Pendant of Yemeth Quest (SPOILERS)
#22 --Bob--
Posted 02 January 2009 - 06:24 PM
1) Killing the Rake, then attempting to talk to the Rake-Chaser during the day results in an Ubiquitous Zombie
2) If you finish the quest by signing the contract, the Rake-Chaser will reappear once you leave and re-enter the screen and begin the same dialogue tree as before (This actually results in a infinite exp loop, but only for about 1600exp and it requires sitting through a lot of dialogue)
Not anything game-breaking, but someone might like to know
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#23
Posted 02 January 2009 - 06:48 PM
Qwinn
#24
Posted 02 January 2009 - 08:42 PM
#25
Posted 09 January 2009 - 01:01 PM
If you sign the contract and then kill rake chaser anyway, shouldn't your alignment shift toward chaotic, even just a little? Breaking a contract does seem like an unlawful thing to do.
Now, in thinkin that through, I wonder if the contract still stands even though the human male form of the fiend is dead. Would the surviving being, in whatever form it's higher-ups give it, still be bound by the contract? If this is so, then perhaps no alignment shift is necessary, since the lawful fiends at the bar basically do the same to the pc.
What do you think?
PS Qwinn, it's fun to see you contributing to Drog's patch thread, too!
gothemasticator
EDIT: I think it is strange that even after hearing all information from rake-chaser the pc needs to identify the pendant of yemeth. Is there a way to trigger item-identified by checking which dialogue paths have been taken?
Edited by gothemasticator, 09 January 2009 - 02:29 PM.
#26
Posted 18 January 2009 - 06:51 PM
#27
Posted 25 January 2009 - 11:18 PM
Same result in my game.
gothemasticator
#28
Posted 26 January 2009 - 03:29 AM
Qwinn
#29 -Guest-
Posted 07 February 2009 - 11:31 AM
Xquix helped me out and I ended up killing him too. I found it amusing he thought me too lawful to help out as I was 83 points chaotic on the scale of souls.
slightly off topic:
Saves changed with the editors available crash the game when loaded.
#30
Posted 30 March 2009 - 02:16 PM
#31
Posted 30 March 2009 - 08:35 PM
Qwinn
#32 -Dalehound-
Posted 11 October 2009 - 07:47 AM
I like the idea of having...
As it is, its not that hard to beat the slave. I'd also expect to see people getting suspicious with him doing the staggering thing at some points such as when you mention a wager on it.
Also, letting Morte go wild on him is perfect.
To kill him fresh out of the Mortuary, all you need is either get Dak'kon or Taunt him with Morte. Spoils the later quest but...
What I'd also love to see is Rake Chaser reacting to you afterword. Making the deal. Its like you didn't have it in place if you don't kill him. Hopefully in the expanded?
#33
Posted 11 October 2009 - 08:58 AM
Edited by Markus Ramikin, 11 October 2009 - 08:59 AM.
#34
Posted 11 October 2009 - 01:21 PM
Ratbone in Ragpickers points you to the two devils in the Smoldering Corpse Bar, who have a -lot- to say about it all. If you skipped that part of it, I can see why you feel the way you do.
I didn't add journal or quest entries because the dialogue file didn't have any for me to restore, and I figured people would rather be assured that the writing and dialogue in the restored quest really is 100% Black Isle content rather than having me adding stuff of that nature and wondering if what they're seeing was original or by me.
Qwinn
Edited by Qwinn, 11 October 2009 - 01:27 PM.
#35
Posted 23 April 2010 - 03:47 AM
Just like to confirm: 1) Killing the Rake, then attempting to talk to the Rake-Chaser during the day results in an Ubiquitous Zombie.
Same result in my game.
gothemasticator
That still happens
What you can do however is kill Rake during the day and speak to Chaser during the night.
Edited by Skie Nightfall, 23 April 2010 - 03:59 AM.
#36 -Stinker-
Posted 18 June 2010 - 10:10 AM
#37
Posted 13 July 2010 - 02:29 PM
I am playing through the game as a thief and I think I will play it as a mage next. I was going to wait until the next version of your mods are released before making the next character so I was wondering if you had a general idea of around when you plan to release 5.0
#38
Posted 06 August 2010 - 01:29 PM
* If you go ahead and kill Rake-Chaser and take the pendant before talking to the fiends in The Burning Corpse, the fiends will talk to you like they've already given you the quest to retrieve the pendant.
If you give them the pendant and afterwards engage them in conversation, they have forgotten all about it, and you can ask about the suspicious dustman and get the introduction to the quest.
* When I give them the pendant, they try to bestow me some power but fail because of some magic laid upon me (TNO). Does this happen under all circumstances or can this magic be removed somehow? After the fiends have gotten the pendant, you will no longer be able to choose a dialogue regarding the pendant or the promised power.
* If you choose not to give the pendant to the fiends, they will attack you to get it. If you loose the fight, you will end up in the mortuary but you will still have the pendant, they wanted to rob from you.
- But those issues aside I found it to be a very interesting quest. Funny fiends. :-)
#39
Posted 08 August 2010 - 07:51 AM
* When I give them the pendant, they try to bestow me some power but fail because of some magic laid upon me (TNO). Does this happen under all circumstances or can this magic be removed somehow? After the fiends have gotten the pendant, you will no longer be able to choose a dialogue regarding the pendant or the promised power.
There is no way to remove the magic, there is no reward for the quest. I remember reading there were plans to do something with this quest in the future, to finish it and give it some kind of reward.
#40 -Seth-
Posted 23 August 2010 - 03:40 PM
I've recently been playing Torment for the first time in years with all the fancy patches and such, including UB. I'm having a problem with this quest. I talked to Ratbone and got his request for 5 rat tails. However, I already had 5 tails (the rat tail charms that provide thiefy bonuses, right?) in my inventory, and when I talked to him again, he had no option to take them. He says "Do you have the tails" and my only option is to say "No I don't." Dropping and picking up the tails doesn't seem to do anything. Is there anything I can do to progress the quest? I haven't significantly interacted with anyone in the quest yet, I spoke to Rake-Chaser earlier but just asked him my questions about Pharod/journal/etc. Thanks.