2 Bugs with BiG WP in BG1 Part
#1
Posted 03 June 2008 - 02:39 AM
I ecountered 2 bugs in the BG1 portion of the game:
1. After cleaning the Nashkell Mines I encountered a group of female assassines. Their boss calles something like "Lamalla", but I'm not sure anymore.
Anyway, they are located in the are that you automatically come to, when leaving the Nashkell Mines.
The problem is, that when I killed "Lamallha.. or Lamalla", the game crashed. No error, just CTD.
2. In Cloakwood 2, when I go into the Spiders' Nest, They game crashes "sometimes". Apart that this cave is so difficult , I won't help me that the game crashes... I don't know if it's the Spider animations (I don't think so, because with spiders outside that cave I wouldn't have problems) or the coll new animation of the Spiderqueen, or if it is the spells (e.g. TheQueen continues to summon new spiders... maybe that ist the Problem)
So, I count on your help !!
Marvin
#2
Posted 03 June 2008 - 11:19 AM
#3
Posted 03 June 2008 - 09:28 PM
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#4
Posted 04 June 2008 - 10:28 PM
#5
Posted 05 June 2008 - 12:54 AM
weidu --change-log filename
Edited by ScuD, 05 June 2008 - 12:55 AM.
#6
Posted 05 June 2008 - 03:45 AM
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core 1.05b
00001: /* from game biffs */ ~SETUP-BG1UB.TP2~ 0 22 // Item Corrections and Restorations
00002: ~SETUP-SCS.TP2~ 0 120 // Smarter general AI
00003: ~SETUP-SCS.TP2~ 0 130 // Better calls for help
00004: ~SETUP-SCS.TP2~ 0 180 // Smarter priests
00005: ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
00006: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 0 // Divine Remix Core Components (Required for Everything)
00007: ~SETUP-XPMOD.TP2~ 0 1 // Reduce to 50%
#7
Posted 05 June 2008 - 04:31 AM
#8
Posted 05 June 2008 - 04:57 AM
Yup. I have everything except Divine Remix and no problems with Lamalha...I strongly suspect Divine Remix is responsible for CTD...
It takes a village...
#9
Posted 05 June 2008 - 05:04 AM
#10
Posted 05 June 2008 - 06:07 AM
#11
Posted 05 June 2008 - 06:48 AM
Too late... I already did since I have these problems and I am far away until my next reinstall so maybe there is a solution to solve this problem now...Do not install Divine Remix cool.gif
#12
Posted 05 June 2008 - 08:36 AM
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#13
Posted 05 June 2008 - 07:10 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#14
Posted 05 June 2008 - 08:07 PM
Attached Files
#15
Posted 05 June 2008 - 09:36 PM
Her spells are the same, so maybe the problem is with her script, which SCS modifies. If you can decompile and export your _priest4.bcs to .baf (copy and paste from DLTCEP is maybe the easiest way if you have that set up) it might shed some light on the matter. Or you could just try testing without SCS (Smarter Priests at least) and see if you can replicate it.
@Marvin - do you have SCS Harder Spiders installed? This might be your second issue.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#16
Posted 05 June 2008 - 11:24 PM
Maybe a changelog of her scripts is needed.
#17
Posted 05 June 2008 - 11:28 PM
Sorry, that I've answered for Marvin, but he is on vacation until Sunday. I've his WeiDU.log and yes he has installed the component:@Marvin - do you have SCS Harder Spiders installed? This might be your second issue.
~SETUP-SCS.TP2~ #2 #210
By the way, thanks for your help.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#18
Posted 05 June 2008 - 11:57 PM
Is this the .cre from BGT with SCS and DR installed? It's weird, because it looks almost just like the .cre from my Tutu install and uses some Tutu conventions like underscores in scripts which I thought BGT didn't use.
That's probably due to SCS - I use underscores to distinguish (SCS-modified) BG1 scripts from BG2 scripts, even in BGT. (To make SCS compatible with either Big Picture or SCSII AI, it has to rename various scripts. The original SCSBGT renamed "mageX" to "DWmageX"; I decided it was simpler just to borrow the TUTU conventions.)
#19
Posted 05 June 2008 - 11:59 PM
One gamer has installed the following SCS components:
~SETUP-SCS.TP2~ #2 #10 // Korrektur verschiedener Fehler bei Rasse, Klasse, usw.
~SETUP-SCS.TP2~ #2 #30 // Schutz vor normalen Geschossen blockt auch Magische Geschosse ab
~SETUP-SCS.TP2~ #2 #50 // Wiedereinführung von Extrastarken Heiltränken
~SETUP-SCS.TP2~ #2 #60 // Schnellere Bären
~SETUP-SCS.TP2~ #2 #95 // Besseres NPC-Management
~SETUP-SCS.TP2~ #2 #100 // Yeslick erlauben, Äxte zu benutzen
~SETUP-SCS.TP2~ #2 #110 // NPCs an passendere Orte bewegen
~SETUP-SCS.TP2~ #2 #120 // Generell verbesserte KI
~SETUP-SCS.TP2~ #2 #130 // Bessere Hilfeschreie
~SETUP-SCS.TP2~ #2 #140 // Tränke für NPCs
~SETUP-SCS.TP2~ #2 #200 // Intelligentere Aufstellung
~SETUP-SCS.TP2~ #2 #330 // Verbesserte sonstige Begegnungen
~SETUP-SCS.TP2~ #2 #410 // Entfernen des Verschwimmen-Effekts beim Versetzungsumhang
~SETUP-SCS.TP2~ #2 #420 // Stapelbare Ankheg-Panzer und Winterwolf-Pelze
~SETUP-SCS.TP2~ #2 #430 // Boo in Minsks Inventar statt seinen Schnellzugriff setzen
~SETUP-SCS.TP2~ #2 #440 // Ease-of-use Spieler KI
And he has not the Lamalha bug.
If he reaches the second problem, then I can give additional information about it, too.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#20
Posted 05 June 2008 - 11:59 PM
Yes it isIs this the .cre from BGT with SCS and DR installed?
This is the baf... Thank you for your help
Attached Files
Edited by dreamer2007, 06 June 2008 - 12:02 AM.