These are all 25% health. My personal favourite is Keldorn. Yeh, we noticed Haer'Dalis was purple.











Posted 23 March 2008 - 03:38 PM
Posted 24 March 2008 - 03:24 AM
Posted 24 March 2008 - 12:25 PM
Posted 24 March 2008 - 01:07 PM
Posted 24 March 2008 - 01:19 PM
Posted 24 March 2008 - 01:28 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 24 March 2008 - 01:35 PM
Posted 24 March 2008 - 01:55 PM
Posted 24 March 2008 - 06:28 PM
You thought so? I thought they looked alright, but hey.1. Due to too much blood and such, the small versions of the portraits are (almost) unrecognizable when at less than 25% health, with the red tint on them and all.
I always kind of thought the overboardness was part of the charm. It's fun in the same way as watching the 300 is fun. I'm not sure anybody's going to take this mod that seriously.2. I didn`t want to go overboard with the mutilations.
Well, Ana, if you ever feel the urge to bloody up some more NPCs...!3. I know Ana`s busy with plenty of other things, including RL, so I didn`t want to bother her with these - she was very nice about it when we asked permission though and she did offer to help, but I thought I shouldn`t push her with this.
Heh, yes, I definitely hear you here, and I'll say "good work!" again. NPC Damage was very much my Duke Nukem Forever.4. I wanted to make a mod already!
I think both sets are excellent edits. If Ana ever finishes hers I'd be very interested to see them as alternatives.5. As you mentioned, consistency issues. The ones I made are quite different and that fact would have been glaringly obvious in-game as well.
Posted 25 March 2008 - 01:52 AM
Well said, well said.I think both sets are excellent edits. If Ana ever finishes hers I'd be very interested to see them as alternatives.
Posted 25 March 2008 - 08:20 AM
I don't know about that. Kulyok has already given the go-ahead for Xan and Tiax, I've already sent in a pic for an upcoming mod and promised to send Gavin's pic if it ever expands to BG1 or when Gavin for BG2 nears completion, and by JC's own words, Kelsey and Keto are fair game. I could easily see other modders electing to participate.You're pretty much out of luck.Now we just need the multitude of mod NPC's pics added.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
Posted 29 March 2008 - 06:16 PM
Posted 13 November 2008 - 04:43 AM
Posted 14 November 2008 - 02:56 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
Posted 19 November 2008 - 06:12 AM
Edited by Bardess, 19 November 2008 - 06:13 AM.
"Farewell, Charname, and may Irenicus get you!"
Mazzy to Edwin:
"When science finally locates the center of the planes, I'm sure you'll be taken aback to find that you're not it."
- Author of lil one-day Moddie fox. -