Here's what I have in mind so far
1) Illasera
basically you can jump to Pocketplane without fighting her (to gather your party first)
she holds Elhan hostage and you can roleplay accordingly whether or not to surrender yourself for him.
Repercussions include Huge Rep loss if Elhan dies, Elhan being one way if you saved him but did not surrender yourself for him, and Elhan being totally... amazed... if you actually surrendered yourself (for a while) to save him
2) Gromnir & Yaga Shura
arriving in Saradush, Melissan will already tell you roughly about Yaga Shura. You can then do the 2 Temples or Saradush.
you'll be able to ally with Gromnir against Yaga Shura, or vice versa.
to audience with Gromnir you'll need to help out his barracks guys (instead of slaughtering them all...) with some dirty business. but Gromnir will only move out if you have YS' heart settled.
to audience with YS you'll need a hint from somewhere in the sewers (though if you meta-game you don't need to...) get his heart settled by Nayalee, and then sneak discreetly into his camp.
Other interactions include
- talking to the Bhaalspawn at the Fire Temple to find out how to get in without antagonising Bremm the Fire Giant Cleric
- using Imix to trick Bremm so that you can get YS' heart without antagonising him. then lead Imix and Bremm to Nayalee, so that they can help you remove her. you can clean up what is left if you wish to.
- talking to Phlydian, sparing the vampire in return for later favours. particularly useful if you wish to use her level draining ability against either Gromnir or YS if and when there is a battle in Saradush.
3) Oasis
If you don't get rid of the army here, and impress them suitably (alignment, reputation, and a little test) you can have a chance to talk to the Queen and ally yourself with them. From there you can deploy the Tethyrian Army through Gen Jamis during the later part of ToB.
4) Sendai, Abazigal, Balthazar
Pit Sendai or/and Balthazar against Abazigal. Audiencing Sendai is not easy but can be done
Depending on the outcome and plotting, 2 more of the Five will be eliminated at the end of this.
If Balthazar decides to move against Abazigal (not easy...), the Tethyrian Army (if you are allied with them) can be contacted to take over Amkethran?
Other Notes so far include
- sneaking in to Sendai's Lair
- the Lich, the Priestess, the Elemental
- Derro rebellion
- more on the Imprisoned Monk
- Draconis the heir to Abazigal ?
5) The Last
The Tethyrian Army, if you did not destroy them at the Oasis, will attack you after you defeat your 3rd & 4th Bhaalspawn.
You can try to un-charm Gen Jamis to stop this. If so, he will press the attack if you are evil or low Rep ; he will leave if you neither, but you are not allied. However, if you are Allied, he will join you to march against the last member of the Five.
If you use Tethyrian Army against your sibling, Melissan will show up during or after the final fight to try her spells on you.
6) Finale - Bhaal's Return
The beginning of the Throne will be unaltered to cater to the Ascension and original Ending of ToB.
For every pool, you now have the choice to Accept or Reject the powers. The ones you accept will make you stronger ; but if you reject, Melissan will be stronger. However, there is a reason...
In the Final Fight, Melissan and you will be able to see one character moving on the field ; all your other party members will not be able to see or target him (I hope this is implementable) ; demons will also ignore him. This is the Spirit of Bhaal. Ironically, Melissan and you will be effectively "allied" against him, but you only have a short duration to kill him before he possesses one of you temporarily (the usual power up, summons lots of devils, and stuff like that, and uses a few HLAs for casting). The chance that he possesses you or Melissan will vary based on how many pools of power you have consumed earlier. The possession will break after a while, and his Spirit will wander again (he will only attack you and Melissan with simple but hard hitting melee attacks). Again, after an interval, he will possess One of you.
This will continue throughout the Battle until Melissan is defeated to near death, whereupon Bhaal will claim her as his Avatar, this time permanently. This launches into the final fight against Bhaal. The demons that Melissan controlled will attack him but will probably die pretty quick ; this is to buy the party some time. Bhaal will be banished at the end of the battle, returning Melissan's fallen form to the Throne (to tie in with the cinematic)
Note that if your PC is reduced to very near death during the time that Bhaal is still wandering the field without an Avatar OR possessing you (ie not possessing Melissan), then you become the new Avatar of Bhaal and the game Ends unhappily after a Cutscene, where basically Bhaal/you obliterates everyone opposing him.
There is a very low chance the Spirit of Bhaal can be slain by you and Melissan working together, before Melissan is defeated, but it will be pretty hard because of his Regeneration, the short amount of time that he is wandering the field, and how he regains full life after leaving a host body. If it can be done, then defeating Melissan will end the Finale.
I once tabled this idea a long time ago, I think on CoM. Back then there were many ideas, but not enough people to actually be dedicated to the project. However now that this community has become I think, relatively mature and full of people who want to really add to the story, I think it might be possible to put aside past experience and maybe give this a shot to make ToB be something more than what it is and something that is probably closer to what the Developers might have wanted rather than the hack & slash fest that it currently is.
For ease of Reference, I'll just put up my comments on various parts here...
Watcher's Keep - Personally I think this is the BEST part of ToB. It should be kept as it is. The overpowered weapons in there fit the overall ToB feel.
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Illasera - uber, uber slip-shod. I feel that there could be more she would have done, like wage a war on the weakened Suldanessellar to try and force them to hand over the Bhaalspawn.
Saradush & Gromnir - Very nice quests inside, especially the Khiser one. What I feel though is lacking is the way to make Gromnir cooperate against Yaga Shura. I don't think it would be a far stretch to roleplay, especially since Gromnir can be killed by tonnes of people anyway - Melissan or Yaga Shura. Other minor bits is I feel the Barracks might have another way out bar slaughtering all the troops, and the sewers as well by helping them with the Shadows. What about the Vampires as well?
Yaga Shura - must Saradush be destroyed irrevocably? Is there a way around it? That being said, the fighting aspect is very well developed ; as well as the flow leading up to facing Yaga Shura. Is there more RP possibilities in it? What about Bremm in the Fire Giant Temple, or Imix? What about sneaking in quietly somehow, without raising the alarm, so that you don't have to face his (hordes) at the bridge area?
Note : If Saradush is not yet destroyed when you kill the 4th Bhaalspawn, Melissan will get some armies of the last remaining Bhaalspawn, or the Tethyrian army (whichever it is) to destroy it / purge it of Bhaalspawn. convenient plot device.
Oasis - still the pitstop necessary to reach Amkethran. this I think is missing something.
I'd like to add more to this, in fact ; it might be affected by if Saradush is destroyed, your Reputation, and various other factors. I think it would be nice if we could have Jamis bring you to audience with the Queen (indirectly, perhaps, through some medium, project image, or something that is more guaranteed to keep the Queen safe). From there you convince her of your intentions and then depending on your fulfillment ; or lack thereof, of it, there will be a Geas cast on you to summon you back to Jamis if you fail to do as you promised.
Amkethran - I think there's enough Quests here. I think it can stay largely as it is for now
Sendai - the woodcutter is fine, but I think underground in her city shows some untapped potential. possibilities might include disguising yourself as a drow, possibly with the cooperation of the Lich on the inside. appeasing the Elemental Prince of Earth might also be interesting.
Abazigal - maybe some way to RP past Draconis ; you can still fight him later when you re-emerge. the Quests inside are fairly interesting, so that should be fine as is, except maybe something to involve the Elemental Prince of Water to help you with the underwater breathing, instead of some "vials of breathing fluid." maybe the Prisoner from Balthazar can also serve some RP purpose in pitting the Bhaalspawn against each other. The death is too convenient.
Balthazar - there's been plenty of thought given to RP with this character, but I think it might be taken a little further. He does after all, seek to rid the world of the Bhaalspawn taint. Why not pit him against the others when the time is right?
Melissan - perhaps under certain circumstances can pit One of the Five Bhaalspawn against her (ideally when there's only 1 Bhaalspawn left), so that her efforts can help you defeat your last Sibling. and personally, I don't see why a Charismatic and Intelligent Bhaalspawn cannot take on exactly Melissan's role in being a catalyst for sowing dissent among the remaining Bhaalspawn.
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OVERALL
Non-Linear Gameplay? There's no real reason why Yaga Shura has to be dead before the other Bhaalspawn. Why must you meet Solar AFTER you kill Illasera? I think it might be fun if the Pocketplane be your base that you can use to plot the Bhaalspawn against each other ; for every major evil Bhaalspawn you kill, the Trials advance by one. This might make it feel like my favourite part of BG2 : SoA - wandering the town aimlessly from quest to quest, in a non-linear fashion I also think it might be nice to pit your enemies against each others, and assassinate them in the warfare. Tethyrian Army may also be a helpful faction depending on how you played things out with Gen Jamis.
However, to get someone to help you, requires diplomatic (and not too violent entry) into his/her lair. This would be tricky and interesting Non-Linear in Theory sounds good, but it might interfere with many custom ToB NPC Romances... just things worth noting. Alternatively, the non-linear can be altered so that Yaga Shura, Gromnir and Illasera's deaths can be non-linear in arrangement ; Abazigal, Sendai and Balthazar non-linear in arrangement. This is to minimise such issues disrupting Mods.
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My Intentions
I'm quite confident coding most of these changes into ToB to totally alter the gameplay aspect, but I need a group of people who are excited about this to help write most of the content and also to filter out inappropriate dialogue / references (especially if the gameplay sequence is altered to non-linear). I guess I wouldn't be lying if I said I am too lazy to find out exactly which line of which DLG to change, out of sooo many DLGs in the game.
People can also feel free to write to this thread indicating their sentiments so on and so forth, as well as interesting ideas and those who like to write Quests.
Edited by Zyraen, 08 May 2008 - 09:14 AM.