Compiling DLGs
#1
Posted 19 June 2003 - 10:47 PM
weidu pathname\filename.D --tlkout dialog.tlk --out override
weiDU is meant to {a} compile "filename.D" into "filename.dlg" in the override directory and {B} put an updated copy of dialog.tlk in the override folder, according the weiDU basics help file in the Forgotten Wars tutorial section.
Well, when I do this I don't get the modified dialog.tlk in the override folder, or any folder for that matter...
What could be wrong?
#2
Posted 19 June 2003 - 11:12 PM
In other words, it wasn'y actually compiling my .D just making a default DAnnah.dlg in the override folder...
What the hell am I doing wrong?
#3 -jcompton-
Posted 20 June 2003 - 08:34 AM
No, dialog.tlk should never go into override. If there's something at FW that says that, we should change it. --tlkout dialog.tlk means "put these new strings into dialog.tlk." If you specify a name that doesn't exist, it will make a new .tlk file instead.If you do:
weidu pathname\filename.D --tlkout dialog.tlk --out override
weiDU is meant to {a} compile "filename.D" into "filename.dlg" in the override directory and {B} put an updated copy of dialog.tlk in the override folder, according the weiDU basics help file in the Forgotten Wars tutorial section.
Well, when I do this I don't get the modified dialog.tlk in the override folder, or any folder for that matter...
What could be wrong?
#4 -jcompton-
Posted 20 June 2003 - 08:35 AM
#5
Posted 20 June 2003 - 01:17 PM
weidu ./foo.dlg
... to force weidu to read foo.dlg from the current directory.
#6
Posted 21 June 2003 - 02:43 AM
This is a quote from the tutorial that told me about the dialog.tlk being placed in the override. (Also, note the grammatical error )
"Now that your in your root bg2 directory, to compile a dialog with WeiDU you can type this:
weidu pathtofile/filename.d --tlkout dialog.tlk --out override
(where path to filename is the directory that your .d file is in and filename is the filename)
What this will do is compile the dialog, and then put the dialog and an updated copy of the dialog.tlk into your override folder. Then just go into your override folder and move the dialog.tlk back to the root directory of bg2. Your dialog is good to go!"
#7 -Ghreyfain-
Posted 21 June 2003 - 12:47 PM
#8
Posted 21 June 2003 - 01:28 PM
#9 -Ghreyfain-
Posted 21 June 2003 - 05:55 PM