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#101 Kaeloree

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Posted 04 June 2008 - 02:18 PM

I would be careful not to make the encounter too difficult. Keep it on level with similar fights in the game. For example, he shouldn't be as tough as Demogorgon, or possibly even Balthazar. He might be on par with Abazigal. The problem is that you don't want to show up the game itself.

Honestly, I suppose it depends if you want the encounter to scream "mod content," or not. Many people don't like opponents who use "cheesy" tactics, which might be a good thing to keep in mind, too. Oh, and a player probably shouldn't have to reload. It should be doable on the first go for a very clever player. That's my opinion, anyway. *grins*

Personally, I'd go for maybe 3 TS at the most. More than that and it might become fairly cheesy.

#102 kevmus

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Posted 04 June 2008 - 02:28 PM

I would be careful not to make the encounter too difficult. Keep it on level with similar fights in the game. For example, he shouldn't be as tough as Demogorgon, or possibly even Balthazar. He might be on par with Abazigal. The proble is that you don't want to show up the game itself.

Honestly, I suppose it depends if you want the encounter to scream "mod content," or not. Many people don't like opponents who use "cheesy" tactics, which might be a good thing to keep in mind, too. Oh, and a player probably shouldn't have to reload. It should be doable on the first go for a very clever player. That's my opinion, anyway. *grins*

Personally, I'd go for maybe 3 TS at the most. More than that and it might become fairly cheesy.


Hmm, I'll see how hard just the original scripts and all of the Stuff of the Magi items make him (we might not even need a custom script)

And I agree, cheesiness should probably be limited. Maybe only one Spell Immunity, and 3 Timestops.

#103 Rastamage

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Posted 04 June 2008 - 02:50 PM

Okay... dialogue draft the fourth! Because you were both so thorough I am only going to include your comments where I decided I disagreed with one or both of you or saw a new angle to approach it from. Some of the revisions based on your comments are "stealthed" so as to not bog down this draft in endless discussion of dialogue changes. Here goes:

Erevain Beraskána: Foolish mortal, how dare you seek to claim my magical accoutrements!? Two hundred years ago I, Erevain Beraskána, completed my work crafting these items, each worthy of any archmage. I spread these articles of my power to show my trust in the Seldarine. Using my dwindling life force in the creation and scattering of them all around the Sword Coast amongst the most nefarious of villains was what allowed me to become a baelnorn. It was a series of rituals that acted much as a traditional lich's phylactery would. But these items were never to be gathered together in one place again! Instead of hoarding the items and trusting only in myself I demonstrated faith in my gods and doing so allowed me to become a baelnorn. I reiterate, no mage was ever meant to wield all of the Magi items but myself while I still drew mortal breath! Now my studies into the prophecies of Alaundo the Seer demonstrate their truth. The fact that it should be one of the nefarious Bhaalspawn only further proves the validity of my research. Only the most vile of villains could be able to trump all the others and take control over all of the Magi ensorcelled objects. I cannot let an impertinent one with a tainted bloodline such as yourself, Bhaalspawn, benefit from them now! Give them over lest you face your doom!

Cespenar: Ooh, Master never told me about these shiny ones! Master has a new set of shinies? Now why didn't Master tell Cespenar so Cespenar could check his recipes?

Charname: 1. Tainted bloodline? This from an undead? Well, Erevain, you can see yourself away from my pocket plane and back to whatever little hidey hole you crawled out of.
Charname: 2. I see, oh noble baelnorn. Of course I will return your treasures to you. Here, take them and return from whence you came.
Charname: 3. Thanks for visiting my pocket plane. I'll be sure to search your corpse for more treasure to add to my growing collection!

Revision 1: Accoutrements

Kevmus: Accoutrements seems a little forced. Equipment? Items?

Tass: I´d go thesaurus and try even something different - in between ... items seems too mundane :-)

Me: I like 'accoutrements' here. Erevain does have genius level intelligence so a nice vocabulary seems appropriate. That and there's so many reference to 'items' that I want to throw in as much variety as I can. I'll be "stealth" revising references to paraphernalia, though. That word doesn't roll off Erevain's tongue right


Revision 2: Exposition expanded

Kevmus: Why exactly wouldn't he keep them? Explain please.

Me: This is a case where my storyline isn't reflected well. I'm still figuring out where to put the fluff in the dialogue and where in the item flavor text. In this case I think the explanation belongs in the dialogue. I've added another line to make it more sensical.


Revision 3: Phylactery

Kevmus: Why exactly wouldn't he keep them? Explain please.
Why? There are no other phylacteries in BG2 so I say remove the "without the need for a phylactery. "
But I was supposed to be the only one to ever collect the Magi items!

Tass: There are phylacteries in mods, so maybe we can keep that?

Me: This was a heavy revision. I wanted to address Kevmus' concern about what the whole deal with the SotM being related to a phylactery and why only Erevain was supposed to use them. Hopefully this is more clear now. It really is the crux of Erevain's exposition so this alone could call for a fifth draft to smooth out the new dialogue I added this revision.


Revision 4: Erevain is a behind-the-scenes player in BG2

Kevmus:

The fact that it should be one of the nefarious Bhaalspawn only further proves the validity of my plans.

I don't like this line at all...

Me: In the story I'm cobbling here Erevain was a peer of Irenicus. It was Erevain's study of Alaudo's prophecies that led to Irenicus pursuing the PC in the first place. I'm trying to flesh out this concept in this draft but the fact that I'm reduced to explaining it here as well may well mean that this too will need to be ironed out more for the fifth draft.


If Charname 1 then:
Imoen: You've got a lot of nerve pointing out a Bhaalspawn's tainted bloodline when you willingly became undead! I'm with you, Charname!
Aerie: I'm not so sure of this. I know I was raised by gnomes but I think baelnorns are actually good. Are you sure you want to provoke him, Charname?
Jaheira: The undead are an abomination of Nature. Balance would be served by its destruction.
Viconia: And so we see the dark side of the so-called "noble" surface elves. This walking corpse claims nobility for breaking his phylactery into multiple parts? The dirthiir are no better than the drow.
Anomen (LN): As part of my training with the Order of the Most Radiant Heart we learned much on the nature of the undead. I consider myself schooled in the ways of the restless spirits who haunt the world as unliving... creatures. But I have never heard of a noble lich. Be wary, Charname! It's rotten tongue may be trying to deceive us!
Anoment (CN): This rotting corpse prattles on endlessly. Why must we tolerate its presence? Let us end its miserable existence and get on with it.
Edwin: That's the spirit, Charname! Let us show this lich what for! (For surely you simians are destined to pass these items on to me.)
Jan: Hmm... this fellow looks just like he made a deal with Old Scratchy... It reminds me of.. this is just like that time I... hmm. I don't think anything like this has ever happened to me before... I think this fellow would have done better to eat his turnips than to become a lich.
Valygar: Even Lavok didn't sink to the level of becoming undead. Sure, he preyed on his family, but choosing to become a rotting, undead corpse? Foul magic indeed.
Minsc: What?! Boo says, that if it smells of the grave it must be evil. We should deliver a proper butt kicking for justice!
Erevain Beraskána: Bah! How little you younglings know. I give you one last chance to return my belongings. Will you part with my possessions or must we do battle? Know that I have studied the fantastic branch known as wild magic since before the Time of Troubles. Indeed, before even your mother's mother was even conceived. My power cannot be denied nor my righteousness. You face not only a High Mage, but one who is a master of wild magic as well. As a mortal I knew no equal in the chaotic side of the Art and my powers have only grown since my passage into undeath.
Charname: 1. I am on a quest to end the strife of the Bhaalspawn. You should have passed on to your final resting place, Erevain. If you still lay claim the gear of your mortal lifetime you must take it by force. {Queue battle}
Charname: 2. Noble spirit, I did not know that you were still inhabiting Faerűn. Since you proclaim need for yourself, I gladly return your belongings. Fare thee well, High Mage. {Add scrolls and scroll box to inventory. Items removed from inventory. Quest experience gained (but how much?)}
Charname: 3. Get over yourself. This is the time of the Bhaalspawn, not dusty old bones. You'll be lucky if I remember you as more than a bump on my path to claim my destiny!

Revision 5: Anomen's dialogue

Kevmus: I don't see this as pompous and arrogant enough for Anomen, and remember, he might fail his quest and be evil now.

Tass: Actually, I liked this Anomen quite a lot
Btw, Keldorn the Paladin/Inquisitor - he should also have something to say to that ;-)

Me: I think this is stuff enough for a LN neutral Anomen too. I'll add a CN dialogue now. As to the Keldorn dialogue, I've decided against it. This is potentially a heavily laden conversation exchange already.


Revision 6: Not all seek to end the strife of the Bhaalspawn

kevmus: The "I am on a quest to end the strife of the Bhaalspawn." won't be every character's goal. Maybe just delete that part?

Me: I really liked that line so I added a new, third dialogue option to allow a villainous character who took this conversation chain to get to the fight without having to sound moral.


Revision 7: You still get the phat lewt

This dialog should link to Charname2 below, not a separate thing (that way you still get the scrolls)

No need to link this to the Charname2 dialogue below. I just forgot to add in my event brackets that the PC gets the scrolls for that option.


If Charname 2 then:
Erevain Beraskána: It is good to see the work of my lifetime restored to me. Here, take these scrolls. May they serve you well. {Add scrolls and scroll box to inventory. Items removed from inventory. Quest experience gained (but how much?)}
Imoen: Whoa. I don't know if I could have done that, Charname. The stuff of that mage sure was potent! It may be a remnant of my rapscallion days back at Candlekeep but I don't know if I could have returned those magic items if it were up to me.
Cespenar: Master didn't keep the shinies? But think of the beautiful items that could have been wrought with that stuff of the magi and Cespenar's recipes? Oh well!
Aerie: That was well done, Charname. You may miss the power of the stuff of that High Mage but you made the right choice!
Edwin: You are an imbecile for giving away such relics of power! (You will regret having made this decision. I wanted to keep those items!)

If Charname 3 then:
Erevain Beraskána: And now you learn the power that was behind the crafting of these items. Now, young mortal, you will die. {Queue battle}.


Edited by Rastamage, 04 June 2008 - 02:51 PM.


#104 kevmus

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Posted 04 June 2008 - 03:15 PM

Okay... dialogue draft the fourth! Because you were both so thorough I am only going to include your comments where I decided I disagreed with one or both of you or saw a new angle to approach it from. Some of the revisions based on your comments are "stealthed" so as to not bog down this draft in endless discussion of dialogue changes. Here goes:

Erevain Beraskána: Foolish mortal, how dare you seek to claim my magical accoutrements!? Two hundred years ago I, Erevain Beraskána, completed my work crafting these items, each worthy of any archmage. I spread these articles of my power to show my trust in the Seldarine. Using my dwindling life force in the creation and scattering of them all around the Sword Coast amongst the most nefarious of villains was what allowed me to become a baelnorn. It was a series of rituals that acted much as a traditional lich's phylactery would. But these items were never to be gathered together in one place again! Instead of hoarding the items and trusting only in myself I demonstrated faith in my gods and doing so allowed me to become a baelnorn. I reiterate, no mage was ever meant to wield all of the Magi items but myself while I still drew mortal breath! Now my studies into the prophecies of Alaundo the Seer demonstrate their truth. The fact that it should be one of the nefarious Bhaalspawn only further proves the validity of my research. Only the most vile of villains could be able to trump all the others and take control over all of the Magi ensorcelled objects. I cannot let an impertinent one with a tainted bloodline such as yourself, Bhaalspawn, benefit from them now! Give them over lest you face your doom!

Cespenar: Ooh, Master never told me about these shiny ones! Master has a new set of shinies? Now why didn't Master tell Cespenar so Cespenar could check his recipes?

Charname: 1. Tainted bloodline? This from an undead? Well, Erevain, you can see yourself away from my pocket plane and back to whatever little hidey hole you crawled out of.
Charname: 2. I see, oh noble baelnorn. Of course I will return your treasures to you. Here, take them and return from whence you came.
Charname: 3. Thanks for visiting my pocket plane. I'll be sure to search your corpse for more treasure to add to my growing collection!

Revision 1: Accoutrements

Kevmus: Accoutrements seems a little forced. Equipment? Items?

Tass: I´d go thesaurus and try even something different - in between ... items seems too mundane :-)

Me: I like 'accoutrements' here. Erevain does have genius level intelligence so a nice vocabulary seems appropriate. That and there's so many reference to 'items' that I want to throw in as much variety as I can. I'll be "stealth" revising references to paraphernalia, though. That word doesn't roll off Erevain's tongue right


Revision 2: Exposition expanded

Kevmus: Why exactly wouldn't he keep them? Explain please.

Me: This is a case where my storyline isn't reflected well. I'm still figuring out where to put the fluff in the dialogue and where in the item flavor text. In this case I think the explanation belongs in the dialogue. I've added another line to make it more sensical.


Revision 3: Phylactery

Kevmus: Why exactly wouldn't he keep them? Explain please.
Why? There are no other phylacteries in BG2 so I say remove the "without the need for a phylactery. "
But I was supposed to be the only one to ever collect the Magi items!

Tass: There are phylacteries in mods, so maybe we can keep that?

Me: This was a heavy revision. I wanted to address Kevmus' concern about what the whole deal with the SotM being related to a phylactery and why only Erevain was supposed to use them. Hopefully this is more clear now. It really is the crux of Erevain's exposition so this alone could call for a fifth draft to smooth out the new dialogue I added this revision.


Revision 4: Erevain is a behind-the-scenes player in BG2

Kevmus:

The fact that it should be one of the nefarious Bhaalspawn only further proves the validity of my plans.

I don't like this line at all...

Me: In the story I'm cobbling here Erevain was a peer of Irenicus. It was Erevain's study of Alaudo's prophecies that led to Irenicus pursuing the PC in the first place. I'm trying to flesh out this concept in this draft but the fact that I'm reduced to explaining it here as well may well mean that this too will need to be ironed out more for the fifth draft.


If Charname 1 then:
Imoen: You've got a lot of nerve pointing out a Bhaalspawn's tainted bloodline when you willingly became undead! I'm with you, Charname!
Aerie: I'm not so sure of this. I know I was raised by gnomes but I think baelnorns are actually good. Are you sure you want to provoke him, Charname?
Jaheira: The undead are an abomination of Nature. Balance would be served by its destruction.
Viconia: And so we see the dark side of the so-called "noble" surface elves. This walking corpse claims nobility for breaking his phylactery into multiple parts? The dirthiir are no better than the drow.
Anomen (LN): As part of my training with the Order of the Most Radiant Heart we learned much on the nature of the undead. I consider myself schooled in the ways of the restless spirits who haunt the world as unliving... creatures. But I have never heard of a noble lich. Be wary, Charname! It's rotten tongue may be trying to deceive us!
Anoment (CN): This rotting corpse prattles on endlessly. Why must we tolerate its presence? Let us end its miserable existence and get on with it.
Edwin: That's the spirit, Charname! Let us show this lich what for! (For surely you simians are destined to pass these items on to me.)
Jan: Hmm... this fellow looks just like he made a deal with Old Scratchy... It reminds me of.. this is just like that time I... hmm. I don't think anything like this has ever happened to me before... I think this fellow would have done better to eat his turnips than to become a lich.
Valygar: Even Lavok didn't sink to the level of becoming undead. Sure, he preyed on his family, but choosing to become a rotting, undead corpse? Foul magic indeed.
Minsc: What?! Boo says, that if it smells of the grave it must be evil. We should deliver a proper butt kicking for justice!
Erevain Beraskána: Bah! How little you younglings know. I give you one last chance to return my belongings. Will you part with my possessions or must we do battle? Know that I have studied the fantastic branch known as wild magic since before the Time of Troubles. Indeed, before even your mother's mother was even conceived. My power cannot be denied nor my righteousness. You face not only a High Mage, but one who is a master of wild magic as well. As a mortal I knew no equal in the chaotic side of the Art and my powers have only grown since my passage into undeath.
Charname: 1. I am on a quest to end the strife of the Bhaalspawn. You should have passed on to your final resting place, Erevain. If you still lay claim the gear of your mortal lifetime you must take it by force. {Queue battle}
Charname: 2. Noble spirit, I did not know that you were still inhabiting Faerűn. Since you proclaim need for yourself, I gladly return your belongings. Fare thee well, High Mage. {Add scrolls and scroll box to inventory. Items removed from inventory. Quest experience gained (but how much?)}
Charname: 3. Get over yourself. This is the time of the Bhaalspawn, not dusty old bones. You'll be lucky if I remember you as more than a bump on my path to claim my destiny!

Revision 5: Anomen's dialogue

Kevmus: I don't see this as pompous and arrogant enough for Anomen, and remember, he might fail his quest and be evil now.

Tass: Actually, I liked this Anomen quite a lot
Btw, Keldorn the Paladin/Inquisitor - he should also have something to say to that ;-)

Me: I think this is stuff enough for a LN neutral Anomen too. I'll add a CN dialogue now. As to the Keldorn dialogue, I've decided against it. This is potentially a heavily laden conversation exchange already.


Revision 6: Not all seek to end the strife of the Bhaalspawn

kevmus: The "I am on a quest to end the strife of the Bhaalspawn." won't be every character's goal. Maybe just delete that part?

Me: I really liked that line so I added a new, third dialogue option to allow a villainous character who took this conversation chain to get to the fight without having to sound moral.


Revision 7: You still get the phat lewt

This dialog should link to Charname2 below, not a separate thing (that way you still get the scrolls)

No need to link this to the Charname2 dialogue below. I just forgot to add in my event brackets that the PC gets the scrolls for that option.


If Charname 2 then:
Erevain Beraskána: It is good to see the work of my lifetime restored to me. Here, take these scrolls. May they serve you well. {Add scrolls and scroll box to inventory. Items removed from inventory. Quest experience gained (but how much?)}
Imoen: Whoa. I don't know if I could have done that, Charname. The stuff of that mage sure was potent! It may be a remnant of my rapscallion days back at Candlekeep but I don't know if I could have returned those magic items if it were up to me.
Cespenar: Master didn't keep the shinies? But think of the beautiful items that could have been wrought with that stuff of the magi and Cespenar's recipes? Oh well!
Aerie: That was well done, Charname. You may miss the power of the stuff of that High Mage but you made the right choice!
Edwin: You are an imbecile for giving away such relics of power! (You will regret having made this decision. I wanted to keep those items!)

If Charname 3 then:
Erevain Beraskána: And now you learn the power that was behind the crafting of these items. Now, young mortal, you will die. {Queue battle}.


I still dislike "Magi ensorcelled objects"

It just sounds off.

#105 Rastamage

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Posted 04 June 2008 - 03:20 PM

I could change that to "Only the most vile of villains could be able to trump all the others and take control over all of my enchanted objects. " Does that sit better with you? Is that the only remaining detail for a smooth conversation chain? I'd like to iron out the conversation details so I'll know what fluff for Erevain wasn't covered there for his backstory so that I can try to incorporate the missing elements into the item flavor texts.

#106 kevmus

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Posted 04 June 2008 - 03:35 PM

I could change that to "Only the most vile of villains could be able to trump all the others and take control over all of my enchanted objects. " Does that sit better with you? Is that the only remaining detail for a smooth conversation chain? I'd like to iron out the conversation details so I'll know what fluff for Erevain wasn't covered there for his backstory so that I can try to incorporate the missing elements into the item flavor texts.

villains would be able

And does Aerie have to say "I know I was raised by gnomes but" ?

It seems rather "much". She knows you know Gnomes are her friends ever since the wings came off.

And yes, that's good as far as I can tell. Maybe Tassadar or K'aeloree will have some input.

Edited by kevmus, 04 June 2008 - 03:37 PM.


#107 Rastamage

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Posted 04 June 2008 - 04:01 PM

I've made these last changes & removed the revision text. Here's the resubmit of the last draft for K'aeloree to start coding it. I'm anxious to move on to item flavor text. This simple Weidu translation sure has taken on a life of its own, lol!

Final(?) conversation draft:

Erevain Beraskána: Foolish mortal, how dare you seek to claim my magical accoutrements!? Two hundred years ago I, Erevain Beraskána, completed my work crafting these items, each worthy of any archmage. I spread these articles of my power to show my trust in the Seldarine. Using my dwindling life force in the creation and scattering of them all around the Sword Coast amongst the most nefarious of villains was what allowed me to become a baelnorn. It was a series of rituals that acted much as a traditional lich's phylactery would. But these items were never to be gathered together in one place again! Instead of hoarding the items and trusting only in myself I demonstrated faith in my gods and doing so allowed me to become a baelnorn. I reiterate, no mage was ever meant to wield all of the Magi items but myself while I still drew mortal breath! Now my studies into the prophecies of Alaundo the Seer demonstrate their truth. The fact that it should be one of the nefarious Bhaalspawn only further proves the validity of my research. Only the most vile of villains could be able to trump all the others and take control over all of my enchanted objects. I cannot let an impertinent one with a tainted bloodline such as yourself, Bhaalspawn, benefit from them now! Give them over lest you face your doom!

Cespenar: Ooh, Master never told me about these shiny ones! Master has a new set of shinies? Now why didn't Master tell Cespenar so Cespenar could check his recipes?

Charname: 1. Tainted bloodline? This from an undead? Well, Erevain, you can see yourself away from my pocket plane and back to whatever little hidey hole you crawled out of.
Charname: 2. I see, oh noble baelnorn. Of course I will return your treasures to you. Here, take them and return from whence you came.
Charname: 3. Thanks for visiting my pocket plane. I'll be sure to search your corpse for more treasure to add to my growing collection!

If Charname 1 then:
Imoen: You've got a lot of nerve pointing out a Bhaalspawn's tainted bloodline when you willingly became undead! I'm with you, Charname!
Aerie: I'm not so sure of this. I think baelnorns are actually good. Are you sure you want to provoke him, Charname?
Jaheira: The undead are an abomination of Nature. Balance would be served by its destruction.
Viconia: And so we see the dark side of the so-called "noble" surface elves. This walking corpse claims nobility for breaking his phylactery into multiple parts? The dirthiir are no better than the drow.
Anomen (LN): As part of my training with the Order of the Most Radiant Heart we learned much on the nature of the undead. I consider myself schooled in the ways of the restless spirits who haunt the world as unliving... creatures. But I have never heard of a noble lich. Be wary, Charname! It's rotten tongue may be trying to deceive us!
Anoment (CN): This rotting corpse prattles on endlessly. Why must we tolerate its presence? Let us end its miserable existence and get on with it.
Edwin: That's the spirit, Charname! Let us show this lich what for! (For surely you simians are destined to pass these items on to me.)
Jan: Hmm... this fellow looks just like he made a deal with Old Scratchy... It reminds me of.. this is just like that time I... hmm. I don't think anything like this has ever happened to me before... I think this fellow would have done better to eat his turnips than to become a lich.
Valygar: Even Lavok didn't sink to the level of becoming undead. Sure, he preyed on his family, but choosing to become a rotting, undead corpse? Foul magic indeed.
Minsc: What?! Boo says, that if it smells of the grave it must be evil. We should deliver a proper butt kicking for justice!
Erevain Beraskána: Bah! How little you younglings know. I give you one last chance to return my belongings. Will you part with my possessions or must we do battle? Know that I have studied the fantastic branch known as wild magic since before the Time of Troubles. Indeed, before even your mother's mother was even conceived. My power cannot be denied nor my righteousness. You face not only a High Mage, but one who is a master of wild magic as well. As a mortal I knew no equal in the chaotic side of the Art and my powers have only grown since my passage into undeath.
Charname: 1. I am on a quest to end the strife of the Bhaalspawn. You should have passed on to your final resting place, Erevain. If you still lay claim the gear of your mortal lifetime you must take it by force. {Queue battle}
Charname: 2. Noble spirit, I did not know that you were still inhabiting Faerűn. Since you proclaim need for yourself, I gladly return your belongings. Fare thee well, High Mage. {Add scrolls and scroll box to inventory. Items removed from inventory. Quest experience gained (but how much?)}
Charname: 3. Get over yourself. This is the time of the Bhaalspawn, not dusty old bones. You'll be lucky if I remember you as more than a bump on my path to claim my destiny!

If Charname 2 then:
Erevain Beraskána: It is good to see the work of my lifetime restored to me. Here, take these scrolls. May they serve you well. {Add scrolls and scroll box to inventory. Items removed from inventory. Quest experience gained (but how much?)}
Imoen: Whoa. I don't know if I could have done that, Charname. The stuff of that mage sure was potent! It may be a remnant of my rapscallion days back at Candlekeep but I don't know if I could have returned those magic items if it were up to me.
Cespenar: Master didn't keep the shinies? But think of the beautiful items that could have been wrought with that stuff of the magi and Cespenar's recipes? Oh well!
Aerie: That was well done, Charname. You may miss the power of the stuff of that High Mage but you made the right choice!
Edwin: You are an imbecile for giving away such relics of power! (You will regret having made this decision. I wanted to keep those items!)

If Charname 3 then:
Erevain Beraskána: And now you learn the power that was behind the crafting of these items. Now, young mortal, you will die. {Queue battle}.


EDIT: Whoops! Pasted the wrong body of work. Here's with the corrections.

Edited by Rastamage, 04 June 2008 - 04:03 PM.


#108 kevmus

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Posted 04 June 2008 - 04:33 PM

Heh, I just realized I still haven't updated the items (make imp. alac. a 1/day use, add ring, cloak, other changes)

I tested the fight with Tactics Smarter Mages script (I won't steal their script, don't worry) and: He ran out of spells... :P

I'll add some more spells. (The default MAGE_TOB character import tied with him, both running out of spells, so difficulty is not too high at the moment)
(the three timestops worked great though, except he ran out of spells inside the second TS, cast the third one and did... nothing.)
Todo:
Update items
Test him out with Bioware scripting
Give Erevain more than 2 magic missiles

Edit: Cloak and Ring completed. (Was hard to figure out the wild magic effects, had to go look up chaos shield and copy it (pretty much exactly, too)

Edit2: All other items editted to latest discussed versions.

Also, added immunity to level drain to ring
Maybe the set bonus should give some elemental resistance instead of more Wild magic bonus? (I already set the ring to give +15 [just like chaos shield does]
+25% for each element would make it really worth it to complete the set.

Will get to work on that now.

Edited by kevmus, 04 June 2008 - 05:22 PM.


#109 Rastamage

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Posted 04 June 2008 - 06:38 PM

Here's the first draft of the item flavor text. I'm not as happy with this as I was with my conversation chain so I expect this to undergo at least another draft or two. But by posting it I can get some feedback so as to know how best to improve my work.

This is the timeline I used to try and keep the lore we've developed so far. If this work needs a major overhaul it could be helpful to flesh out this timeline so as to make the item descriptions and the conversation chain tell the story of what's going on behind the scenes and in the past with Erevain, Irenicus, and the PC.

Timeline:

1.) Erevain and Joneleth are both High Mages of Suldanesselar. Erevain is a pioneer in a field of study that won't become more common until after the Time of Troubles, wild magic. Joneleth is a traditional High Mage. They are peers of each other and aware of the other but are not friends or co-magicians.
2.) Erevain's study of wild magic leads him to study human magic and he ends up spending time in Candlekeep. In his of the then miniscule field of wild magic he learns of the Time of Troubles and later Bhaalspawn spoken of in the prophecies of Alaundo the Seer. Erevain mentions both events to several of his colleagues, including Joneleth.
3.) The Time of Troubles. Erevain sees his study into the area of wild magic bloom. He also sees the devestation on Faerűn of the Time of Troubles.
4.) Through divination Erevain learns that the Bhaalspawn episode will affect Suldanesselar more directly than the Time of Troubles does. Fearing for his beloved city he begins the process of becoming a baelnorn to protect Suldanesselar from the second of the two whammies, the strife of the Bhaalspawn. In a chicken and the egg syndrome he mentions the coming of the Bhaalspawn to Joneleth (and other peers).
5.) Erevain finishes his research into becoming a baelnorn and the crafting of the Stuff of the Magi. As a part of being a benign undead he needs to show his faith in the Seldarine by giving away his Stuff. This is the opposite of an evil lich's phylactery. Whereas a lich hoards his phylactery as his most prized possession, the baelnorn gives away the most prized possessions to show faith in the Seldarine.
6.) Erevain finishes the Stuff of the Magi and becomes a baelnorn. He has no phylactery. The creation of the Stuff of the Magi was enough to cement his existence on the Prime so that a phylactery was unneccesary. He does feel a strong connection to the Stuff, though.
7.) Joneleth attempts to become a member of the Seldarine. He is cast out and becomes the Exile (with Bodhi of course). He recollects Erevain's mention of the Bhaalspawn and begins the research that leads to BG2.
8.) Erevain confronts the PC. I don't have the whole reason for Erevain's transformation fully fleshed out on purpose. Is he a baelnorn because of Irenicus or because of the PC? Both? The Bhaalspawn threat in general? I leave this to be fleshed out after this contribution by myself so that others who are working on this can help determine the climax. I'll write the dialogue and it can always be modified if there's a strong opinion on Erevain's motivation. Since this is a story being told through item flavor text and dialogue it could even be left vague so that the player can draw his or her own conclusion.


The first draft:

Ring of the Magi
The one ring crafted by the archmage Erevain Beraskána. The Ring of the Magi was the penultimate creation of the elven High Mage in the fabrication of this set. Shortly after its creation Erevain met with the necromancer Lavok Corthala when Lavok's planar sphere last made contact with Faerűn nearly 200 years ago. The two briefly engaged in a mageduel. Even on his home turf Lavok was no match for Erevain and the engagement was brief. Upon winning the mageduel Erevain parlayed with Lavok. It is known that Lavok gained possession of the ring, though he could not make full use of it being unskilled in the ways of wild magic. What Erevain gained as the victor is unknown. It is also unknown why Erevain sought out Lavok in the first place.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.

Gauntlets of the Magi
These gauntlets are prized almost as much as the venerable Staff of the Magi, and the two were originally part of a complete set designed to turn an ordinary mage into an extraordinary one. One mage in particular, actually. The aging mage who created them, Erevain Beraskána. How they came to be in the possession of Firkraag is uncertain. There is no record of Erevain and Firkraag ever meeting. However the mage Conster, who served Firkraag, was the apprentice of Malchimer, a necromancer. Malchimer served as Firkraag's right-hand man before Conster held the position. It is known that Malchimer had dealings with Erevain in Candlekeep. As an elven High Mage Erevain was not familiar with the libraries of Candlekeep. Malchimer was a frequent purveyor of the ancient tomes of that bastion of knowledge. It is quite possible that Erevain traded his precious gauntlets in exchange for the assistance Malchimer could offer in the acquisition of whatever knowledge Erevain sought within the hallowed halls of Candlekeep.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.

Staff of the Magi
There is more than one Staff of the Magi. It takes an archmage to craft one of these magical artifacts and like a paladin's Holy Avenger each one has similarities and differences. This type of staff is thoroughly linked to the image of the spell casting profession, rare though it is. It is among the most powerful tools that a wizard can possess, the culmination of complex enchantment and endless study. It is the quintessential mage's item. This particular staff was crafted by the High Mage Erevain Beraskána. Erevain would never disclose, not even to his closest apprentices, how or why he crafted this set and later seemed to lose it almost willingly. How it came to be in the possession of Layene of the Twisted Rune is a bit of a mystery.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.

Boots of the Magi
The Boots of the Magi were crafted by the elven archmage Erevain Beraskána centuries ago. Like its counterparts, these boots were designed to aid Erevain in his never ending quest for mental perfection. Erevain did do battle with Kangaxx the demilich. It is unknown why Erevain sought Kangaxx out but it is known that the battle ended in a stalemate. For an unknown reason the two negotiated with each other for a short time following the draw in their mageduel. Erevain was forced to leave his precious boots with Kangaxx. What Erevain gained from the tie in their spell battle is uncertain.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.

Girdle of the Magi
This girdle is much like the other members of the set crafted by the legendary High Mage, Erevain Beraskána. Erevain was known to have crafted these pieces, used them for a short time, and then mysteriously lost possession of them. Sometimes he seemed to mislay them almost willingly. Such does not seem to be the case with the Girdle of the Magi, however. At least not apparently. Erevain was a High Mage of the elves of Suldanessellar in the Forest of Tethir. During an incursion by the drow against the elven kingdom Erevain engaged a large force of drow single-handedly. He beat them back using his spells. By this point in his life the Girdle of the Magi was the only item of the set he still possessed. It was claimed by an elven scout who saw the battle that Erevain was blasted out of existence by the combined force of drow mages and clerics aligned against Erevain. But, the scout reported, even though Erevain's body was gone after the battle the scout swore he could hear Erevain laughing when the drow retreated back to the Underdark before reinforcements from Suldanesselar could arrive on the scene. It is believed that Matron Mother Ardulace claimed the girdle as a war trophy in the failed drow campaign against Suldanesselar.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.

Circlet of the Magi
A magnificent piece of workmanship, the Circlet of the Magi was an early creation of Erevain Beraskána. The item, like the others in the set, was crafted for unknown reasons and later lost by Erevain. However, a secondary reason for the circlet's creation can be alluded to by the next owner of the circlet after Erevain. The circlet's requirement for its wearer to have exceptional intelligence. This allowed Erevain to screen his potential apprentices. After beginning the studies he undertook in Candlekeep Erevain did something that is historically almost unheard of in an elven High Mage. He took a human as his apprentice. Erevain was loyal to the ways of the fair folk and taught no high magic to his new apprentice. He did teach the basics of traditional wizardry to the young mage, however. The youthful mage that Erevain took under his wing was Vithal. Vithal was an unlikely candidate for apprenticeship not only for being human but for being exceptionally self-centered as well. What caused Erevain to break with tradition and teach a human is unknown. It is ascertainable that Vithal was sent on his doomed expedition to the Underdark by Erevain to delve into the connection there with the elemental planes.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.

Cape of the Magi
With the discovery of the Cape of the Magi in the possession of the human mage Suneer some of the mysteries of the items of the Magi created by the elven High Mage Erevain Beraskána are revealed. Joneleth, the elven High Mage who became known as Jon Irenicus, was an admirer of the career of the older Erevain. Erevain was a maverick among Suldanesselar's High Mages. He studied the chaotic aspects of the Weave and the theory of wild magic centuries before the Time of Troubles caused such elements of the Weave to become more common knowledge. Not only did Erevain use human resources such as Candlekeep in his studies but he broke with tradition and took the human mage Vithal as an apprentice. Two hundred years ago, Joneleth shocked the elves of Suldanesselar by attempting to become one of the Seldarine. Though he was a bit of an outsider himself, Erevain could not abide by the sacrilege committed by Joneleth. It was Erevain with his unpredictable wild magic who prevented Joneleth's success. The defeat of Joneleth was not absolute, though. Joneleth retained his magical abilities even in defeat. For reasons unknown to his fellow High Mages Erevain gave this cape to the Exile as Irenicus left in banishment. Irenicus took careful note of the abilities of his vanquisher. Upon his arrival in human lands he followed in the footsteps of Erevain and studied in Candlekeep. He also took a human apprentice, the mage Suneer. The connections between Erevain's study of the elements, wild magic and necromancy and how they relate not only to each other but to Irenicus' later research into the Bhaalspawn are unknown.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.

Amulet of the Magi
The Amulet of the Magi was the first piece of the set of Magi items crafted by the elven archmage Erevain Beraskána. He possessed it from its creation until almost the end of his life. Shortly before his death in battle against the drow Erevain gave the amulet to his last apprentice, the human Vithal. Vithal, who would later become the victim of an imprisonment spell in spell battle against the drow in the Underdark, took the Amulet of the Magi to the followers of Helm who were maintaining a vigil over the Watcher's Keep. The reason for this is unknown. But then, since Erevain is one of the earliest recorded practitioners of wild magic the reason for his seemingly random acts of chaos are impossible to divine.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.

Robe of the Magi
This is the final piece of the Magi set of magic items created by Erevain Beraskána over two centuries ago, and also the most heavily enchanted. As is the case with the rest of the Magi items crafted by Erevain he lost possession of the robe prior to his death. As was often the case, Erevain did mageduel with a villainous practitioner of necromancy. In this case, Erevain tracked down the lich Vongoethe. The spell battle that ensued when they met was truly epic. Strangely enough, as often happened in these mageduels, the result was a draw. In a similar vein the two combatants engaged in conversation when the mageduel stalled. Suspiciously, as in other battles, Erevain lost one of his Magi items; this time the Robe of the Magi. As usual in this situation, Erevain apparently walked away with nothing to show for himself.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.


Obviously, if the set bonus gets changed to elemental resist I'll do a quick rewrite and copy/paste it to all the items.

EDIT: Made changes to set item bonus lines in each item.

Edited by Rastamage, 05 June 2008 - 08:41 AM.


#110 kevmus

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Posted 04 June 2008 - 07:18 PM

Here's the first draft of the item flavor text. I'm not as happy with this as I was with my conversation chain so I expect this to undergo at least another draft or two. But by posting it I can get some feedback so as to know how best to improve my work.

This is the timeline I used to try and keep the lore we've developed so far. If this work needs a major overhaul it could be helpful to flesh out this timeline so as to make the item descriptions and the conversation chain tell the story of what's going on behind the scenes and in the past with Erevain, Irenicus, and the PC.

Timeline:

snipped

The timeline seems good, as well as the "let the players decide motivation" part. :)

The first draft:

Snipped

The only part I don't like is making Irenicus look up to Erevain. Ireni wants the power of the gods, he's shooting higher than Erevain. Also, what is the motivation for Irenicus to give Suneer his powerful cape?

Obviously, if the set bonus gets changed to elemental resist I'll do a quick rewrite and copy/paste it to all the items.

Please do. :)

Edited by kevmus, 04 June 2008 - 07:19 PM.


#111 Rastamage

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Posted 04 June 2008 - 07:27 PM

I'm going to put off updating until tomorrow to give Tassadar or anybody else interested a chance to catch up on the fluff for the module. I can modify the Irenicus/Erevain relationship some but I like the idea of the rebellious, anarchic Erevain being a role model and inspiration for Joneleth's later acts. It seems to me there should be more reason than just Bodhi having Joneleth's ear for a High Mage such as he to so totally move against his people.

#112 kevmus

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Posted 05 June 2008 - 09:57 AM

I'm going to put off updating until tomorrow to give Tassadar or anybody else interested a chance to catch up on the fluff for the module. I can modify the Irenicus/Erevain relationship some but I like the idea of the rebellious, anarchic Erevain being a role model and inspiration for Joneleth's later acts. It seems to me there should be more reason than just Bodhi having Joneleth's ear for a High Mage such as he to so totally move against his people.


I just feel we shouldn't step on the main game's toes too much.

What if someone makes a mod that says Irenicus got word of you because Saemon Havarian was spying on you? (:P)
There are millions of ways that people can and have (mostly still in the "can" category) change the main BG2 game -- Including Irenicus.

#113 Rastamage

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Posted 05 June 2008 - 01:26 PM

Here is a new version of the Cape of the Magi's flavor text to make any connection between Irenicus and Erevain more obscure.

Cape of the Magi
Erevain Beraskána crafted the Cape of the Magi just as he created all of the Magi items. Erevain was a maverick among Suldanesselar's High Mages. Erevain was a master of using the Weave for wild magic centuries before the Time of Troubles made the practice more common knowledge. After his studies in Candlekeep, Erevain had become an expert in Alaundo's prophecies concerning the Bhaalspawn as well. He saw the potential for this period of strife to cause harm to the elven way of life in Suldanesselar. For reasons unknown to any except himself, Erevain bequeathed this cape to the elven High Mage Joneleth, who went on to become the Exile Irenicus, shortly before Erevain went to his death in battle against the Drow forces of Ust Natha two centuries ago. Irenicus never valued the item due to the source of his receiving it and later passed it on to his apprentice, Suneer.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage.


Are we done now? What's left to go to finish off this mod?

Edited by Rastamage, 05 June 2008 - 04:56 PM.


#114 kevmus

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Posted 05 June 2008 - 03:42 PM

Here is a new version of the Cape of the Magi's flavor text to make any connection between Irenicus and Erevain more obscure.

Cape of the Magi
Erevain Beraskána crafted the Cape of the Magi just as he created all of the Magi items. Erevain was a maverick among Suldanesselar's High Mages. Erevain was a master of using the Weave for wild magic centuries before the Time of Troubles made the practice more common knowledge. After his studies in Candlekeep, Erevain was a master in the fields of wild magic and in Alaundo's prophecies concerning the Bhaalspawn. For reasons unknown to any except himself, Erevain bequeathed this cape to the elven High Mage Joneleth, who went on to become the Exile Irenicus, shortly before Erevain went to his death in battle against the Drow forces of Ust Natha two centuries ago. Irenicus never valued the item due to the source of his receiving it and later passed it on to his apprentice, Suneer.
This item is one of the nine-piece set of Magi items. It is rumored that adorning oneself with the complete Magi regalia allows the wearer to gain a bonus in reigning in the chaotic effects of wild magic and it provides a bonus against elemental damage


Are we done now? What's left to go to finish off this mod?


As far as I know, the things that are left are:

Adding a script to Erevain (Tassadar will do this)
Making the dialog file (K'aeloree will do this)
Put it all in the same folder and update the .tp2 (I will do this)

and we should be done then.

edit: spelling fixed.

Edited by kevmus, 05 June 2008 - 03:43 PM.


#115 Rastamage

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Posted 05 June 2008 - 04:58 PM

Fantastic. I'm finishing my Tutu game tonight or tomorrow afternoon. I look forward to giving this a whirl when I start my BG2 game.

#116 kevmus

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Posted 07 June 2008 - 08:25 AM

Thought I should give an update:

I got the .d file from K'aeloree, and Tassadar says that we should probably use a simple bioware script for the sake of a release date while he talks to Yovaneth about AI.

(This means version 1 will probably either have (real) random wild surges or not have any wild surges at all. )

I will try to put something together in the next couple of hours so we can have the V2 betatest. :)

Testing it as we speak, current bugs: (will fix and then release the beta. :))

- Boots make you move REALLY REALLY fast (it's faster than CTRL+J!)
- Boots display improved alacrity icon when equipped, even though they don't give IA on equip
- Cloak and ring have wrong statistics in description
- Cloak SETS saves to -2, doesn't give a bonus of -2.
- Robe SETS save v spells to -3, not bonus
- Robe and Cloak were usable by anyone (oops)
- Everain has nothing to say to you.

- one dialog tree that should end in fight doesn't.
FIXED


- Unequipping gauntlets remove all spells from memory (this seems to happen with Ring of Wizardry as well, maybe it's another mod or a game bug?)

Note to self:
Spell50 makes Erevain's Horrid Wiltings own my party. (Ouch!)

I think that this is pretty close to being done, just one thing I've got to check...

Edit:
Here is version 2 of the mod (I decided to use a slightly custom version of bioware's mage18d script, which means Everain won't be very smart for now.)
http://www.shsforums...mp;showfile=643

Edited by kevmus, 07 June 2008 - 12:08 PM.


#117 Rastamage

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Posted 07 June 2008 - 01:32 PM

Nice work, folks. This is going to be a great release.

#118 Jarno Mikkola

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Posted 07 June 2008 - 01:59 PM

Edit:
Here is version 2 of the mod (I decided to use a slightly custom version of bioware's mage18d script, which means Everain won't be very smart for now.)

I got parse errors:

parts of Setup-StuffoftheMage.debug :

... [./override/STATE.IDS] loaded, 1581 bytes

[StuffofTheMagi/scripts/wzrdlic2.BAF] PARSE ERROR at line 12 column 1-38
Near Text: )
[StateCheck] argument [STATE_REALLY_DEAD] not found in [State.IDS]
[./override/SPELL.IDS] loaded, 23930 bytes
[./override/STATS.IDS] loaded, 4161 bytes

[StuffofTheMagi/scripts/wzrdlic2.BAF] PARSE ERROR at line 66 column 1-38
Near Text: )
[StateCheck] argument [STATE_REALLY_DEAD] not found in [State.IDS]

[StuffofTheMagi/scripts/wzrdlic2.BAF] PARSE ERROR at line 83 column 1-38
Near Text: )
[StateCheck] argument [STATE_REALLY_DEAD] not found in [State.IDS]

[StuffofTheMagi/scripts/wzrdlic2.BAF] PARSE ERROR at line 117 column 1-38
Near Text: )
[StateCheck] argument [STATE_REALLY_DEAD] not found in [State.IDS]...


Hmm, does this mean I need the G3BG2Fixpack ? Although, the installation was completed. :huh:

Deactivated account. The user today is known as The Imp.


#119 kevmus

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Posted 07 June 2008 - 02:35 PM

Edit:
Here is version 2 of the mod (I decided to use a slightly custom version of bioware's mage18d script, which means Everain won't be very smart for now.)

I got parse errors:

parts of Setup-StuffoftheMage.debug :

... [./override/STATE.IDS] loaded, 1581 bytes

[StuffofTheMagi/scripts/wzrdlic2.BAF] PARSE ERROR at line 12 column 1-38
Near Text: )
[StateCheck] argument [STATE_REALLY_DEAD] not found in [State.IDS]
[./override/SPELL.IDS] loaded, 23930 bytes
[./override/STATS.IDS] loaded, 4161 bytes

[StuffofTheMagi/scripts/wzrdlic2.BAF] PARSE ERROR at line 66 column 1-38
Near Text: )
[StateCheck] argument [STATE_REALLY_DEAD] not found in [State.IDS]

[StuffofTheMagi/scripts/wzrdlic2.BAF] PARSE ERROR at line 83 column 1-38
Near Text: )
[StateCheck] argument [STATE_REALLY_DEAD] not found in [State.IDS]

[StuffofTheMagi/scripts/wzrdlic2.BAF] PARSE ERROR at line 117 column 1-38
Near Text: )
[StateCheck] argument [STATE_REALLY_DEAD] not found in [State.IDS]...


Hmm, does this mean I need the G3BG2Fixpack ? Although, the installation was completed. :huh:


Oops, my 'small change' to the default Erevain script assumed G2BG2Fixpack was installed, try downloading v2.1 and see if that works.


Edit:

Actually there's a bug in the .d too. Going to try to fix it.

Edit2: Try version 2.3 now. :)
http://www.shsforums...mp;showfile=643
Sorry, I guess that's what happens when you mod with the g3 fixpack installed.

Edited by kevmus, 07 June 2008 - 02:52 PM.


#120 cmorgan

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Posted 07 June 2008 - 06:13 PM

You can always add it to the tp2 the same way you did CD_STATE_NOTVALID :)

Quick suggestions:

BACKUP
AUTHOR

as is, then

VERSION ~v1~ // or ~Alpha1~, gives you version # in the tp2 and will let the bigg's new versions of weidu automatically jump to the new parser instead of the old (I am pretty sure).

README ~StuffofTheMagi/README_PLEASE.txt~ // take out the space or replace with underscore for WeiDU - pops the readme up alongside the install at the start, so folks can read along as they install.


if you lowercase all of the filenames and folders (the tp2 doesn't care if it is CaSe or CASE or casE, but some OS's do) then creating an OS X and Linux version is easy for this mod (just a matter of swapping out WeiDU stuff and adding a file here and there).

wzrdlic3.baf is empty

for wzrdset.baf, take a quick lok at DavidW's stuff for SCS and SCSII. You may save some hassles by setting a timer after a check so it runs far less frequently, if you want.

in wzrdlich.baf,
IF
Detect([PC])
Allegiance(Myself,NEUTRAL)
THEN
RESPONSE #100
Dialogue(Player1)
END

suggest adding a global - just in case something goes wrong somewhere, you don't want an open loop like that - I suggest setting the variable for the wanted dialog, then advancing it through that dialog. That should take care of any potential problems, remote though they may seem:


IF
Global("LK#StartTalking","GLOBAL",0)
Detect([PC])
Allegiance(Myself,NEUTRAL)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
THEN
RESPONSE #100
SetGlobal("LK#StartTalking","GLOBAL",1)
Dialogue(Player1)
END

APPEND whatever

IF ~GlobalGT("LK#StartTalking","GLOBAL",1)~ THEN
SAY ~Fascinating. I have not had my EscapeArea or Death thrust upon me. Contact my creator and thrash him soundly.~
IF ~~ THEN EXIT
END

IF ~Global("LK#StartTalking","GLOBAL",0)~ THEN
SAY ~Begone, vagabonds. You have no claim here. Besides, something messed up in the scripting. Or you are silenced or turned to stone, so I can't talk to you.~
IF ~~ THEN EXIT
END

END

CHAIN IF ~Global("LK#StartTalking","GLOBAL",1)~ THEN wzrdlich LK#Erevain_d
~Foolish mortal, how dare you seek to claim my magical accoutrements!?~
DO ~SetGlobal("LK#StartTalking","GLOBAL",2)~
END
++ ~Who are you?~ + LK#Erevain_1
++ ~Get out of my Pocket Plane!~ + LK#Erevain_1
++ ~What do you want?~ + LK#Erevain_1

perhaps overkill, but heck - less work for you troubleshooting down the road, with all the folks interested in Mega Installs!