Please don't feel you should postpone your next game for it - the issues accumulated so far are pretty minor. Fixpack 2.0 will be released as soon as some additional translation work is complete, but none of these changes should be backwards-incompatible. You should be able to update to Fixpack 2.0 and use save games from Fixpack 1.0 without any problems. The worst that should happen if you do so is that a few of the new fixes may not work on content you've already reached in game, but most fixes -will- take effect, and updating shouldn't make anything worse.
Note that all of these issues exist in the unmodded game - none are created by any known mods.
If it is marked (fix complete), that means it's implemented, tested and -definitely- going to be fixed in 2.0. If it's not, it means I haven't implemented it yet, and it's not guaranteed that it'll go in.
1. Portal Lens and the Modron Engineer will teleport you to Ragpicker's Square, as the description says, rather than the Flophouse area. Credit to SKARDAVNELNATE for fixing it originally in his AIP. EDIT: Applying same fix to the Tome of Cheats as well in UB and Tweak Pack. (fix complete)
2. Annah's Chained-Teeth-Earrings inventory graphics looked like a normal set of lockpicks. Full credit to Miloch for creating brand new (and really nice looking) BAMs to make them match the item description. (fix complete)
3. Ravel's dialogue suffers from the same error as the pickpockets bug that SKARDAVNELNATE originally fixed - which is that, after you are given a permanent stat boost in a dialogue, your stat boosts from items won't be operative until the dialogue ends. In the meantime, if you are running into this and aren't passing stat checks you feel you should be with Ravel, be aware that Ravel's dialogue offers several conversation paths which will enter a short cutscene. Those cutscenes are sufficient to fix the problem, just make sure to take one of those paths and get the little cutscenes before taking the conversation path containing the stat check you are failing, and your item-based stat boosts should work towards it again. (fix complete)
4. Many-As-One says "I YIELD" during battle, but warrens stay hostile. (fix complete, see post #17 for details)
5. Not all conversation paths where Morte explains about tieflings during dialogue with Ei-Vene would update the journal. (fix complete)
6. There were supposed to be serious negative consequences to lying to Sarossa in the Foundry. You would even be told that she did something to you, but nothing actually happened, and if you talked to her again she'd have forgotten all about it. In version 2.0 forward, her curses will work, and you will have the opportunity to apologize (or lie again) in subsequent conversations. (fix complete)
7. Bug in the stat checks at one point in Mebbeth's dialogue that result in getting duplicate responses available. (fix complete)
8. Restored broken floating text messages for several creatures in the area outside the Smoldering Corpse bar, specifically, the Starved Dogs Barking thugs, Jhelai, a wandering drunk, and the Drunk Harlot. They will be much less likely to get permanently lost, too. (fix complete)
9. The Tattoo of the Joining would no longer be available after Karina thanked you for your help. (fix complete)
10. Bugs in Ingress's dialogue would allow you to ask questions you couldn't know to ask yet, and that would also allow you to regress her quest to a previous state, even allowing you to remove it from your quest log without failing or completing it. (fix complete)
11. "Fixes" to Chromatic Orb spell taken out, reverted to original spell. (fix complete)
12. Nameless Ones with 10 or more fighter levels could have difficulty using the portals to the masoleum and to exit the mortuary. (fix complete)
13. Fruit merchant in Hive market was a bit too cowardly. He would run away from any enemy of yours on the screen and never return to his starting position, potentially becoming inaccessible and thus breaking Mebbeth's quest. (fix complete)
14. Wonky siege tower portal behavior fixed. (fix complete)
15. Giltspur will no longer give you his first quest if you've already made it impossible to complete. (fix complete)
16. Experience loop in Splinter's dialogue when infiltrating the Sensates for the Anarchists has been fixed. (fix complete)
17. Fixed one conversation path where asking Crumplepunch about his brother would lead to him opening his store. Also, asking him about the deva, then asking him about his brother would abruptly terminate the conversation. (fix complete)
18) Diligence calling for guards will now actually call for the guards, as opposed to Matter-Of-Course, her bodyguard, just standing there as she goes hostile. (fix complete)
19) Angering one of the Smoldering Corpse Bar Mercykillers in dialogue will now get all the Mercykillers on you, not just one at a time. (fix complete)
20) Telling TO that you will use his true name to unmake him will no longer set off a long pre-fight cutscene before rolling the ending movies. (fix complete)
21) Bestiary entry for Midwife restored. (fix complete)
22) The Remove Curse spell - both priest and mage - will now ignore magic resistance. Vhailor would always resist this spell previously. (fix complete)
23) You must actually use the Dreambuilder before you can tell Kesai-Serrai about it now. Prior to this fix, you could tell her details about the dream as soon as you were given the quest to build the Dreambuilder. (fix complete)
24) The description of the spell Mechanus Cannon contradicted itself by stating that it's target both did and did not get a saving throw. In actuality they did, but for significant balance issues I'm going with the "no saving throw" portion of the description. Even with this change, it's still a pretty lousy 8th level spell. The descriptions (in all languages) have been corrected to match. Enjoy the added challenge of the Construct Wizard fight

...and, of course, more typo/grammar/punctuation fixes. Don't think I'll ever run out of those, sigh.
Qwinn
Edited by Qwinn, 04 August 2008 - 08:24 PM.