Any chance of an EE update? Just thought I'd ask...
Stuff of the Magi
#161
Posted 09 September 2014 - 11:18 AM
#162
Posted 11 September 2014 - 12:44 AM
What does this mod do?
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#163
Posted 11 September 2014 - 02:29 AM
What does this mod do?
And you couldn't bother to read the download page, yes, the original link doesn't work, probably from the forum update from before, but in essence:
Adds the Stuff of the Magi to several creatures. Read spoilers.txt for details.
Also, if you have all the items you'll meet someone in the pocket plane who'll want to speak with you...
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#164
Posted 11 September 2014 - 07:43 AM
seems like a mod worth adding. Good to know
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#165
Posted 08 July 2015 - 11:50 AM
Any chance of an EE update? Just thought I'd ask...
Yeah, I'd love to see that as well. My BG2EE crashes any time I try to identify or look at one of these items.
#166
Posted 17 January 2016 - 10:23 PM
I've added an EE compatibility patch for this mod to the BiG World Fixpack:
1. HANDLE_CHARSETS to resolve the crashes
2. english and french setup_ee.tra files to override item descriptions for EE (removing usability because EE engine auto-generates that part of the description now)
Please consider incorporating these changes for the next release of this mod.
Thanks to Ineth for posting a HANDLE_CHARSETS patch on the Beamdog forum.
Edited by agb1, 17 January 2016 - 10:57 PM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#167
Posted 15 October 2017 - 01:02 PM
Not sure if anybody's maintaining this mod any more, but there's a buggy interaction between this mod and SCS. The "final boss" Erevain Beraskana disappears immediately upon spawning. I don't think SCS creators ever expected a neutral lich, so I'm guessing there's something in DW#2INVL.BCS that turns Erevain invisible immediately, like with the Ogre Mage in the Cloakwood Mines, though I'm unable to determine which clause it is specifically. He does spawn though. I can see him in NearInfinity in my save game. And, if I spawn a new one, and immediately drop an AoE on him, he will go hostile and attack.
#169
Posted 11 January 2020 - 05:51 AM
Gwendolyne
in the PM I cannot be able to send any files... here is the italian files for Stuff of the Magi v6.0
I hope you can got them
Thanks
Attached Files
Italian mods tanslator!!!!
#170
Posted 02 July 2020 - 12:51 AM
The Stuff of the Magi mod has been updated and is now available with macOS and Linux support.
This mod adds a new set of Mage items scattered through the game.
Version 6.0.0 includes v5 (by deratiseur), is ToB, BGT, BG2:EE and EET compatible, comes with 1PP and ToBEx compatibility, new Italian and Russian translations and many items fixes.
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
#171
Posted 20 August 2020 - 10:09 AM
The Stuff of the Magi mod has been updated and is now available with macOS and Linux support.
This mod adds a new set of Mage items scattered through the game.
Version 6.0.0 includes v5 (by deratiseur), is ToB, BGT, BG2:EE and EET compatible, comes with 1PP and ToBEx compatibility, new Italian and Russian translations and many items fixes.
Thanks for your aupdate
Italian mods tanslator!!!!
#172
Posted 15 July 2024 - 04:15 PM
Just saw this after many years since I last touched Baldur's Gate -- wanted to give my thanks and blessings to Deratiseur (and anyone else) who feels like keeping this alive. It was awesome to start a nostalgia reinstall and see that the mod I revived back when I was in high school is still alive.