
Pool of Radiance
#1
Posted 09 June 2008 - 12:58 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#2
Posted 09 June 2008 - 01:36 AM
(Extra bonus points if the NPCs' portraits actually look like the portraits in the original game, too.

You can probably find PDFs of the journal on abandonware sites and lift much of the dialogue from there.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#3
Posted 09 June 2008 - 01:55 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#4
Posted 09 June 2008 - 02:01 AM
In the annals of RPG gaming, few series can boast of being "pioneers" of the genre more than SSI with its "Gold Box" series, all based on AD&D mechanics and worlds licensed from TSR. Of these, four games set in the "Forgotten Realms" world stand out as the best of the bunch. Comprising four games released over four years, Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, and Pools of Darkness remain a lot of fun even today as some of the most addictive - albeit maddeningly combat-ridden - RPGs ever created. Pools of Radiance and Pools of Darkness are my most favorite of the series. Pool of Radiance because it was a great beginning to a solid RPG system, and Pools of Darkness because it gives you a chance to meet famous NPCs from AD&D world, marvel at the non-linear storyline, and develop your heroes to very high levels. All four games are must-haves for RPG fans everywhere, although Secret of the Silver Blades is a disappointment compared to the rest.
GameSpot's nice History of AD&D gives a good overview of Curse of Azure Bonds as follows: "Published in 1989, Curse of the Azure Bonds followed the story of Pool of Radiance with more monsters, treasure, character classes and level caps. Shortly after the defeat of Tyranthraxus the Flamed One and the destruction of the Pool of Radiance, the heroic party was waylaid, knocked out, and marked with the five mysterious azure bond images stamped just beneath the skin of each adventurer's arm. Your characters recovered consciousness in the town of Tilverton on the Dalelands. Before they could even begin to ascertain who or what had attacked them, they found themselves compelled beyond their will to attack the entourage of a false prince and were beset by the city guard. Fleeing to the thieves' guild beneath the sewers, the members of the party would then begin their arduous quest to hunt down the creators of each of the five magical bonds and ultimately free themselves of the curse.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#5
Posted 09 June 2008 - 03:24 AM
It works on Dosbox etc. I don't know anything about the game hex, so I can't extract the dialog files. So you'll have to do that. PM me, if you need the files.
Deactivated account. The user today is known as The Imp.
#6
Posted 09 June 2008 - 04:02 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#7
Posted 09 June 2008 - 01:40 PM
But can you make them as good as this?I am confident I can have the portraits look as good as the original. (CA's art is a good example)

I only know Alias and Dragonbait from the games, never read the books. Ren doesn't ring a bell at all, but I remember a (male?) cleric and a female fighter would join you temporarily at some point.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#8
Posted 09 June 2008 - 03:25 PM
BTW Ren is the fighter on the cover of Pool of Radiance.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#9
Posted 09 June 2008 - 09:16 PM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#10
Posted 09 June 2008 - 11:04 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#11
Posted 10 June 2008 - 02:57 PM
Was there any real dialogue in that game? It's been so long, I can't even remember. I hacked around a bit with the files - all I found was some endgame text (what the baddie says, to the effect of "You cannot destroy me!" etc.) and some shopkeep text (pretty simple there - "Would you like to buy or sell?" etc.). The rest, if there is anything significant, could be encrypted I guess, but I can tell you there's very little data of any sort by modern standards - the whole thing takes up 1.5MB of space. And yet I spent hours and hours playing this game, heh.Miloch would you know how to extract all of the text from the game. (The NPC dialogs and any other text) If I start making Pool, I would need a way to speed things up. Having everything already written would greatly help. I would only need to edit the original text then.
It looks like there are at least one or two NWN2 mods of it, so maybe you could grab the text from there (dunno how faithful they are to the original though). Either that or it might just be quicker to run the game in a DOS window and then code in IE in another window on the fly. Even if I could extract the text somehow, it'd probably have to be reformatted, so it'd almost be quicker just to retype it in .d format or whatever.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#12
Posted 10 June 2008 - 03:09 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#13
Posted 10 June 2008 - 03:16 PM

I think it might be slightly more popular though if you did it as a regular add-in mod rather than a TC, the same way SBB did Bone Hill. Sure, you have to go off to Phlan or whatever, which is a hike from the Sword Coast, but that can be achieved in the current game interface just by modding the worldmap a bit, since it doesn't conflict with existing areas. The main thing that would take time (as usual) would probably be the area creation, since I don't know that the existing maps would be that suitable, though you could use them as a basis for new maps maybe.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#14
Posted 10 June 2008 - 10:56 PM
Miloch you should try CA, I am sure you will find it a nice change. It is great not knowing what will happen and having to learn all of the secrets. Don't you think? I would love see you playtest CA and get your feedback.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#15
Posted 10 June 2008 - 11:51 PM
Oh, you wouldn't have to make it part of the storyline - I don't think Bone Hill is part of BG either. I'm just saying more folks might install it if they don't have to wipe their existing BG2 setup with other mods. But it's your choice of course.I would have no interest in making it part of the Bhaal storyline.
I'm sure I will eventually. I still haven't made it through all of ToB, and I'm too busy modding BG1 and Tutu to do a whole lot of gamingMiloch you should try CA, I am sure you will find it a nice change.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#16
Posted 11 June 2008 - 12:43 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#17
-Guest-
Posted 11 June 2008 - 11:08 AM
I've never played either game, unfortunately, but PoR was the first D&D based book I ever read - and it's probably the best, IMHO (though, it's probably meant for 10 year olds).