Wrong time for banter
#21
Posted 04 May 2008 - 01:02 AM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#22
Posted 04 May 2008 - 05:31 AM
Well, would you like to see more people using Banter Pack because it works correctly with BGT, or not?I wonder why nobody has yet noticed that updating banter pack the proposed way will render it useless for all users who do not install BGT?
(My opinion on BGT, its lack of continuity, and the additional workload it introduces for modders you know).
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#23
Posted 04 May 2008 - 07:28 AM
In IEP Banter we use EVALUATE_BUFFER, which allows us to add a check to the dialogues in a BGT install to ensure we're in the BGII portion of the game. It works almost exactly like a mod for TuTu and BGT, if you know that process. There's no need for duplicate files or other references.
Which I only have your (collective) word for, as I don't understand that code and lack the time and inclination to learn the underpinnings--seeing as how I do not particularly share your enthusiasm for BGT, it is of limited value to me. As Jastey accurately points out, my time to tweak and support mods has been constrained. Therefore, any screwing around I do with code I don't understand which may later turn out to be flawed is a poor use of that already limited time. This is true whether or not I'm the one plugging in your mystery code, because I'd rather keep the mod working for the people it already works for.
Again, the fact that BGT breaks other mods is not my doing. So I'd much rather stick with a working mod than trust that you're not going to (further) break mine.
Pocket Plane mods and modlist etc.
#24
Posted 04 May 2008 - 08:15 AM
#25
Posted 04 May 2008 - 10:57 AM
Or, simplified,
%myVariable%
IF BG2, %myVariable% = ~~
IF BGT, %myVariable% = ~GlobalGT("myVar","GLOBAL",1)~
The tp2 becomes COMPILE EVALUATE_BUFFER instead of COMPILE, so the real work is making sure that there are no typos or percentage signs or single tildes in the content, so things don't get messed up.
There is a tutorial on it at G3, but as JCompton said, he has had little time to investigate the code. If he does not want to use materials that he doesn't have time to check over, ok - individuals can follow the template.
I am available at JCompton's pleasure to retrofit the mod if he wishes, as is K'aeloree. I can post the code the way I did for Sirine's Call and the bigg's fix for Tutufix strings over at PPG if folks want to check the code, for him to recheck. (Actually, most modders around these days can do it for you - it takes little time and has several operating succesful usages, including any mod released as a combined Tutu/BGT installer). I will only post completed code if you say you want it, though, JCompton - you, SConrad, and CamDawg have placed a tremendous amount of enegry into keeping all three sites and communities working well together. I am not getting into messing with your personal coding of the Banter Pack unless you ok it.
Edited by cmorgan, 04 May 2008 - 11:14 AM.
#26
Posted 04 May 2008 - 01:00 PM
Just to prevent this to become what following generations think about this: What I wrote is that you obviously don't give a damn that PPG mods turn into something players that are unexperienced in fixing bugs better leave their fingers off, because they are no longer supported. And I am not only talking about "BGT-players", for which PPG seems to have the consensus not to give any support at all. Sad!As Jastey accurately points out, my time to tweak and support mods has been constrained.
Edited by jastey, 04 May 2008 - 01:01 PM.
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#27
Posted 04 May 2008 - 01:54 PM
As to whether or not I "obviously don't give a damn", that's your opinion, lady.
Pocket Plane mods and modlist etc.
#28
Posted 04 May 2008 - 06:24 PM
- PPB Banter Pack is designed for BG2 only. BGT is not supported.
- The mod author/maintainer does not give permission for changes to be made to the existing package to support use on a BGT install for public distribution.
- The mod author/maintainer does not give permission for changes to be made to the existing package to create a stand-alone BGT version install for public distribution.
- The mod author/maintainer has been offered free coding services from SHS, G3, and PPG modders and contributers, and has declined those offers.
If I am correct in the above summation, Leomar, the answer is "no". I believe that was what JCompton said originally, before we all started jumping in with how it could be done.
The solution is to do one of the following:
- edit the files directly yourself for your own install and post the solutions like erebusant does for others to replicate on their own installs,
- add the Banter Pack after the end of BG content in BGT (which is frustrating, I know, because that means that the thing might have to be rebuilt in order to start new characters in BG content)
- drop the Banter Pack from BGT install lists.
Edited by cmorgan, 04 May 2008 - 06:28 PM.
#29
Posted 05 May 2008 - 02:39 AM
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#30
Posted 05 May 2008 - 04:46 AM
I don't agree with the quality of PPG mods being low to any degree. My concern is a disinterest in making a hosted mod more readily accessible by players out there, perhaps due to an overly stringent one-man QA department.jcompton: Not my "opinion", my impression. I am phrasing what I am phrasing out of the feeling of sadness, because I see PPG on a downfall concerning the quality of its mods. Not my problem, you might say, but I will neither install nor play (or even recommend) several PPG mods until I get the definite information that they got debugged. And from yesterday on there is another modder who can be added to the "doesn't care about compatibility" list.
Anyway, I'll just reiterate that compatibility with any other mod is not a requirement for any modder out there, and that making a mod compatible with another, while in both the modder's and players' best interests, is completely optional. So, if JC says no, then it's a no, folks.
The BGT compatibility list suggests installing Banter Pack after the BG1->BG2 transition if you intend on using it, so my advice for users of Banter Pack with BGT is what is mentioned there. Needless to say, the incorrect banter has been a documented issue, and the only way to get around is to work around it.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#31
Posted 05 May 2008 - 06:35 AM
Not my problem, you might say, but I will neither install nor play (or even recommend) several PPG mods until I get the definite information that they got debugged.
Well, that'll be very helpful. Far more helpful than sending me somebody energetic and eager to create fully fixed builds. Thanks for that.
And from yesterday on there is another modder who can be added to the "doesn't care about compatibility" list.
Thank you again. I'd say I've done my bit for king and country over the years. How soon they forget.
Bringing us back to the point that this is all BGT's fault, not mine. There's an awful lot of grandstanding going on in this thread considering that the fault lies entirely outside my mod. So if you'd like a confession, then here it is: you're right, generally I do not care about cleaning up other people's messes.
To invoke Westley Weimer, installing BGT is your funeral. Certainly nothing that's happened in this discussion has me eager to change my stance.
That said, in the firm and fervent hope that it may buy a small measure of peace, I have what alleges to be the right code from Kaeloree and if I can satisfy myself that it doesn't break the mod on proper BG2 installations, I'll release an update.
Pocket Plane mods and modlist etc.
#32
Posted 05 May 2008 - 06:56 AM
the point is that it isn't a fault at all, nobody's mess. It's just what BGT is about. There's no way to "fix" BGT so that Banter Pack as of its current version would work fine with it. The only way to make them compatible is to adjust Banter Pack. It's all about whether you want to make them compatible, or not.Bringing us back to the point that this is all BGT's fault, not mine. There's an awful lot of grandstanding going on in this thread considering that the fault lies entirely outside my mod. So if you'd like a confession, then here it is: you're right, generally I do not care about cleaning up other people's messes.
#33
Posted 05 May 2008 - 09:56 AM
Thanks that your are looking into it.That said, in the firm and fervent hope that it may buy a small measure of peace, I have what alleges to be the right code from Kaeloree and if I can satisfy myself that it doesn't break the mod on proper BG2 installations, I'll release an update.
Ascension64 is right. That is what we do. At the moment we recommend "Banter Packs" to install after the BG1->BG2 transition. Is JCompton said he don't want to make an update, than we should accept his opinion and install "Banter Packs" like before.The BGT compatibility list suggests installing Banter Pack after the BG1->BG2 transition if you intend on using it, so my advice for users of Banter Pack with BGT is what is mentioned there. Needless to say, the incorrect banter has been a documented issue, and the only way to get around is to work around it.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#34
Posted 05 May 2008 - 11:18 AM
#35
Posted 05 May 2008 - 08:40 PM
Much has changed (-> improved) since then and playing BGT-WeiDu can hardly become a funereal experience. Rather the opposite in fact.
Said that, it's good to read that JC intends to update Banter Pack to be compatible with BGT because it's certainly a good mod.
I can even understand jastey's stance though about compatibility and bugfixing policy. Like she said, it's just sad to see so much potential wasted and while I am nowhere capable of any modding contributions, I hope and wish JC and PPG to bring back the splendor of their best days. We know well that this is tightly related to a return to full modding activity of people like SimDing0, Andyr and Icelus.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#36
Posted 06 May 2008 - 06:19 AM
Well, I wouldn't think invoking WW's words about BGT is a fair thing to do today.
It wasn't his quote about BGT in particular, it's his favorite way to express "You can do something I think is a terrible idea, but don't come crying to me when it fails."
Much has changed (-> improved) since then and playing BGT-WeiDu can hardly become a funereal experience. Rather the opposite in fact.
Uh huh. It's so well-constructed that it munges one of the most straightforward mods in all creation. Tell me about it.
Pocket Plane mods and modlist etc.
#37
Posted 06 May 2008 - 07:59 AM
I appreciate your job with modding, but there's a HUGE difference between BGT-WeiDU and classic BGT.
There are also much more BGT-WeiDU players than ever before...and I think if they want to play BGT+banterpack it would be a great idea to help them with that.
I hope you'll change your mind about that.
#38
Posted 06 May 2008 - 03:27 PM
#39
Posted 06 May 2008 - 04:44 PM
Pocket Plane mods and modlist etc.
#40
Posted 06 May 2008 - 05:03 PM
Yes, I know that sounds like an insult, but at least you'll be able to do Scarlett Johansson.