S 14
D 14
C 14
I 8
W 14
Ch 14
4 level-up points will go into STR and 1 into DEX. After equipment, this will be my stats:
S 28 (14 +2 CNS belt, +5 Dominator Gauntlets, +3 LS Mastery, +4 Level-ups)
D 20 (14 +5 Implant, +1 Level-up)
C 14
I 8
W 24 (14 +5 Circlet, +5 Robes)
Ch 14
I plan on using two lightsabers, and taking advantage of a high STR, Critical Strikes, as well as my Sneak Attacks (which are added to Force Jumps and Stunned enemies).
7 levels of Scoundrel gives me +4d6 Sneak Attack bonus. 13 levels of Guardian gives me a decent number of feats, but that's still a relative weak point of this build. I'm looking for a little advice on where to spend those feats, as I basically only have 10 to pick myself. Here's what I've got so far:
Set-up 1
1,2,3 Critical Strike (level 1 is free)
1,2,3 Two Weapon Fighting
1,2,3 Implants
1,2 Conditioning
I was also thinking about this set-up:
Set-up 2
1,2 Critical Strike (level 1 is free)
1,2,3 Two Weapon Fighting
1,2,3 Implants
1,2,3 Flurry
Which is better? Are there some important feats I'm missing out on?
Skills: I guess one of the best parts of the Scoundrel class is they have Persuasion on Taris. That's just awesome. I'm going to max that out the whole way. Since Scoundrels have a bunch of skills, I'm left with the choice to max out one other skill and still have a few carry-over points into the Guardian levels. I will go with Demolitions, since it helps to disarm those suckers and sell them later. I'm not much of a mine setter, but that's a possibility for the future as well. With some Demolitions-boosting equipment on hand, a maxed out Demolitions should recover most mines, even with my low INT (and to help out, I've had Bastila use Force Valor to up my INT before disarming.

force Powers to come later...
Edited by Klorox, 18 July 2008 - 04:43 AM.