Multiplayer Server for BG and BG2?
#21
Posted 24 May 2008 - 09:28 PM
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#22
Posted 25 May 2008 - 04:47 AM
But Vanilla BG2, I tried it before - lots of reloading, I'm afraid. And its common to spend long periods discussing who does what before engaging in a single scene. In Silm though, I could see it happening while the Elves are taking the heat for you. Plus, the ability to "fail" scenarios without having to Reload means that you don't have to Reload when you lose ; just, Play On.
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#23
Posted 26 May 2008 - 06:31 PM
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#24
Posted 26 May 2008 - 07:00 PM
Well, it's the number of positives that count, not percentages.Woot 13 yes's so thats 50 percent is that good enough?!
Maybe if the server offered free beer for the first 50 people to vote 'yes'...
Oh yes...don't forget the 6 people who voted specifically for BG1 or BG2. In total, that's 19!
Edited by Sir_Carnifex, 26 May 2008 - 07:02 PM.
#26
Posted 27 May 2008 - 03:09 PM
I've only played multi on a LAN connection so I don't know how it runs online. I do know that some people can play first person shooters online with a 56k without too much lag if there are not too many players. BGII probably would require less internet speed than faster paced games. But that's just a guess on my part.I voted yes, I would like to, but how fast a connection would you need for it? I actually doubt that mine would suffice.
The only way to find out for sure is to try...or find someone who has.
#27
Posted 28 May 2008 - 03:42 AM
I've only played multi on a LAN connection so I don't know how it runs online. I do know that some people can play first person shooters online with a 56k without too much lag if there are not too many players. BGII probably would require less internet speed than faster paced games. But that's just a guess on my part.I voted yes, I would like to, but how fast a connection would you need for it? I actually doubt that mine would suffice.
The only way to find out for sure is to try...or find someone who has.
I played a multiplayer BG2 and ToB game a couple of years ago with 5 people on Broadband and me on dial-up -- they had to wait on some load screens for me to catch up, but otherwise the gameplay was pretty seamless, and we hardly ever had connection problems once we'd set it all up properly and managed to connect. I was the least technical of everyone, though, so I'm pretty much incapable of being any help whatsoever, but we were all dotted across the UK and it was really good fun for the month or so it took us to get through it all
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#28
Posted 28 May 2008 - 01:06 PM
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#29
Posted 28 May 2008 - 08:10 PM
#30
Posted 28 May 2008 - 08:25 PM
________
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links
Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression
#31
Posted 28 May 2008 - 09:54 PM
As I said before, I would need someone to check for a GUID and an exe. to see if IWD would work. If you can find those by going to start/run/dxdiag, then clicking the network tab (should be in the middle of that diagnostic screen) and send it to me, then putting up a server for it can be seriously considered. While you're at it, check on IWD2 (if you have it).Why not go for IWD or NWN, if you want multiplayer?
Note: The method above for finding the GUID won't work in Vista.
Once the server is set up for the directplay protocol, it only takes a good programmer five minutes to add an extra game lobby. So if it bombs out, it's not like it's a lot of extra work down the drain.I think BG just isn't that kind of a game.
For me, the load time wasn't much more than normal games. Then again, I only played on a LAN and not online.Just wondering, how long did you guys take to Load when there was a necessity to Load Game?
#32
Posted 29 May 2008 - 05:06 PM
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#33
Posted 29 May 2008 - 06:10 PM
________
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links
Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression
#34
Posted 11 June 2008 - 10:52 AM
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#35
Posted 11 June 2008 - 11:09 AM
No, it's not dead. I'll have to check back and see how the server is coming along. I've been a bit too preoccupied with working on my mod to really think about this lately.So I guess this idea is then dead?
#36
Posted 01 July 2008 - 12:45 AM
Actually, I once tried this just by luck and found by random two other players. They had not installed mods, but as I hosted it the mods were there... they were surprised... it seems you need not have compatible installs.
Presemubly you WILL get problems if you have mods that add new graphics or areas. Item mods could just be fine... Raargh. Means we cannot do DSoSTC online.
Icewind Dale would be nice. Those games were just meant for multiplayer... But then again, slashing Sarevok is nice too . BG it is. Rargh.
EDIT: Did I just bump the thread?
Edited by Jarin Hawkeye, 01 July 2008 - 12:45 AM.
#37
Posted 01 July 2008 - 01:52 PM
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#38
Posted 07 July 2008 - 01:34 AM
#39
Posted 11 July 2008 - 10:30 PM
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#40
Posted 26 August 2008 - 06:56 PM