Boot up Palette Generator. Under "Select MPALETTE.bmp:", pick the one appropriate for your game. I picked BG2EE. Below that and to the left of the Zoom slider, pick which palette you want to start with. I picked CEFC4INV which is Character>Elf>Female>Cleric>Armor level 4. See the list. After that, pick the colors on the left. The mouse scroll wheel is your friend, or you can look up a particular character using NearInfinity (like Viconia or Beamdog's drows) to see what they are using, and start with that. After you are happy with it, click the "Export Repaletted Bitmap" button, and same what you have created. Next we'll want to add a weapon. 1pp has some cool flails, so go to where you extracted and ran the Palette Generator, and go to <.\PaletteGenerator\res\paperdolls> and extract 1ppv4_inv.rar to this folder (you should probably backup all the original images in the folder first, tho). Restart the program and select the correct MPALETTE for your game as before. Select the weapon you want. Filenames start with WP for weapon, followed by the size character it fits (we want L for large), followed by unique designation and an additional O for offhand. I like the flail, so I picked WPLF1INV. Once a gain choose your colors, or you can select the same ones as before by clicking the "Import Palette" button and selecting the bitmap you just saved. When you are happy with your selection, export it as before. You can select repeat for an offhand weapon, shield, helmet, whatever you like. Now we need to combine them into a single frame.
Open all the files you exported with Microsoft Paint or whatever simple image editor of your choice. Go to the file with the first weapon, select all and copy. In the windows with the main character, click on the "Color picker" tool, right click on the green background, next click the down arrow on the "Select" button, and under the additional options click "Transparent selection". Now click "Paste". I shouldn't have needed to move it around to get the flail properly placed in the character's hand, but I did. I guess it's a disconnect between 1pp and oBG1. Anyway, your character should now be equipped with a weapon. Repeat for any other equipment. Save this as a PNG or 24-bit bitmap (MS Paint is terrible at converting to 256 colors). You now need to divide this into two halves, top and bottom, both 125x80 px. Easy enough. Save the top half as "MFDRINV_Sequence_0000_Frame_0000.bmp". Make as second copy of the top half named "MFDRINV_Sequence_0000_Frame_0001.bmp". Save the bottom half as "MFDRINV_Sequence_0000_Frame_0002.bmp". Now we need to make a BAM out of these. It should have only one sequence with three frames, in the order specified. For this I use PS BAM because it handles all the details automatically. I create a windows batch script (a text file with the .BAT extension) in the same folder as my specially named top and bottom frames with these contents:
You'll need to change "D:\AutoHotkey Scripts\PS BAM\PS BAM.ahk" on the first line to wherever you extracted PS BAM. I recommend using the 64-bit EXE if possible. There's no need to tough the other lines for now. Right click on the BAT file and run it. PS BAM spits your your new paperdoll BAM. Throw it in the override folder and you'd got yourself a new female drow paperdoll. Repeat to your heart's content.
MFDRINV.bam 2.89K
102 downloads
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
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