2010 - 05:15 PM
n 21300
<setup-bg2fixpack.exe> Queried <pid = 160> version = 21100
<SETUP-FIXPACK AREA.EXE.DEBUG> Queried <pid = -1>
#31
Posted 30 January 2010 - 05:33 PM
This suggests you named your files wrong. Instead of setup-fixpack area.exe.exe or setup-fixpack_area.exe.tp2, they need to be named as I indicated. So delete the 2nd .exe extension, delete the DEBUG for it and try again.<SETUP-FIXPACK AREA.EXE.DEBUG> Queried <pid = -1>
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#33
Posted 31 January 2010 - 04:30 AM
Parse error (state 674) at ~~
[SETUP-FIXPACK_AREA.TP2] PARSE ERROR at line 6 column 1-9
Near Text: new
GLR parse error
[SETUP-FIXPACK_AREA.TP2] ERROR at line 6 column 1-9
Near Text: new
Parsing.Parse_error
ERROR: parsing [SETUP-FIXPACK_AREA.TP2]: Parsing.Parse_error
ERROR: problem parsing TP file [SETUP-FIXPACK_AREA.TP2]: Parsing.Parse_error
FATAL ERROR: Parsing.Parse_error
Press ENTER to exit.
#34
Posted 31 January 2010 - 04:38 AM
BACKUP temp AUTHOR me BEGIN ~Fixpack area entrances~ // adds new entrance points to wmp areas that don't have one already (second half of wmp fixes) COPY_EXISTING ~ar1700.are~ ~override~ ~ar1800.are~ ~override~ ~ar2500.are~ ~override~ ~ar2600.are~ ~override~ READ_LONG 0x54 "actor_off" READ_LONG 0x5c "info_off" READ_LONG 0x60 "spawn_off" READ_LONG 0x68 "ent_off" READ_LONG 0x6c "ent_num" READ_LONG 0x70 "cont_off" READ_LONG 0x78 "item_off" READ_LONG 0x7c "vert_off" READ_LONG 0x84 "amb_off" READ_LONG 0x88 "var_off" READ_LONG 0xa0 "bmp_off" READ_LONG 0xa8 "door_off" READ_LONG 0xb0 "anim_off" READ_LONG 0xb8 "tiled_off" READ_LONG 0xbc "song_off" READ_LONG 0xc0 "rest_off" READ_LONG 0xc4 "note_off" PATCH_IF ("ar1700" STRING_COMPARE_CASE ~%SOURCE_RES%~ = 0) BEGIN SET "x_coord" = 3375 SET "y_coord" = 142 END ELSE PATCH_IF ("ar1800" STRING_COMPARE_CASE ~%SOURCE_RES%~ = 0) BEGIN SET "x_coord" = 1325 SET "y_coord" = 56 END ELSE PATCH_IF ("ar2500" STRING_COMPARE_CASE ~%SOURCE_RES%~ = 0) BEGIN SET "x_coord" = 404 SET "y_coord" = 125 END ELSE PATCH_IF ("ar2600" STRING_COMPARE_CASE ~%SOURCE_RES%~ = 0) BEGIN SET "x_coord" = 3856 SET "y_coord" = 115 END WRITE_LONG 0x6c ("%ent_num%" + 1) INSERT_BYTES "%ent_off%" 0x68 WRITE_ASCII "%ent_off%" ~CDExit~ // entrance name WRITE_SHORT ("%ent_off%" + 0x20) "%x_coord%" WRITE_SHORT ("%ent_off%" + 0x22) "%y_coord%" PATCH_IF NOT ("%actor_off%" < "%ent_off%") BEGIN WRITE_LONG 0x54 ("%actor_off%" + 0x68) END PATCH_IF NOT ("%info_off%" < "%ent_off%") BEGIN WRITE_LONG 0x5c ("info_off" + 0x68) END PATCH_IF NOT ("%spawn_off%" < "%ent_off%") BEGIN WRITE_LONG 0x60 ("spawn_off" + 0x68) END PATCH_IF NOT ("%cont_off%" < "%ent_off%") BEGIN WRITE_LONG 0x70 ("cont_off" + 0x68) END PATCH_IF NOT ("%item_off%" < "%ent_off%") BEGIN WRITE_LONG 0x78 ("item_off" + 0x68) END PATCH_IF NOT ("%vert_off%" < "%ent_off%") BEGIN WRITE_LONG 0x7c ("vert_off" + 0x68) END PATCH_IF NOT ("%amb_off%" < "%ent_off%") BEGIN WRITE_LONG 0x84 ("amb_off" + 0x68) END PATCH_IF NOT ("%var_off%" < "%ent_off%") BEGIN WRITE_LONG 0x88 ("var_off" + 0x68) END PATCH_IF NOT ("%bmp_off%" < "%ent_off%") BEGIN WRITE_LONG 0xa0 ("bmp_off" + 0x68) END PATCH_IF NOT ("%door_off%" < "%ent_off%") BEGIN WRITE_LONG 0xa8 ("door_off" + 0x68) END PATCH_IF NOT ("%anim_off%" < "%ent_off%") BEGIN WRITE_LONG 0xb0 ("anim_off" + 0x68) END PATCH_IF NOT ("%tiled_off%" < "%ent_off%") BEGIN WRITE_LONG 0xb8 ("tiled_off" + 0x68) END PATCH_IF NOT ("%song_off%" < "%ent_off%") BEGIN WRITE_LONG 0xbc ("song_off" + 0x68) END PATCH_IF NOT ("%rest_off%" < "%ent_off%") BEGIN WRITE_LONG 0xc0 ("rest_off" + 0x68) END PATCH_IF NOT ("%note_off%" < "%ent_off%") BEGIN WRITE_LONG 0xc4 ("note_off" + 0x68) END BUT_ONLY_IF_IT_CHANGES
Edited by Jarno Mikkola, 31 January 2010 - 04:39 AM.
Deactivated account. The user today is known as The Imp.
#35
Posted 31 January 2010 - 04:59 AM
#36 -DeN_DarK-
Posted 04 March 2010 - 01:27 PM
I have this problem too.
Reinstall BGT again and again. And now it works!
I still can not believe in it... Т__Т
#37 -Superdude-
Posted 06 July 2010 - 07:00 PM
Thanks!!!
#38 -Grimble-
Posted 08 February 2011 - 01:04 PM
I know this is an old thread, but I bump it anyways. I've tried everything said here, but I can't get it to work anyways.
Error message:
** ERROR ** [SETUP-FIX-AREA.TP2] not found.
Blablabla.
I've tried removing the .TP2, making a new one and so on.
What should I do? I just want to finish this game.........
#39
Posted 08 February 2011 - 01:32 PM
Make sure you have the extensions up, remove the previous attempt files from the game directory... start a program called Notepad, then copy the code from my last post... to the Notepads file, then use the File -> Save As... replace the "*.txt" with "setup-fixpack_area.tp2", both without the quote marks... go to the directory you saved the file in and copy the file to the BG2 game folder, then copy one of the other setup-*modname*.exe's and rename that as the setup-fixpack_area.exe, and then run that .exe ...Error message:
** ERROR ** [SETUP-FIX-AREA.TP2] not found.
Deactivated account. The user today is known as The Imp.
#40 -Grimble-
Posted 08 February 2011 - 02:15 PM
I can now enter the Small Teeth Pass, but I can't enter the Underdark Exit area? The same problem happens when I try to enter that one now, lol.
I have to go there to speak to the elf leader after defeating Bodhi, right?
How do I fix it?