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Help w/ Oblivion Mods e.g FCOM, Seph's Mods and Enviornmental Pack


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#1 Kuronishi

Kuronishi
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Posted 24 May 2008 - 07:21 PM

Okay, first off allow me to thank anyone who takes the time to read this and actually consider helping me w/ my problem.

I purchased Oblivion for the PC to enjoy Mods that I was unable to access on the Xbox 360 version of Oblivion. These mods are FCOM, Seph's (H2h, Dual wield Stance, Duel wield beta, Animations, True Acrobatics and Get Up Animation Replacer), Maddog's Fantasy Mod, and basically majority of the other environmental enhancements that improve the look of Oblivion and character appearance for my male character.

As you might know, FCOM is very long and tedious to install so I chose to use this (if its on this list...chances are I installed it and read the read me's) as a cheat sheet, but even tho I followed the LONG monotonous list of installations I'm still coming up short of what I'm trying to accomplish.

When attempting to create a character I now notice that no new hairstyles are present, the default hairstyles and eyes for Redguards and Kahjiits are no longer present, when I load a game during play I get CTDs and the opening cinema when beginning a new game is also laggy and clips. Just imagine how bad the rest of the game prolly is... :crying:

I checked bash, but it shows no signs of any errors, but when I check TES4view I see that there are some files that are showing up red. I have no clue what's what in TES4view so I decided to accept the fact that I know my limits and I know that I need help.

So, to sum this all up I want to be able to use the mods I previously mentioned more then anything else and I'd rather not want to reinstall a whole truck load of them again for the 5th-6th consecutive time. I'd just like to know how to post my load order on here, what I'm doing wrong and how to fix this. Then I can finally resolve my issue so I can play the game and enjoy my mods.

Here's my system information...


Operating System: Microsoft Windows XP Home Edition (5.1, Build 2600)
System Manufacturer: NVIDIA
Processor: Intel® Pentium® 4 CPU 3.40GHz (2 CPUs) (Oblivion is installed on a iomega portable hard drive)
Memory: 3328MB RAM
Direct X Version: 9.0c (4.09.0000.0904)
Graphic Card: NVIDIA GeFORCE 7600 GS
G-Card Approx Memory: 265.0 MB


If you need any more information just let me know and PLEAAASE....help me... :wacko:

#2 Yorkmaster

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Posted 25 May 2008 - 08:36 AM

I once used FCOM so I know the kind of trouble it can be to install correctly, havent used it since 0.8.8 I think so that's a while ago, so I might be able to give youi some pointers:

make sure to use the bash mod-grouping features it makes it way easier and I seem to recall that htere's also a FCOM helper available on TESNexus
posting load order: rightclick on the file header and select list mods, this creates a list that you can copy onto notepad,
put it in a codebox to make the post a bit easier to read

for hair and eyes put this in the description of mods that change hair or eyes {{BASH:Hair}} {{BASH:Eyes}} if there's a mod that modifies more than one you can use one tag {{BASH:Hair,Eyes}}
for more info just check out wrye musings or the FCOM thread on the Beth forums

I assume you're using roberts and some kind of female body replacer just tag them with {{BASH:Body-M}} for male and {{BASH:Body-F}} for female.

Use the replacer tab in Bash for your texture replacer or if that's too late make sure to look up the Archive invalidation problems and follow the instructions that they give ( IIRC there's an Archive problem with some of the items from Frans)

but basically FCOM is not recommended if you don't have some experience in Wrye-bash and installing and trouble shooting mods in general. do try to get it working because it is worth the trouble :)

some links
http://fivefries.goo...stallationguide
http://www.bethsoft....h...=843385&hl=
http://wrye.ufrealms.net/

Good luck
:)
'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogroves,
and the mome raths outgrabe


Lewis Carrol "Jabberwocky"
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#3 Kuronishi

Kuronishi
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Posted 29 May 2008 - 04:37 PM

for hair and eyes put this in the description of mods that change hair or eyes {{BASH:Hair}} {{BASH:Eyes}} if there's a mod that modifies more than one you can use one tag {{BASH:Hair,Eyes}}
for more info just check out wrye musings or the FCOM thread on the Beth forums

I assume you're using roberts and some kind of female body replacer just tag them with {{BASH:Body-M}} for male and {{BASH:Body-F}} for female.

Use the replacer tab in Bash for your texture replacer or if that's too late make sure to look up the Archive invalidation problems and follow the instructions that they give ( IIRC there's an Archive problem with some of the items from Frans)

but basically FCOM is not recommended if you don't have some experience in Wrye-bash and installing and trouble shooting mods in general. do try to get it working because it is worth the trouble :)



Thanks I almost thought no one would help me lol.

Here's my list order and I followed this mod list: http://fivefries.goo...ges.com/modlist

I also made sure to follow FCOM's instructions as well before installing the other mods and only using the esps used in in the modlist in the page above. (Some mods were skipped being that they were for female characters and mods I just wasn't interested in.)

Active Mod Files:
00  Oblivion.esm
01  AWS-Core.esm
02  Francesco's Leveled Creatures-Items Mod.esm
03  Francesco's Optional New Items Add-On.esm
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]
05  Mart's Monster Mod.esm  [Version 3.5.5b4]
06  FCOM_Convergence.esm  [Version 0.9.8]
07  TamrielTravellers.esm  [Version 1.36]
08  Cybiades.esm  [Version 2.0]
09  Kvatch Rebuilt.esm
0A  HorseCombatMaster.esm
0B  HrmnsOblivionScriptOptimizationv1.0.esp
0C  HotkeyCasting.esp
0D  TNR ALL RACES FINAL.esp
0E  TNR - ShiveringIsles.esp
0F  Unofficial Oblivion Patch.esp
10  Oblivion Citadel Door Fix.esp
11  Unofficial Shivering Isles Patch.esp  [Version 1.2.0]
12  DLCShiveringIsles.esp
13  Unofficial Shivering Isles Patch MOBS.esp
14  SM Plugin Refurbish - SI.esp  [Version 1.05]
15  Rainbows.esp
16  Improved Water.esp
17  AWS-ShiveringIsles.esp
18  AWS-Storms & Sound SI.esp
19  Symphony of Violence.esp
1A  AmbientTownSounds.esp
1B  MIS.esp
1C  MIS New Sounds Optional Part.esp
1D  Atmospheric Oblivion.esp
1E  oc_darker_nights.esp
1F  Cities Alive At Night.esp
20  _Real_Lights.esp
21  IWR - Windows Lights Shutters - Optimised.esp
22  actors_in_charge.esp
23  Seph's new animations.esp
24  Skip Tutorial.esp
25  Get Wet.esp
26  Dungeon Actors Have Torches 1.6 CT.esp
27  Exterior Actors Have Torches 1.3 CT.esp
28  Guild Map Markers.esp
29  Landmarks, w Wells.esp  [Version 1.10]
2A  HouseMapMarkersOnlyBought.esp
2B  MapMarkers.esp
2C  SummonChest_v2.1.esp
2D  Crowded Roads.esp  [Version 2.0]
2E  DMAC Armor.esp
2F  UFF & ROBERT Assassin Elite Armor.esp
30  OOOPekImperialHorseArmor.esp
31  Francesco's Optional Chance of Stronger Bosses.esp
32  Francesco's Optional Chance of Stronger Enemies.esp
33  Francesco's Optional Chance of More Enemies.esp
34  Francesco's Optional Leveled Guards.esp
35  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
36  FCOM_Francescos.esp  [Version 0.9.8]
37  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.8]
38  Fran Armor Add-on.esp
39  Fran_Lv30Item_Maltz.esp
3A  Bob's Armory Oblivion.esp
3B  FCOM_BobsArmory.esp  [Version 0.9.8]
3C  Oblivion WarCry EV.esp
3D  FCOM_WarCry.esp  [Version 0.9.8]
3E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]
3F  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.5.5b4]
40  FCOM_Convergence.esp  [Version 0.9.8]
41  FCOM_SpawnRatesReduced.esp  [Version 0.9.8]
42  FCOM_SaferRoads.esp  [Version 0.9.8]
43  FCOM_NoReaversInGates.esp  [Version 0.9.8]
44  FCOM_NoAdventurersInGates.esp  [Version 0.9.8]
45  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.5.5b4]
46  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.5.5b3]
47  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.5.5b4]
48  Mart's Monster Mod - Vindasel.esp  [Version 3.5.5b4]
49  Mart's Monster Mod - Resized Races.esp  [Version 3.5.5b4]
4A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.5.5b4]
4B  TamrielTravellers4000.esp  [Version 1.36]
4C  TamrielTravellersItemsNPC.esp  [Version 1.36]
4D  FCOM_TamrielTravelers.esp  [Version 0.9.8]
4E  FCOM_DiverseGuardUnity.esp  [Version 0.9.8]
4F  FCOM_BobsGuardUnity.esp  [Version 0.9.8]
50  FCOM_HungersUnitySI.esp  [Version 0.9.8]
51  T.I.E4MODS.esp  [Version 0.1]
52  T.I.E4OOO+FCOM.esp  [Version 0.1]
53  Knights.esp
54  Knights - Unofficial Patch.esp  [Version 1.0.6]
55  SM Plugin Refurbish - Knights.esp  [Version 1.06]
56  GTAesgaard.esp
57  HoarfrostCastle.esp
58  GlenvarCastle.esp
59  Artefacts of the Ancestors.esp
5A  Bjornheim.esp
5B  Cybiades.esp  [Version 2.1]
5C  Damarask.esp  [Version 1.02]
5D  The Lost Spires.esp
5E  bartholm.esp
5F  NakedNord.esp
60  JolardHome.esp
61  MannimarcoRevisited.esp
62  MannimarcoRevisitedOOO.esp  [Version 0.1]
63  Origin of the Mages Guild.esp  [Version 5.1]
64  Mart's Monster Mod - City Defences.esp  [Version 3.5.5b4]
65  FCOM_Knights.esp  [Version 0.9.8]
66  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.8]
67  FCOM_OMG.esp  [Version 0.9.8]
68  MidasSpells.esp
69  SupremeMagicka.esp  [Version 0.79b]
6A  bgMagicEV.esp  [Version 1.54EV]
6B  immersive_caves_auto.esp
6C  Quest Award Leveller.esp  [Version 2.0.1]
6D  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]
6E  Smarter Mercantile Leveling - Multi.esp
6F  Progress.esp  [Version 1.03]
70  nGCD.esp
71  nGCD Birthsigns.esp
72  nGCD Oghma Infinium.esp
73  Arena_BattlesV1.1.esp
74  attack and hide medium v2.1.esp
75  [GFX]_Initial_Glow-all.esp
76  talkwithyourhands2.esp
77  Spell Delete.esp
78  No psychic guards v1.2.esp
79  RealisticForceHigh.esp
7A  RealisticMagicForceMedium.esp
7B  Atmospheric Oblivion - AWS Patch.esp
7C  Atmospheric Oblivion - Real Lights patch.esp
7D  Atmospheric Oblivion - OOO Patch.esp
7E  Atmospheric Oblivion - MMM Patch.esp
7F  MIS New Sounds Optional Part - Real Lights Patch.esp
80  FineWeapons for OOO.esp
81  RustyItems for OOO.esp
82  Knights - AWS Patch.esp
83  Visually Realistic Deadly Lava.esp
84  xulAncientYews.esp
85  xulLushWoodlands.esp
86  xulBeachesOfCyrodiilLostCoast.esp
87  VHBloodlines 1.2.esp  [Version 1.4]
88  xulChorrolHinterland.esp
89  VeronaHouseBloodlines-UL patches Merged.esp
8A  VeronaHouseBloodlines-LushWoodlands fix.esp
8B  VeronaHouseBloodlines-ChorrolHinterland fix.esp
8C  VeronaHouseBloodlines-LostCoast fix.esp
8D  xulColovianHighlands_EV.esp
8E  XulEntiusGorge.esp
8F  ULFallenLeafEverglade.esp
90  LostSpires-Everglade patch.esp
91  xulImperialIsle.esp
92  xulRollingHills_EV_withoutWheat.esp93  xulStendarrValley.esp94  xuldarkforest.esp95  LostSpires-DarkForest patch.esp96  xulAncientRedwoods.esp97  xulTheHeath.esp98  Kvatch Rebuilt.esp99  Kvatch Rebuilt - OOO Compatibility.esp9A  Kvatch Rebuilt - Leveled Guards - FCOM.esp9B  Dark Dungeons -  SI.esp9C  no spell limit.esp9D  CandleNoMagicCapsV2.esp9E  BP_Roberts_BR_Hair.esp9F  CybBPcompatibility.espA0  No Glow Grass - Faster.espA1  cybCrashFix.espA2  Akaviri Imports.espA3  FF7 Blades Complete.espA4  fenrirbyxilver.espA5  Fantasy Mod.espA6  ActorsInMadness.espA7  OMGTravensCupboardfix.espA8  ZumbsLockpickingMod.espA9  seph dual wield.espAA  CybiadesDungeon.esp  [Version 2.1]AB  Bashed Patch, 0.espAC  DeadlyReflex - Timed Block + Very High Damage.espAD  Mounted_Spellcasting Deadly Reflex Compatible.espAE  DeadlyReflex - Combat Moves.esp


I basically know how to Bash a patch, reorder mods, change a description, install a omod (not sure how to create one tho), install a 7-zip, setup archive invalidation on OBMM, activate mods on BASH and OBMM, reorder mods and I actually do read the read me's. Still, w/ all this knowledge I'm still unable use my mods. Its frustrating to say the least.

I'm just sick and tired of reinstalling everything, over and over again. Takes me at least a week :(

#4 Yorkmaster

Yorkmaster
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Posted 30 May 2008 - 01:02 AM

I know it's a bit late to say but why haven't you first installed FCOM without the rest of the mods and tried that if it worked ?, it might not be FCOM related. I mean you've got more that one hundred active mods and only a part of those are FCOM, you might want to try disabling all the other mods and seeing if it runs that way. and if it works activate some of the other mods, check if it works etc.

a few things you need to do, Import the faces from TNR into the Bashed patch, TNR doesn't need to be active (same for TNR-SI), and I don't think you need TIEforMODS and TIEforOOO/FCOM IIRC the for mods replaces the forOOO/FCOM

if you cant activate ob with only FCOM active I'd say head over to the BGS-forums and ask in the FCOM thread, Dev_Akm and the rest of the FCOM team know a lot about this and might be able to point out the culprit(s) for you easier than I can and that forum sees way more Oblivion traffic than this one :)

Edited by Yorkmaster, 30 May 2008 - 01:04 AM.

'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogroves,
and the mome raths outgrabe


Lewis Carrol "Jabberwocky"
Posted Image