

1ppv3: Colourable Quarterstaves
#21
Posted 22 April 2008 - 12:43 PM

#22
Posted 21 June 2008 - 12:57 PM
I think that this is a great mod for BG. Although, I like to know something...
The string files will be modified?
I say this to translate them (quarterstaffs and short swords it's the only case) and are enough short to translate them... (spanish)
Is it a good idea?
--- It's not only for me.............. It's for ALL ---
#23
Posted 22 June 2008 - 12:41 AM
The strings concern only modded items because if I just copied them they would get messed up. It's not changing as much as resetting them. It's a bit messy but hey, it works until a proper installer is written (perhaps, someday). If it ever does happen, it'll patch the items instead of overwriting, so I don't think it would be necessary anymore.
崇高与滑稽
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#24
Posted 22 June 2008 - 02:14 AM
No, it won't be necessary unless you're fixing something in the description too (and even if you're doing that, you can update them with pseudocode instead of copying descriptions). If you just want to patch items to get new animations, etc., that's pretty easy. I can write it if you want, since I'm already doing something pretty similar for Thrown Hammers.If it ever does happen, it'll patch the items instead of overwriting, so I don't think it would be necessary anymore.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#25
Posted 22 June 2008 - 03:33 AM
Well...It's easy enough to include, but I don't know if it's worth the effort.
The strings concern only modded items because if I just copied them they would get messed up. It's not changing as much as resetting them. It's a bit messy but hey, it works until a proper installer is written (perhaps, someday). If it ever does happen, it'll patch the items instead of overwriting, so I don't think it would be necessary anymore.
Then I am assuming that a new release would be out some day that update only the animations without changing the strings... is it correct? So no translation is needed. Although some modifications were made to original in-game english strings, this may not affect to other languages because of the descriptions are well written... but, if some STATISTICS change, it may be necessary, isn't it?
Regards and thanks.
--- It's not only for me.............. It's for ALL ---
#26
Posted 22 June 2008 - 08:18 AM
If you just want to patch items to get new animations, etc., that's pretty easy.
It isn't that simple.
For every item I'd also have to check for existing item abilities (set_item_colour, location, etc.), delete or modify them if present, reset them and create them if necessary. I've looked at the installers of mods which do this, and honestly, it's all greek to me.
崇高与滑稽
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#27
Posted 22 June 2008 - 10:02 AM
I have some macros for that too. You can make them do all the work and just pass (for example) the colour and location to add an effect to an item, something like this. Same goes for deleting or changing existing effects. That's a spell, but items are pretty much the same.For every item I'd also have to check for existing item abilities (set_item_colour, location, etc.), delete or modify them if present, reset them and create them if necessary. I've looked at the installers of mods which do this, and honestly, it's all greek to me.
From looking at the items it appears, roughly, like you want to check if existing Set Colour effects are present for weapon grip (20), quillions (16), blade (21), and location 17 (not sure what that is), and set any that are absent?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#28
Posted 25 February 2009 - 05:12 AM
I always play with your wonderful stuff and I can't even imagine my playthrough without it. I must thank you for your hard work

Can you please check this?

#29
Posted 03 May 2009 - 02:49 PM

But. The files are now updated with a proper installer that doesn't touch anything it doesn't need to change, which should fix problems like these.

崇高与滑稽
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#30
Posted 04 May 2009 - 01:33 AM

BTW, the link at the begining of this thread still refers to the wrong version...
#31
Posted 04 May 2009 - 04:01 AM

崇高与滑稽
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