Didn't work for me. I tried removing first the shield, no effect, then the staff, no effect, and then just to see what happens every item she had but the same CTD happened.Quickfix would be to unequip either staff or shield with some IE editing tool
2 Bugs with BiG WP in BG1 Part
#41
Posted 09 June 2008 - 06:09 AM
#42
Posted 09 June 2008 - 06:16 AM
Had you already saved in the area before trying? If so, editing the base CRE file won't help, since she'll be included in the savegame.Didn't work for me. I tried removing first the shield, no effect, then the staff, no effect, and then just to see what happens every item she had but the same CTD happened.Quickfix would be to unequip either staff or shield with some IE editing tool
#43
Posted 09 June 2008 - 06:21 AM
I loaded a game before entering the area for every try but no effect. It seems that the true problem is elsewhere.Had you already saved in the area before trying? If so, editing the base CRE file won't help, since she'll be included in the savegame.
#44
Posted 09 June 2008 - 06:45 AM
Can you check the area script and look for something odd related to Zeela?
Might as well take a look at Lamalha's dialogue file, since you said Zeela only appeared after the dialogue with her.
Edited by Taimon, 09 June 2008 - 06:46 AM.
#45
Posted 09 June 2008 - 07:33 AM
Edited by dreamer2007, 09 June 2008 - 07:33 AM.
#46
Posted 09 June 2008 - 09:35 AM
And what does CLUAConsole:CreateCreature("zeela") spawn on your setup? The CRE file from zeela you posted above looks okay (besides the staff at weapon 2).
By the way, how did you remove the items? (I just set the item slot to -1.)
Edited by Taimon, 09 June 2008 - 09:39 AM.
#47
Posted 09 June 2008 - 11:57 AM
Try looking at the ARE actors and if Maneira is not listed there, do a --change-log on the ARE.
The strange fact is that she is listed in the are file
And what does CLUAConsole:CreateCreature("zeela") spawn on your setup? The CRE file from zeela you posted above looks okay (besides the staff at weapon 2).
She appears normally, and when I attack her there is no crash happening, very strange...
By the way, how did you remove the items? (I just set the item slot to -1.)
I used Near Infinity and I just deleted them one by one
#48
Posted 09 June 2008 - 12:08 PM
Natalka is from NTotSC, right?
Can I have a look at your area file and the area script?
/Edit:
The error log might also give us some hints.
(Add Logging On=1 to [Program Options] in baldur.ini, then reproduce the crash and post the contents of baldur.err.)
Edited by Taimon, 09 June 2008 - 01:25 PM.
#49
Posted 09 June 2008 - 04:54 PM
I'll update the DSotSC.tp2 for v205. In the meantime, run this fix for Zeela.Don't worry David, SCS is involved but (as nearly always) innocent.
Good description, Defel. Helped me tracking this down.
It's DSotSC (v1.95) in combination with SCS Smarter Priests.
DSotSC gives a (two-handed) staff to Zeela (as weapon 2), which is never used with her standard scripts.
With Smarter Priest installed, she's trying to equip it after casting her spells. But her current equipment is a one-handed weapon + shield and the engine crashes when trying to equip a two-handed weapon while already wearing a shield.
Quickfix would be to unequip either staff or shield with some IE editing tool.
I currently can't check if erebusant fixed that in v2.00 of DSotSC.
(Look for zeela.cre in the tp2 and see if she still gets the staff as weapon 2)
Is there a way to unequip a shield per script? (I don't think so.)
Attached Files
It takes a village...
#50
Posted 09 June 2008 - 08:57 PM
Interesting... I wouldn't think this would cause a CTD, but who knows. Sounds like there's other stuff going on too though.DSotSC gives a (two-handed) staff to Zeela (as weapon 2), which is never used with her standard scripts. With Smarter Priest installed, she's trying to equip it after casting her spells. But her current equipment is a one-handed weapon + shield and the engine crashes when trying to equip a two-handed weapon while already wearing a shield.
You could destroy it and recreate it and FillSlot() if you wanted to re-equip it, but that's pretty hackish.Is there a way to unequip a shield per script? (I don't think so.)
The Tutu version of DSotSC adds that staff to High Hedge instead of Zeela (and did so before I knew about this... I think it was an unused item in the original mod). Zeela does get blessed chain mail and a flail +1 instead.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#51
Posted 09 June 2008 - 09:18 PM
Can I have a look at your area file and the area script?
Of course, here they are. By the way thank you for your help.
The error log might also give us some hints
ASSERTION FAILED!
File: ObjAnimation.cpp
Line: 20462
Exp: m_currentVidCellShield == NULL
Msg: no msg.
Run Debugger?
Attached Files
#52
Posted 09 June 2008 - 10:32 PM
So you seem to have the same issue.
Can you look at the baldur.sav of your savegame, and make sure AR3900 is not listed there? (That's what David suspected above.)
Also try setting the item slot for the shield to -1 on zeela.cre, instead of deleting the item.
#53
Posted 10 June 2008 - 04:26 AM
Edited by dreamer2007, 10 June 2008 - 04:41 AM.