Jump to content


Photo

Windows Vista and IE games


  • Please log in to reply
No replies to this topic

#1 berelinde

berelinde

    Troublemaker

  • Modder
  • 4916 posts

Posted 05 April 2008 - 07:12 AM

Windows Vista is not the most user-friendly operating system for players of IE games (Baldur's Gate, Baldur's Gate II, Icewind Dale, Icewind Dale II) who like to install mods. Vista is very protective of its Program Files folder, and doesn't let you make a lot of changes. This can be a drawback if you are a modder, or even a player of mods.

To avoid hours of frustration, and the risk of having to do multiple reinstallations, here are some hints that might get you through it the first time.

What I had to do to get an installation that might be useful for a modder, i.e. one that will allow you to edit the .ini:
  • Ensure that all previous attempts at installation are gone from your computer, uninstalled, with all the folders the installation created deleted.
  • Create a directory in the C: drive that isn't Program Files. I called mine Gaming.
  • Create a folder inside Gaming called Black Isle.
  • Create a folder inside Black Isle called BGII - SoA (or Baldurs Gate, or Icewind Dale, or Icewind Dale II)
  • Begin to install the game.
  • When it gets to the part where the installer asks for the directory into which you should install the game, retype the path shown, substituting "Gaming" for "Program Files". For BG2, it was c:\gaming\black isle\bgii - soa. When I go to install Baldur's Gate, it will be c:\gaming\black isle\baldurs gate. You get the idea.
  • Complete the installation of BG and BG2. You'll use c:\gaming\black isle\baldurs gate for BG1 and c:\gaming\black isle\bgii - soa for BG2. Repeat for Icewind Dale and Icewind Dale II.
  • Install ToB. Since your registry shows the path to the game, you don't choose the installation directory.
  • Install official patch 26498. It's available from bioware.com.
  • Go to the folders, view properties, and select the security tab. Deselect the "read only" box.
  • Hit "apply" and go through all the hoops that Vista makes you go through to change the setting. Mostly, it's just hitting "continue".
  • Congratulate yourself for having avoided the 8 hour trial and error period it took me to figure out how to get an installation with an editable baldur.ini.
So, why is it important to have an editable baldur.ini, anyway? If you can't edit baldur.ini, you can't set Debug Mode=1, which means that you can't open the CLUAConsole, which is needed for debugging.

"But I'm a player, not a modder!" you might say. "I don't need to do any debugging."

That's right. You don't. It's the modder's job. But every once in a while, you might be asked to check a variable, or something like that. When I was just starting to play BG2, before I'd ever heard of mods, I ran into a problem with the paladin stronghold quest, and found help for the problem on a forum. The advice was to open the CLUAConsole and enter a bunch of SpriteIsDead variables. And this was with no mods installed at all, not even Baldurdash.

It's far easier to set it up this way from the beginning than it is to go back and do it all over.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum