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Revised Battles v6 Released


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#21 Jarno Mikkola

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Posted 30 June 2008 - 02:46 PM

Silly question: Is it possible to put a mod kit on a PC with ShadowKeeper.

Yes, it might be hard etc. but you can, just make a char that has the same exact kit, save exit and look at the Kit: Set Value with ShadowKeeper under the Characteristics tab, copy it and then insert it to the same spot on your already created char.
Now if you want all the new abilities from level 0, you need to give him 1 hit point(base, and current), set all the saving throws to 20, experience can stay, level 0, Thaco to 20, base AC 10 etc. and save.
Load the game, level him up, and go and take the 1 excess hit point away, with SK. Easy!!! ^_^

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#22 evildevil

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Posted 30 June 2008 - 03:21 PM

Thanks. Looks like everything is back to normal. (Started a temp save as an arcane avenger, to get the kit code. Removed the special abilities, added the kit abilities, etc... I was only at level three, so it didn't look like anything bad would happen from that). I thank you.

And I must say, I am amazed that Improved Battles has become an old enough mod to warrant an update. It was one of the few I ever helped with in the production process in any way, even if it was just as an "idea man". So, erebusant, I must thank you, as well, for "resurrecting" it.

Edited by evildevil, 30 June 2008 - 09:44 PM.

Every spelling error above is not my fault, and I should not be counted liable for such.

#23 Chevalier

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Posted 09 July 2008 - 04:00 AM

There is an incompatibility between Revised Battles v6 and BPv177a. At first I thought it was the specific.ids bug found here, but after going though the steps to fix it and BP still could not patch JAEL01.CRE I started looking at the JAEL01.CRE file. I moved the JAEL01.CRE from \RevisedBattles\backup\27 into the override folder and was then able to install BP. I am not saying this a Bug with Revised Battles seeing that BP is an older mod and maybe it should be fixed on BP's end. erebusant if you get a chance could you look into seeing just where/what the conflict is and how best to fix it?

I Ride for the King!


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#24 erebusant

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Posted 09 July 2008 - 02:41 PM

There is an incompatibility between Revised Battles v6 and BPv177a. At first I thought it was the specific.ids bug found here, but after going though the steps to fix it and BP still could not patch JAEL01.CRE I started looking at the JAEL01.CRE file. I moved the JAEL01.CRE from \RevisedBattles\backup\27 into the override folder and was then able to install BP. I am not saying this a Bug with Revised Battles seeing that BP is an older mod and maybe it should be fixed on BP's end. erebusant if you get a chance could you look into seeing just where/what the conflict is and how best to fix it?


I uploaded a new .rar archive with v6.1 that has Nythrun's code in the .tp2 to fix the .cre ordering. Try to download again and re-install.

It takes a village...


#25 Chevalier

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Posted 09 July 2008 - 06:42 PM

Will do a clean install and test.

I Ride for the King!


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#26 Chevalier

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Posted 12 July 2008 - 11:12 PM

My new Install just went up in flames, it will be a few days/Week before I get to installing BPv177a. When I get there I will let you know.

I Ride for the King!


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#27 Hoppy

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Posted 01 August 2008 - 08:59 PM

A crash is probable due to this in the b#ar0406.BAF in the knights\BAF folder.

ActionOverride(Player1,LeaveAreaLUA("ARKDR1","",[430.350],14))
	ActionOverride(Player2,LeaveAreaLUA("ARKDR1","",[380.300],14))
	ActionOverride(Player3,LeaveAreaLUA("ARKDR1","",[330.350],14))
	ActionOverride(Player4,LeaveAreaLUA("ARKDR1","",[430.250],14))
	ActionOverride(Player5,LeaveAreaLUA("ARKDR1","",[280.400],14))
	ActionOverride(Player6,LeaveAreaLUA("ARKDR1","",[480.200],14))

"ARKDR1" area should be "B#AREA01" as that is in the area folder. Or renaming the said area file to ARKDR1.ARE instead of B#AREA01 and then modifying that in the tp2. I think the BAF edit is the easier for a quick installation.

Edited by Hoppy, 01 August 2008 - 09:02 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#28 erebusant

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Posted 02 August 2008 - 06:26 AM

A crash is probable due to this in the b#ar0406.BAF in the knights\BAF folder.

ActionOverride(Player1,LeaveAreaLUA("ARKDR1","",[430.350],14))
	ActionOverride(Player2,LeaveAreaLUA("ARKDR1","",[380.300],14))
	ActionOverride(Player3,LeaveAreaLUA("ARKDR1","",[330.350],14))
	ActionOverride(Player4,LeaveAreaLUA("ARKDR1","",[430.250],14))
	ActionOverride(Player5,LeaveAreaLUA("ARKDR1","",[280.400],14))
	ActionOverride(Player6,LeaveAreaLUA("ARKDR1","",[480.200],14))

"ARKDR1" area should be "B#AREA01" as that is in the area folder. Or renaming the said area file to ARKDR1.ARE instead of B#AREA01 and then modifying that in the tp2. I think the BAF edit is the easier for a quick installation.

Updated for next release. Good catch.

It takes a village...


#29 erebusant

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Posted 09 August 2008 - 07:20 AM

A crash is probable due to this in the b#ar0406.BAF in the knights\BAF folder.

ActionOverride(Player1,LeaveAreaLUA("ARKDR1","",[430.350],14))
	ActionOverride(Player2,LeaveAreaLUA("ARKDR1","",[380.300],14))
	ActionOverride(Player3,LeaveAreaLUA("ARKDR1","",[330.350],14))
	ActionOverride(Player4,LeaveAreaLUA("ARKDR1","",[430.250],14))
	ActionOverride(Player5,LeaveAreaLUA("ARKDR1","",[280.400],14))
	ActionOverride(Player6,LeaveAreaLUA("ARKDR1","",[480.200],14))

"ARKDR1" area should be "B#AREA01" as that is in the area folder. Or renaming the said area file to ARKDR1.ARE instead of B#AREA01 and then modifying that in the tp2. I think the BAF edit is the easier for a quick installation.

Updated for next release. Good catch.

New version has been uploaded to the server.

It takes a village...


#30 Graoumf

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Posted 19 August 2008 - 01:35 PM

A french player wants to know if it works with BGT?

#31 erebusant

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Posted 19 August 2008 - 09:00 PM

A french player wants to know if it works with BGT?

I have it installed with a BGT Mega with no installation issues. It should be fine. You can see what i'm running with my current WeiDU log.

Attached Files


It takes a village...


#32 Deratiseur

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Posted 01 December 2008 - 01:09 PM

An idea i have....

Is there a simple way to have the arcane avenger IN PLACE of the Wizardslayer ?

Or can i look for it and send the results to you ?

All my mods are on Github


#33 -Guest-

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Posted 05 January 2009 - 01:49 AM

I want to install the following components from Revised Battles:
Knights of Dark Renown {Moonfruit}
Improved Chromatic Demon (needs ToB) {Moonfruit}
Improved Kiser Jhaeri (needs ToB) {Moonfruit}
Improved Trademeet Crypt {Tyrus}
Improved Shade Lord {Tyrus}
Improved Cohrvale, Bregg & Alamas {Moonfruit}
Improved Master Brain {Moonfruit}
Improved Mad Cleric {Moonfruit}
Improved Mencar Pebblecrusher {Moonfruit}
Improved Wraith Sarevok {Moonfruit}

The following is a list of mods that I will install together with Revised Battles. I need some advice on the install order. As most of them are AI enchancing mods, I wonder whether there are compatibility issues or not.

G3 fixpack

Ascension

Oversight:
Tougher Sendai

Spell revisions v2 (most components except demon summoning spells)

Slightly improved Ilyich

Tactics:
Kensai Ryu's Random Wilderness Encounters
Smarter Dragons
Mike Barnes' Improved North Forest
Kensai Ryu's Improved Crypt King
Mike Barnes' Improved Small Teeth Pass (requires ToB)
Tougher Demons

Tower of Deception

Simding0's questpack


Thank you!

#34 erebusant

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Posted 06 January 2009 - 03:22 PM

No one else has answered so here's what I know.

I want to install the following components from Revised Battles: <----6th
Knights of Dark Renown {Moonfruit}
Improved Chromatic Demon (needs ToB) {Moonfruit}
Improved Kiser Jhaeri (needs ToB) {Moonfruit}
Improved Trademeet Crypt {Tyrus}
Improved Shade Lord {Tyrus}
Improved Cohrvale, Bregg & Alamas {Moonfruit}
Improved Master Brain {Moonfruit}
Improved Mad Cleric {Moonfruit}
Improved Mencar Pebblecrusher {Moonfruit}
Improved Wraith Sarevok {Moonfruit}

The following is a list of mods that I will install together with Revised Battles. I need some advice on the install order. As most of them are AI enchancing mods, I wonder whether there are compatibility issues or not.

G3 fixpack <---2nd

Ascension <---- 1st unless you've modified it so it doesn't overwrite.

Oversight: <----5th
Tougher Sendai

Spell revisions v2 (most components except demon summoning spells) <----3rd

Slightly improved Ilyich <---4th

Tactics: <---7th
Kensai Ryu's Random Wilderness Encounters
Smarter Dragons
Mike Barnes' Improved North Forest
Kensai Ryu's Improved Crypt King
Mike Barnes' Improved Small Teeth Pass (requires ToB)
Tougher Demons

Tower of Deception <---8th

Simding0's questpack <----9th if you're going to install the AI, otherwise anywhere after G3 Fixpack.


Thank you!


It takes a village...


#35 RestInPeace

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Posted 06 January 2009 - 07:39 PM

Thank you, erebusant!
I have a bit more questions about Ascension:

If you install Ascension before G3 Fixpack, the slayer change dialogue will be overwriten by fixpack, then you cannot change into ravager form.

"unless you've modified it so it doesn't overwrite" - May I ask how to do that? Will that be diffcult? I know nothing about modding :(
These are what I've just found:
1. stats.ids: http://forums.gibber...?showtopic=8527 (post #5)
2. a modified tp2: http://www.shsforums...showtopic=32703 (post #9)

I still cannot find a way to fix its Protection From Magic Energy icon bug.

#36 DeusEx

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Posted 26 February 2009 - 12:43 AM

Hi :)

One of the items, Robe of Endurance (B#Robe02) has no price set.

#37 erebusant

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Posted 26 February 2009 - 03:44 AM

Hi :)

One of the items, Robe of Endurance (B#Robe02) has no price set.

Thanks for the heads up. I've set the unsellable box now.

It takes a village...


#38 Jarno Mikkola

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Posted 26 February 2009 - 04:59 AM

Hi :)
One of the items, Robe of Endurance (B#Robe02) has no price set.

Thanks for the heads up. I've set the unsellable box now.

Erm, is that the best way to solve this problem? And if I know it right, the robe can't be sold either way even without the box... it's just that the mod should give the player the ability to sell the item at some price, if it's not a critical key item. DeusEx's own words...

Edited by Jarno Mikkola, 26 February 2009 - 05:57 AM.

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#39 DeusEx

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Posted 26 February 2009 - 08:24 AM

Just like Jarno said, the item is not quest relevant it just needs a price so it can be sold :).

#40 Leomar

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Posted 14 March 2009 - 05:05 PM

During a new megamod installation, we got these errors with Revised Battles:

DS error: SCRL07.ITM is corrupted, probably by a previous mod. I'm skipping it.
DS error: POTN33.ITM is corrupted, probably by a previous mod. I'm skipping it.

Here are the change-logs of these items:

Mods affecting SCRL07.ITM:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fehlerbehebungen (Hauptteil)
00001: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 3 3 // BG2 BETA Fehlerbehebungen (Hauptteil)   (schaut bitte in die Liesmich Datei!)
00002: ~SETUP-BDTOBV166.TP2~ 1 7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU - BG2Fixpack adjustment
00003: ~ITEM_REV/ITEM_REV.TP2~ 0 0 // Item Revisions by Demivrgvs
00004: /* from game biffs */ ~SETUP-SCS.TP2~ 2 10 // Auffindbare Zauber
00005: ~KITANYA/SETUP-KITANYA.TP2~ 0 1 // Wizardslayer Bugs Fix
00006: ~SETUP-SPELLPACKB5.TP2~ 0 0 // Spell Pack (Core Files and Graphics)
00007: ~SETUP-REVISEDBATTLES.TP2~ 2 27 // Abändern der .CRE Fertigkeiten, Fähigkeiten und Wirkungen. Dieser Bestandteil MUSS installiert werden.
00008: ~RR/SETUP-RR.TP2~ 3 7 // Zusätzliche Ausrüstung für Diebe und Barden
00009: ~SCSII/SETUP-SCSII.TP2~ 3 2000 // Zauberschlag erlauben, einen Schutz von Magischen Schriftrollen abzunehmen
00010: ~SCSII/SETUP-SCSII.TP2~ 3 6110 // Gibt Betrachter-Strahlen eine Chance, den Zauberschutz zu "durchbrennen".
00011: ~SCSII/SETUP-SCSII.TP2~ 3 6150 // Magier wirken sofort bei Kampfbeginn einige kurzzeitige Zauber, um das Wirken vorm Kampf vorzutäuschen.
00012: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 3 2170 // Zauber von Schriftrollen (und anderen Gegenstaenden) auf der Stufe des Charakters wirken 
00013: ~MIXMOD/MIXMOD.TP2~ 0 26 // Increase Scroll by 300%

Mods affecting POTN33.ITM:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fehlerbehebungen (Hauptteil)
00001: /* from game biffs */ ~GAVIN/GAVIN.TP2~ 0 0 // Gavin NPC for Tutu and BGT, 14April2008
00002: ~SETUP-SPELLPACKB5.TP2~ 0 0 // Spell Pack (Core Files and Graphics)
00003: ~SETUP-REVISEDBATTLES.TP2~ 2 27 // Abändern der .CRE Fertigkeiten, Fähigkeiten und Wirkungen. Dieser Bestandteil MUSS installiert werden.
00004: ~RR/SETUP-RR.TP2~ 3 7 // Zusätzliche Ausrüstung für Diebe und Barden
00005: ~SCSII/SETUP-SCSII.TP2~ 3 6110 // Gibt Betrachter-Strahlen eine Chance, den Zauberschutz zu "durchbrennen".
00006: ~SCSII/SETUP-SCSII.TP2~ 3 6150 // Magier wirken sofort bei Kampfbeginn einige kurzzeitige Zauber, um das Wirken vorm Kampf vorzutäuschen.
00007: ~MIXMOD/MIXMOD.TP2~ 0 19 // Increase Potion by 300%

Attached is the WeiDU.log.

Greetings Leomar

Attached Files


A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
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