Kotor 2 Sith classes
#1
Posted 03 May 2008 - 11:16 PM
Nathan Explosion
DeathKlok
"Who cares?"
Some guy on the street
"Magic cannot be used like that!" "I will tolerate your ignorance no longer!" "Find someone else to teach you the limits of magic!"
Jaheira
#2
Posted 03 May 2008 - 11:50 PM
You're better off picking Marauder or Assassin better, depending on your play style. Marauder if you like to use your lightsaber to slaughter enemies, Assassin if you're more stealthy. Both classes have decent saves.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#3
Posted 04 May 2008 - 12:47 AM
#4
Posted 04 May 2008 - 09:44 AM
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde
Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett
#5
Posted 04 May 2008 - 10:03 AM
Yes, and what I really hate about the game, the auto leveled enemies.Really, Kotor 2 on higher levels leaves the main PC so powerful he should be able to solo everything.
But I could go with Consular/Marauder. Or Jedi Guardian/Assasin.
Deactivated account. The user today is known as The Imp.
#6 -???????????????/kotor lord>&g-
Posted 19 May 2008 - 03:05 PM
but whatbi dont get is that whgerever iread is that it says jedi master and sith lord are slow skil prog slow featprog fast force prog (proggresion and sith assasin and jedi watchmen are average average fastMy own experience is that the Sith Lord is pretty useless; especially if you have Consular as base class. The "Dark Side Corruption" just isn't valuable enough, and if you've played as a Consular, you already have plenty of force points and power.
You're better off picking Marauder or Assassin better, depending on your play style. Marauder if you like to use your lightsaber to slaughter enemies, Assassin if you're more stealthy. Both classes have decent saves.
so does that mean sith assasins are better in every way??? BTWamd is jedi gaurdian and sith lord a good combo
#7 -Guest-
Posted 19 May 2008 - 03:14 PM
SITH FTW jedi eat ass whilke sith oiwn facebut whatbi dont get is that whgerever iread is that it says jedi master and sith lord are slow skil prog slow featprog fast force prog (proggresion and sith assasin and jedi watchmen are average average fastMy own experience is that the Sith Lord is pretty useless; especially if you have Consular as base class. The "Dark Side Corruption" just isn't valuable enough, and if you've played as a Consular, you already have plenty of force points and power.
You're better off picking Marauder or Assassin better, depending on your play style. Marauder if you like to use your lightsaber to slaughter enemies, Assassin if you're more stealthy. Both classes have decent saves.
so does that mean sith assasins are better in every way??? BTWamd is jedi gaurdian and sith lord a good combo
"Two there should be, no more, no less, one to embody the power, and one to crave it."-Darth Bane, the greatest sith ever
#8 -GUEST-
Posted 31 December 2008 - 09:15 AM
the sentinal is best with Assassin or S lord
The Counsolar is best with any class that does damage like marauder and Lord
#9 -GUEST-
Posted 31 December 2008 - 09:18 AM
#10 -HK-Factory!!!!-
Posted 31 December 2008 - 09:23 AM
Obsidian=
#11 --Lord Ernie--
Posted 31 December 2008 - 09:25 AM
#12
Posted 31 December 2008 - 09:34 AM
Retired from modding.
#13
Posted 31 December 2008 - 04:46 PM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#14
Posted 01 January 2009 - 12:11 AM
theacefes: You have to be realistic as well, you can't just be Swedish!
#15
Posted 01 January 2009 - 01:42 AM
Last game I played, I played a complete tank in Matrix armour and it was the easiest game I'd had. Consular types can be fun but it doesn't help that all the major bad guys (in this and the first KotOR) seem to be immune to most force powers.
#16
Posted 03 January 2009 - 01:22 PM
But, then again, I'm not sure how long he'll last; all his companions look just plain awful, and it's breaking my heart, so I might chicken out and try and get some light side points....
In the end, I guess it all depends on your gaming style. I like tanking through my opponents, so a Guardian with Force Jump is usually a must for me. Beyond that, I feel that the prestige classes in KotOR 2 don't really change the main direction of your character, they really just tweak it a bit.
Just my two cents.
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
#17
Posted 05 January 2009 - 01:11 AM
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#18
Posted 01 March 2009 - 12:07 AM
#19
Posted 05 June 2009 - 09:47 PM
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.
Samuel Taylor Coleridge
http://teambg.net
The Undying
#20
Posted 07 April 2010 - 06:07 AM
As to the corruption ability a Sith Lord has, you can turn the majority of your characters 90-100% evil(even the good ones) through manipulation of your personal alignment and party influence gains even without the class. Each time a character gains influence they shift towards your alignment, just have to balance influence/light side gains with the available dark side gains to end with an evil party and your own character with full dark side mastery.
Because light side gains reduce you from pure dark side to something less evil, it's very very difficult to get a good character to turn 100% dark side but you can get them very very far into the red as long as you rebuild the main characters dark side mastery after each heavy light side shift.
The only character you cannot make evil is Kreia, but considering she becomes evil at the end regardless it's within the realm of possibility to have a visibly evil party by the end of the game. This requires you use unlimited dark side point glitches at least once(Citadel Station, and use the glitch prior to gaining alot of influence with Atton through the murder of the guy who catches you stealing, etc for maximum dark side shift with him).
My last game before I stopped playing for a bit I had managed to turn these characters 90-100% to the dark side before the end of the game, just by manipulating their alignments with my own during influence gains. Obviously the evil characters were easier to do since their influence gains are dark side already(and Bao-Dur's dark side influence gain on Nar Shaddaa which should be used to get your character back to dark side mastery and gain influence with him simultaneously instead of used while you are already showing a dark side mastery bonus), and helpful for rebuilding dark side mastery after a light side gain from other influence oppurtunities.
G0-T0
Hanharr
HK-47
Mandalore
Visas
Atton - Becomes as pale, and creepy as the main pc.
Bao-Dur - Looks similar to Darth Maul.
That just leaves T3, and Handmaiden to be corrupted(with the focus being on corrupting Handmaiden over T3 since G0-T0 is more useful), though it was my first time making an "evil party" so I didn't really try corrupting these two but simply ignored them, and left them on the ship. T3 may ultimately be the only character you couldn't turn evil effectively in the game without harming the PC's endgame dark side mastery(and your oppurtunity to see them amongst the sith lords on the title screen).
I can easily do without the title of Sith Lord in the game, as I don't need it to corrupt my party members.
This of course also works in reverse to make evil characters good throughout gameplay, but I have never tried and probably never will.
Edited by Mictlantecuhtli, 07 April 2010 - 08:25 AM.