Posted 02 June 2008 - 08:10 AM
This is very cute.
Some thoughts on the transcriptions, first. To my ear, the following are slightly wrong:
HEAD03 line 4 - "Eternity's end", not "return at his end".
2HEAD03 line 1 - "sown 'cross the realms", not "sown across the realms".
3HEAD03 line 3 - "blood-steeped course", not "blood's deep course".
3HEAD04 line 1 - "but illusion", not "but an illusion".
4HEAD03 line 2 - "The resurrection of a god", not "The resurrection of the god".
4HEAD03 line 4 - "a new god is born", not "a new realm is born".
5HEAD02 line 3 - "spill tainted blood o'er the earth", not "spill tainted blood all over the earth".
As for the structure of the mod: the last lines spoken by heads 2-4 give me the impression that it's supposed to be a little more nonlinear. It looks as if you're supposed to speak to the heads of the past, present and future and learn what they've got to say.
I think I'd structure it as follows:
1) Player clicks on any of the heads. Five of them light up, as in the existing structure. Head 1 has a dialogue basically as you've done. At the end of that dialogue there's no cut-scene.
2) Clicking on head 1, head 5, or any of the unlit heads just gets a "This head has nothing to say" floating text.
3) Clicking on heads 2-4 gets the appropriate monologue. (After which, the head deactivates, with the same floating text). The first or second time you speak to one of heads 2-4, you get the whole monologue, including the "speak to the others" bit.
4) The third one of heads 2-4 that you speak to doesn't finish its cutscene with "speak to the others" - it kicks you straight into the head-5 dialogue, which in turn kicks you into the Illasera cutscene.
That means a certain amount of traipsing around the map, to be sure. On the other hand, I find it pretty likely that the original scene had some traipsing around, because (a) otherwise it's a waste of artwork to have a whole map, and (b) there must be some reason Bioware cut the original scene, and "there's too much traipsing for the casual player" strikes me as just as likely an explanation as anything else.
As a variant, you could have it so only heads 1-4 light up originally, and each head's fires are extinguished after it's finished talking to you. Might avoid confusion.