"C" for character, weapons can be applied to the paperdoll and the paperdoll comes in a series (1-4) of various armor levels. Example: <cmnk1inv.BAM>, <cmnk2inv.BAM>, <cmnk3inv.BAM>, and <cmnk4inv.BAM> are all paperdolls for the same "monk" with different armor levels. See this post for detailed breakdown.
"M" for monster, weapons are not applied to the paperdoll and the paperdoll does not come in a series (no #). Example: <mkobinv.BAM> is the paperdoll for a "kobold" of all armor levels and <mgnlinv.BAM> is the paperdoll for a "gnoll" of all armor levels (note the weapon drawn into the gnoll's hand).
"A" for animal, weapons are not applied to the paperdoll and the paperdoll does not come in a series (no #). Example: <amooinv.BAM> is the paperdoll for a "moose" of all armor levels. (If animals can wear armor?)
"N" for NPC. They are mostly generic, non-player characters and their static forms. Weapon status is unknown. Series status is unknown. Example: <npirinv.BAM> is a "pirate". <ngrlinv.BAM> is a "girl".
"S" for static or spell, includes static people on something (like a stool or chair), noncreatures, and larger spell animations. Weapon status and series status are unknown. Example: <ssiminv.BAM> is a "static_peasant_man_stool", <spbl...> is an "exploding_head", <stnk...> is a "cloud_travel".
"U" for unique?. Unknown. Example: <uvolinv.BAM> is "Volo", <udrzinv.BAM> is "Drizzt", <uelminv.BAM> is "Elminster", <usarinv.BAM> is "Sarevok".
"L" for lounging about?, includes sleeping people. Weapon status and series status are unknown. Example: <lhfcinv.BAM> is a "sleeping_woman_human", <ldmfinv.BAM> is a "sleeping_dwarf".
Other: Includes other spell animations so they wouldn't have a paperdoll, but for the sake of being thorough.... Examples: <glph...> is "trap_glyph", <grea...> is "grease_travel" and "grease_static", <webe...> is "web_travel" and "web_static". There are only the five.
This "U" series is the one I am interested in. I have tried the .PLT and the .BAM forms of the paperdolls, in the series of armor levels and single, biffed and in the override folder and I can't get any of them to show up in game. Can anyone else get any of them to work? Pleeeeese help me! Anything underlined is a guess on my part so if you can confirm them or fill in the unknowns that would be great too.
Sources?
Editing paperdolls?
Adding Paperdoll
Avatar Naming Schemes
Other sites of interest:
WizWom?s BMP<->PLT converter programs
Misc bits of info.
Tidbit at G3
Edited by Sam., 12 July 2008 - 08:16 AM.