this is the same post on the latter part of my "parse error" post. maybe it'll
get more responses by being placed in a new thread.
i used the COPY command on weidu to install some of the new files for a mod that i am making for BG:TotSC. the dialogues compile, the new creatures are copied over and given names, BUT the custom .2DA, .BAM, and .STO files end up corrupted. i tried simply copying the .2DA .BAM and .STO files to the override directory and they work fine (although the stores lose their name since i didn't COPY and SAY). is there a different command for copying files onto the override directory?
jcompton and japheth have been helping me work out this problem but we still havn't reached a solution. this was my last post:
i tried doing the directory copying stuff you (jcompton) showed me but it didn't solve my problem.
i tried using earlier versions of weidu to see if anything would happen but nothing did. my 2da, bam, and sto files still end up "corrupted"
thing is, i tried to open one of the 2da files after weidu copied them over and compared them with the 2da file in my source directory
and here is what i saw:
***** from SOURCE directory, backstab.2da
2DA V1.0
1
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****
***** from weidu copied OVERRIDE directory, backstab.2da
2DA V1.0E00E000 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****
did you see that? that "E00E000" inserted onto the weidu copied file? WHOA!
i started thinking that was causing the "corruption". i then delete the "E00E000" segment and guess what? the files work again. it had the same effect as if i had MANUALLY copied over the 2da files.
this would be no problem if all the files i were distributing were 2da files which are readily and easily copied over onto the override directory. but what of my "corrupted" bam and sto files? plus, this makes it a problem to distribute my mod
another oddity about this is that near infinity can still open the "corrupted" bam and sto files, but BG:TotSC just crashes when it creates the item or enters the store!
i'm thinking the files are still openable and are either IWD, BG2:ToB, PS:T, and IWD2 compatible BUT NO LONGER BG and BG:TotSC compatible.
help!
TP2 COPY command
Started by josh_clue, Jun 06 2003 07:00 PM
4 replies to this topic
#3
Posted 08 June 2003 - 09:52 AM
I had a spare second to look at this while doing laundry today. The problem is with Josh's TP2 file, which includes the line:
It should not be too surprising to the studio audience that this ends up putting "random junk" at offset 8 in the resulting 2DA files. :-)
Josh, the SAY patch command applies to every file mentioned in the same COPY block. You only want to be naming the CRE files. Move them and the SAY to a separate COPY block and it should work fine.
COPY ~vault/2da~ ~override~ ~vault/cre/aasim.cre~ ~override/aasim.cre~ SAY NAME1 ~Aasim~ SAY NAME2 ~Aasim~
It should not be too surprising to the studio audience that this ends up putting "random junk" at offset 8 in the resulting 2DA files. :-)
Josh, the SAY patch command applies to every file mentioned in the same COPY block. You only want to be naming the CRE files. Move them and the SAY to a separate COPY block and it should work fine.
#5
Posted 10 June 2003 - 02:09 AM
oh... wow. i never thought about it that way. geez, this is great!
nice catch indeed!
thanks, wes!
amazing... who'd thunk it?
wow.
now i'm happy.
thanks again!
nice catch indeed!
thanks, wes!
amazing... who'd thunk it?
wow.
now i'm happy.
thanks again!
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The Vault item pack and The Vestibule miniMOD
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