I can't give you a convincing answer because I cannot do Fourier Trasforms in my head. It looks like the non-visibile area is greyed out by dithering it with black pixels (rather than by using blending like in BG2), and that the scaling algorithm used by Firefox will simply pick one pixel as a representative rather than doing a more expensive Cubic Spline Interpolation, and that the integer part of the scaled relative position falls, with a checkerboard pattern, into the 'original' pixels and the 'black' ones, resulting in checkerboard. EDIT: in fact, if I scale using Cubic Splines (in Gimp), I don't get artifacts:*nod* I understand what you're saying. My question remains, though - why would I only get the blocks over the area that is covered by fog of war? Because that's certainly what it looks like. I would expect such a browser artifact to cover the entire image, not just portions of it, portions with the sort of circular edges that you get in the fog of war when you uncover a portion of it and step back...?
Only on the shadowed areas as well.When you guys go to 50% (and yes, that's the scale at which I see them), are you seeing them over the entire picture, or only in the areas not directly visible to TNO and Morte, as I am?
Edited by the bigg, 15 June 2008 - 09:02 AM.