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BiG World Project - Mods and Components


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#41 Leomar

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Posted 20 June 2008 - 07:02 PM

Somehow the forum didn't preserve my response to this (or the admins, who are also the authors, deleted it :P). Anyway, that mod is based on the Jerry Springer Show, which is a joke even in real life. Cloakwood Squares appears to be more of the same (probably based on Hollywood Squares). I'm sure both mods are fun and funny, but I would prefer to keep real world content out of the Realms unless it's plausible (like Tyr the Norse god being also a Realms god - who are we to question the ways of deities... and no, Jerry Springer is not a deity :D).

Re: p5tweaks - I removed the link since it should probably be recoded as per suggestions in this link. Expect an update in the linked thread soon, unless it lies beyond my skill.

Thanks again for your informations, Miloch.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#42 Azazello

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Posted 20 June 2008 - 07:18 PM

I have a favor to ask: Could you post your fix into pro5's thread, then link to it in your above post.

K'aeloree will upload a new version once I get it to him. Should probably delete all the old versions from the post too.

The weird thing is, he acknowledged the error (a "silly cut&paste mistake"), fixed it and you even tested it successfully, according to the post. But the 1.1 version there, on IEGMC and the download manager does not have the fix. I'll go through them all again to make sure there isn't a stealth fix somewhere, but if you still have the version you tested, shoot it over to me. Doesn't matter that much since I probably fixed the same things but I want to include anything else he added.

Send me you email via PM.

You say there are some scripts that should be excluded and he describes the code to do it. You still want/need this?

The exclusion function should remain as a development option -- i.e. not for n00bies. BWP and other testers will find it useful to keep the mod more orderly.

#43 Miloch

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Posted 20 June 2008 - 09:27 PM

Send me you email via PM.

Done.

The exclusion function should remain as a development option -- i.e. not for n00bies. BWP and other testers will find it useful to keep the mod more orderly.

Well, being as how I'm recoding it anyway, it's already in. Added a whole 3 lines of code I think. It only applies to the 'Freezing Death' component, since the others are implemented via spells and EFFs, not scripts.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle