As I'm a beginner (showing in that I already messed up my IWD-Itemfile), are there any things to think about? Caveats?
Or even a hint for an easy way, perhaps?

Posted 22 January 2009 - 01:11 PM
Posted 22 January 2009 - 01:45 PM
Posted 23 January 2009 - 05:02 PM
Thank you, anyway.Miloch, unfortunately, has been inactive for a while...
Posted 12 April 2009 - 07:20 PM
BACKUP ~hammers/backup~ AUTHOR ~http://www.shsforums.net/index.php?showtopic=34099~ BEGIN ~Add Throwing Hammer Animation~ COPY ~hammers\bams\pshamma.bam~ ~override~ ADD_PROJECTILE ~hammers\pros\PSHAMMA.pro~ COPY_EXISTING_REGEXP ~.*\.itm~ ~override~ PATCH_IF ("%SOURCE_SIZE%" > "0x71") BEGIN READ_BYTE "0x1c" "type" PATCH_IF ("%type%" = "0x15") BEGIN READ_SHORT 0x68 "count" FOR(i=0; i < %count%; i+=1 ) BEGIN READ_BYTE (%i% * 0x38 + 0x72) "headtype" PATCH_IF ("%headtype%" = 2) BEGIN WRITE_SHORT 0x9c ~%PSHAMMA%~ //Projectile animation END END END END BUT_ONLY_IF_IT_CHANGES
Posted 15 January 2010 - 09:39 AM
Edited by vilkacis, 15 January 2010 - 09:40 PM.
This doesn't need a topic of its own - moved.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
Posted 16 January 2010 - 07:11 AM
Posted 16 January 2010 - 02:02 PM
Edited by prowler, 16 January 2010 - 02:10 PM.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
Posted 16 January 2010 - 09:00 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 24 January 2010 - 11:08 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 24 January 2010 - 11:08 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 26 January 2010 - 06:16 AM
This mod needs to be retranslated, I'm afraid
. I had to change most of the item names and descriptions since Dark Horizons pinched the same items from Lord Delekhan. Also added some new component names and items for normal throwing hammers, etc.
I'm attaching the new english translation and all the old ones (Polish, Russian, German and Italian). There are only 30 strings, so it shouldn't be tough to translate, even from scratch. There will also be a new readme, but no one bothers translating that anyway.
hamm-tra.rar 9.31K 490 downloads
For Russian, I'm not sure if component names (like the mod title in the first string) in Cyrillic characters show up in the DOS prompt or WeiDU log? If not, they need to stay in English or get transliterated into readable characters somehow.
Oh, also Leomar, there was an existing German translation that was rather different, so I just attached both... since it needs to be retranslated anyway, probably not an issue.
Posted 26 January 2010 - 09:56 AM
Edited by ilot, 26 January 2010 - 10:00 AM.
Italian mods tanslator!!!!
Posted 26 January 2010 - 11:25 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 27 January 2010 - 09:39 AM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
Posted 27 January 2010 - 09:46 AM
Oh yeah, I forgot @2Ready.
Lines 1,2, 26-30 - in DOS code page (name components special for russian)
Translated: prowler, noiseless, hawkmoon, nikzy.
Thanks
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 27 January 2010 - 01:50 PM
Oh yeah, I forgot @2
. So that should be correct - cheers.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
Posted 27 January 2010 - 04:09 PM
Posted 27 January 2010 - 04:39 PM
Yes, the v2 readme is probably a bit different. Still have to add the translator credits to that and probably delete the bit about Ashes of Embers since install order shouldn't matter for that now. So I guess just update it later probably. If you've already translated the Aurora readme (or most of it) the Installation and Troubleshooting sections are pretty much the same.He also translated the ReadMe of the v1. So if the new ReadMe is very different, maybe it will be worth to upload it later (without changing the version number)?
Edited by Miloch, 27 January 2010 - 04:41 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 31 January 2010 - 07:59 AM